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//trueshot
trueshottext=3,1,250,255,234,8,trueshot
trueshotready=3,110,250,0,255,0,${If[${String[${Me.CombatAbilityReady[Trueshot]}].Equal["TRUE"]},Ready,]}
trueshotnotready=3,110,250,255,0,0,${If[${String[${Me.CombatAbilityReady[Trueshot]}].Equal["TRUE"]}, ,Available in ${Me.CombatAbilityTimer[Trueshot].TimeHMS}]}
//trueshot
trueshottext=3,1,250,255,234,8,trueshot
trueshotready=3,110,250,0,255,0,${If[${String[${Me.CombatAbilityReady[Trueshot Discipline]}].Equal["TRUE"]},Ready,]}
trueshotnotready=3,110,250,255,0,0,${If[${String[${Me.CombatAbilityReady[Trueshot Discipline]}].Equal["TRUE"]}, ,Available in ${Me.CombatAbilityTimer[Trueshot Discipline].TimeHMS}]}
//Gift of Radiant Mana
Giftofrmanatext=3,65,375,25,255,0,Gift Of Radiant Mana
Giftofrmana=3,180,375,255,0,0,${If[${Me.Song["Gift of Radiant Mana"].ID}&&(${MacroQuest.Running}/100)%2,Gift of Radiant Mana Active,]}
Giftofmana=3,180,375,255,0,0,${If[${Me.Song["Gift of Mana"].ID}&&(${MacroQuest.Running}/100)%2,Gift of Mana Active,]}
NewPCinZoneText=3,180,375,255,0,0,${If[${SpawnCount[PC]}&&(${MacroQuest.Running}/100)%2,New PC in the Zone!!!,]}

[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[character_server]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
[TargetInfo]
TargetLevel = 3, 517, 784,255,255,255,${Target.Level}TargetClass = 3, 487, 784,255,234,008,${If[${Target.Class.ShortName.Equal["UNKNOWN CLASS"]},UNK,${Target.Class.ShortName}]}TargetGuild = 3, 570, 784,255,234,008,${If[${Target.Guild.Length},< ${Target.Guild} >,]}TargetDistance = 3, 550, 802,016,255,255,${Target.Distance}TargetLoS = 3, 540, 784,000,255,000,${If[${Target.ID} && ${Target.LineOfSight},LoS,]}TargetNoLoS = 3, 540, 784,255,000,000,${If[${Target.ID} && !${Target.LineOfSight},LoS,]}TargetHeading = 3, 610, 802,255,255,255,${Target.HeadingTo}TargetSpeed = 3, 645, 802,255,255,255,${Target.Speed}TargetID = 3, 270, 784,255,255,255,${If[${Target.ID} && ${Target.Name.NotEqual[${Spawn[npc named ${Target.Name}]}]},ID: ${Target.ID},]}TargetIDNamed = 3, 270, 784,255,000,000,${If[${Target.ID} && ${Target.Name.Equal[${Spawn[npc named ${Target.Name}]}]},ID: ${Target.ID},]}TargetPCNear = 3, 270, 770,255,128,000,${If[${Target.ID} && ${SpawnCount[pc loc ${Target.X} ${Target.Y} radius 300 notid ${Me.ID}]},PCNEAR,]}TargetRace = 3, 320, 768,255,128,000,${If[${Target.ID},${Target.Race},]}
FunWithUs said:ok. A line I have beenworking on, but no success yet.
Rich (BB code):NewPCinZoneText=3,180,375,255,0,0,${If[${SpawnCount[PC]}&&(${MacroQuest.Running}/100)%2,New PC in the Zone!!!,]}
My goal is to make a popup that will display when a player enters the zone. Ideally I would like for it to show me what that new PC's name is. Then have it go away after about 10 seconds. Is this even possible?
So far, the best I can do is to have it constantly flashing that there are PCs in the zone.![]()
/declare PCcount int outer ${SpawnCount[pc]}
Sub ZOMG_I_Whipped_this_up_in_20_seconds_and_it_prolly_doesn't_even_parse_right ()
/if (${PCcount} > ${SpawnCount[pc]}) {
/popup Hey Punk, new PC in the zone.
/varcalc PCcount ${SpawnCount[pc]}
/return
}
/if (${PCcount} < ${SpawnCount[pc]) {
/popup Hey Punk!, A PC just left the zone.
/varcalc PCcount ${SpawnCount[pc]}
}
/return
Cade said:Download MQ2HUD.ini to your MQ2 folder and in gime type /plugin mq2hud

