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Question - How to Unsuspend or Switch mercenaries?

liword

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I checked macroquest manual and allakhazam,
can't find any command for that.
 
Rich (BB code):
/notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp

Yup, its that long and stupid. Make an Alias in Macroquest.ini FTW!

Rich (BB code):
/popmerc=/notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp

Or if you don't want to edit the Macroquest.ini use this ingame:

Rich (BB code):
/squelch /alias /popmerc /notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp
 
I'm assuming the merc window has to be up?

Nope, you can send commands to windows that are closed.

- - - Updated - - -

To expand on this: EQUI is basically just a way to show information on your screen. Technically you could hide the entire UI and control EQ from just 1 command window.
 
Outa RC's for the day but thx! I did not know that. Hell you could do merc control from a holy...

I thought everyone does that every Wiz merc has this on the ini
Rich (BB code):
downshit5=/if (${Mercenary.Stance.Equal[Burn]} && ${Mercenary.State.Equal[ACTIVE]}) /stance Balanced
holyshit11=/if (${Me.Combat} && ${Mercenary.Stance.Equal[Balanced]} && ${Mercenary.State.Equal[ACTIVE]} && ${Group.Member[1].PctAggro}<70 && (${Target.PctHPs}<90)) /stance Burn
 
Damn, that's a series of freakin awesome stuff. Thanks Noobhaxor!
 
I checked macroquest manual and allakhazam,
can't find any command for that.
You forgot to check changes.txt ;)

02 Feb 2015 by eqmule
- Added .Expansion to the Me.AltAbillity TLO it returns a inttype
- Added .Flags to the Me.AltAbillity TLO it returns a inttype
- Added .Passive to the Me.AltAbillity TLO it returns a booltype TRUE if its a passive ability and false if its an active.
- Added a check for plugin unloading to not try to unload plugins that has already been unloaded...
not exactly sure if it will help, but im trying to mitigate a crash i have seen when doing /unload
time will tell.
- Added pcpet and npcpet to searchspawn
This means you can do stuff like /who pcpet and see a list of all pets that belong to players
OR /who npcpet and you only see a list of pets that belong to NPCs
OR /echo ${SpawnCount[npcpet]} to get a count of all npc pets in a zone...
just specifying pet works as it always have and returns all pets... npc and pc owned...
Idea: Nytemyst
- Added /mercswitch functionality it will now accept Healer, Damage Caster, Melee Damage and Tank as arguments
usage: /mercswitch Damage Caster

and it will switch your merc to the Damage Caster (if you have one and its not already active
which brings us to:
- Added Mercenary.Index which returns your mercenary's Current list index
- Added Me.MercListInfo which is used in the following ways:
usage1: /echo ${Me.MercListInfo[1]} returns whatever mercenary type is in Index 1 (there are max 7) as a string and it can be : Healer, Damage Caster, Melee Damage or Tank
usage2: /echo ${Me.MercListInfo[Healer]} returns the index to the first Healer it finds... as a IntType or 0 if not found.
This is new code, so there might be some changes to it in the future depending on feedback.
 
Only semi-related, but I'll ask here anyway:

Is there an alternate way to get additional merc slots other than paying station cash for them?
 
eqmule, man, I can't tell you how many gems I have found in the change logs. My favorite hidden little diamond is the Alert TLO which I posted about in a couple of other threads. It's a long dry read and I have not got through the whole thing yet. It's funny how myopic I get. If I am not working on one particular problem at the time I might gloss over an entry only to have need of it a week later and forgot something related was in there. I think everyone should go back and browse through the change logs periodically...
 
Question - How to Unsuspend or Switch mercenaries?

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