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/notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp
/popmerc=/notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp
/squelch /alias /popmerc /notify MMGW_ManageWnd MMGW_SuspendButton LeftMouseUp
I'm assuming the merc window has to be up?
Outa RC's for the day but thx! I did not know that. Hell you could do merc control from a holy...
downshit5=/if (${Mercenary.Stance.Equal[Burn]} && ${Mercenary.State.Equal[ACTIVE]}) /stance Balanced
holyshit11=/if (${Me.Combat} && ${Mercenary.Stance.Equal[Balanced]} && ${Mercenary.State.Equal[ACTIVE]} && ${Group.Member[1].PctAggro}<70 && (${Target.PctHPs}<90)) /stance Burn
You forgot to check changes.txtI checked macroquest manual and allakhazam,
can't find any command for that.

02 Feb 2015 by eqmule
- Added .Expansion to the Me.AltAbillity TLO it returns a inttype
- Added .Flags to the Me.AltAbillity TLO it returns a inttype
- Added .Passive to the Me.AltAbillity TLO it returns a booltype TRUE if its a passive ability and false if its an active.
- Added a check for plugin unloading to not try to unload plugins that has already been unloaded...
not exactly sure if it will help, but im trying to mitigate a crash i have seen when doing /unload
time will tell.
- Added pcpet and npcpet to searchspawn
This means you can do stuff like /who pcpet and see a list of all pets that belong to players
OR /who npcpet and you only see a list of pets that belong to NPCs
OR /echo ${SpawnCount[npcpet]} to get a count of all npc pets in a zone...
just specifying pet works as it always have and returns all pets... npc and pc owned...
Idea: Nytemyst
- Added /mercswitch functionality it will now accept Healer, Damage Caster, Melee Damage and Tank as arguments
usage: /mercswitch Damage Caster
and it will switch your merc to the Damage Caster (if you have one and its not already active
which brings us to:
- Added Mercenary.Index which returns your mercenary's Current list index
- Added Me.MercListInfo which is used in the following ways:
usage1: /echo ${Me.MercListInfo[1]} returns whatever mercenary type is in Index 1 (there are max 7) as a string and it can be : Healer, Damage Caster, Melee Damage or Tank
usage2: /echo ${Me.MercListInfo[Healer]} returns the index to the first Healer it finds... as a IntType or 0 if not found.
This is new code, so there might be some changes to it in the future depending on feedback.
