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Question - how to reliably pause nav/movement without spell interrupt

Joined
May 22, 2015
RedCents
3,467¢
right now I'm doing something like this

Code:
/nav pause
/delay 10 !${Me.Moving}
/delay 2
/cast ${spellName}
/delay 3s !${Me.Casting.ID}
/delay 2
/nav pause

but I'm still getting about 20-30% interrupts? Any suggestions on how do this, while still keeping it tight?

toon typically has selos, if that matters
 
I doubt that's all you are doing, in order to help, we would benefit from a full picture story of what you are doing, what you are using, and the scenario that fails.
 
right now I'm doing something like this

Code:
/nav pause
/delay 10 !${Me.Moving}
/delay 2
/cast ${spellName}
/delay 3s !${Me.Casting.ID}
/delay 2
/nav pause

but I'm still getting about 20-30% interrupts? Any suggestions on how do this, while still keeping it tight?

toon typically has selos, if that matters
/q will stop everything for sure :dance::bang:

i quit dave bautista GIF by WWE
 
Question - how to reliably pause nav/movement without spell interrupt

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