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Question - How to make warrior agro adds onto himself?

watisthis

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Apr 3, 2019
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Just switched over to using a PC tank instead of pet tank, and would like to figure out how to get him to agro adds to keep them off the healer. My pet used to do it automatically, and that was an awesome surprise at the time.


Is there a switch/variable for the warrior to do the same? Or is it done with conditionals?
 
Just switched over to using a PC tank instead of pet tank, and would like to figure out how to get him to agro adds to keep them off the healer. My pet used to do it automatically, and that was an awesome surprise at the time.


Is there a switch/variable for the warrior to do the same? Or is it done with conditionals?
Warrior tanks have a little less (much less) aoe threat than say SKs, but you would handle it with your AE section

Code:
AE1=Area Taunt|2
[code]

Here's the code from @Denethor 's Warrior INI
[code]
[AE]
AEOn=1
AESize=8
AERadius=50
AE1=Wade Into Battle|Cond2
AE2=Rage of the Forsaken|Cond2
AE3=Area Taunt|Cond2
AE4=Projection of Fury|Cond1
AE5=Warlord's Tenacity|Cond4
AE6=Warlord's Fury|Cond2
AE7=Roar of Challenge|cond1
AE8=Concordant Expanse|cond1

Cond1=${Me.XTAggroCount} > 0
Cond2=!${Me.ActiveDisc.ID} && (${Me.XTarget}>=4||${Target.Named})
 
Yeah at higher levels, KA does it well via the AE section & buffs like Expanse (AE aggro when others heal you.)

If you actually want the warrior to hit every mob for aggro, I recall reading that the auto-warrior macro does that.
 
What it comes down to is imagine you're sitting in a camp, pulling mobs from around you, and instead of single pulling everything, you get 2's or 3's every pull. The warrior agro's 1 mob and the group beats on it. The warrior could easily tank the 2 or 3, but the other couple mobs have had no agro other than prox agro from the pull. Until the healer heals the war. Then they hate the healer, and the healer dies.

The warrior doesn't have to use AE agro tools to piss off 1 extra mob. It just has to switch targets for a round or 2 and use some form of gut punch or eye poke or ass jab or whatever warriors use to boost themselves on the hate list of a mob, then switch back to the main mob that the zerkers are laying waste to with mq2berzerker (thanks chatwiththisname, it's freaking awesome). KA worked wonderfully with option PET TANK for this, my pet would get agro on the MA's target, then switch out to the adds for a bit, then back to the main target. I'd still be using pet tank as an option but then the pet gets sent in on inc and displaces the whole group each time.

q8reflex - all 110 now, thanks independence day and canada day!

eqtrader - hmmmmm.. I think it's time I had a look at auto warrior, cause that's pretty much exactly what I was wanting again. I mean if it can be constrained to NOT do that when they are mezzed, of course.
 
Yeah KA doesn't have that melee-all option built into the Tank code. My RoS 110 Warrior seems to do pretty well with this AE aggro stuff.
Code:
[AE]
AEOn=1
AESize=13
AERadius=50
AE1=Roar of Challenge|2
AE2=Imperator's Command|2
AE3=Harmonious Expanse|2
AE4=Wade Into Battle|3
AE5=Flash of Anger|3
AE6=NULL
AE7=Area Taunt|4
AE8=Warrior's Bastion|5
AE9=NULL
AE10=Overlord's Conflagrant Breastplate|4
AE11=NULL
AE12=Biting Tongue Discipline|4
AE13=Rampage|1|single

The only aggro-fail situation I still run into is the PullerTank war is this: War runs out and shoots/prox-aggro's a group of 4+ mobs. As warrior is running back he takes enough damage to trigger a heal from healer. Healer heals warrior as he gets in range. Healer now has high aggro on at least 4 mobs that only had prox-aggro on warrior. Mobs come in and smash the healer before warrior's AE section fires.

I'm looking into adding more [Aggro] drops for the healer. Maybe firing their DA/Totem/hide-now stuff with a holy that watches for those buffs and clears them after 3 seconds or so.

I also like deathlock's aggro conditions that have the tank check the EQ aggro meter for anything that isn't 100% aggro on the tank.
Code:
${SpawnCount[npc radius 25 zradius 10]} > 2 && ${Me.XTAggroCount[99]} > 0
  • "the pet gets sent in on inc and displaces the whole group each time "
Did you adjust this [Pet] entry to like 50? Default is 115 and it can cause the pet to zip out and lock a mob away from camp.
Code:
PetAttackDistance=50
 
Question - How to make warrior agro adds onto himself?

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