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Question - How to get looting working on mq2 legacy build?

Joined
Mar 24, 2019
RedCents
1,450¢
I’ve seen a couple of posts mentioning that loot is currently broken on Emu build. Was just wondering if anyone has got anything that works? I’ve tried ninjadvloot in the emu kiss build and loot.Mac but they don’t seem to do anything.

Thanks
 
Solution
Just replace the following in the NinjaAdvLoot.inc file.

this
/nomodkey /shift /itemnotify ${Corpse.Item[${i}].InvSlot} ${WhichButton}mouseup
would become this
/nomodkey /shift /itemnotify loot${i} ${WhichButton}mouseup
to get loot working with the existing version.
Im not of aware of any way to make loot work on laz at this time. Seems like there is an issue with the underlying mq compile- not the macros.
 
Just replace the following in the NinjaAdvLoot.inc file.

this
/nomodkey /shift /itemnotify ${Corpse.Item[${i}].InvSlot} ${WhichButton}mouseup
would become this
/nomodkey /shift /itemnotify loot${i} ${WhichButton}mouseup
to get loot working with the existing version.
 
Solution
I got it working using the April build.. but unfortunately I'm missing newer features in the later builds.. such as mq2mage
 
Wanted to confirm this indeed works (thank you!) but my main will only loot the first three backpacks worth of loot before going on a rampage in "hunter" mode the rest of the time. I am sure it is something in the loot.ini settings or something easy I have missed.
 
Wanted to confirm this indeed works (thank you!) but my main will only loot the first three backpacks worth of loot before going on a rampage in "hunter" mode the rest of the time. I am sure it is something in the loot.ini settings or something easy I have missed.
Similar problem with looting except it fills the the first 6 bags and then says Inventory is full. /echo ${Me.FreeInventory} says "0", yet I have 40 available slots. I've found a work around of sorts this afternoon - simply place something (except another container..) inside one of the bags - presto, /echo ${Me.FreeInventory} = 36. You can then take that item back out and it's good until you restart EQ.
 
Similar problem with looting except it fills the the first 6 bags and then says Inventory is full. /echo ${Me.FreeInventory} says "0", yet I have 40 available slots. I've found a work around of sorts this afternoon - simply place something (except another container..) inside one of the bags - presto, /echo ${Me.FreeInventory} = 36. You can then take that item back out and it's good until you restart EQ.
Fantastic, I shall give this a try this evening! I am on vacation but popped positive for COVID so am stuck back at the resort 😰
 
Just replace the following in the NinjaAdvLoot.inc file.

this
/nomodkey /shift /itemnotify ${Corpse.Item[${i}].InvSlot} ${WhichButton}mouseup
would become this
/nomodkey /shift /itemnotify loot${i} ${WhichButton}mouseup
to get loot working with the existing version.
Do I edit the NinjaAdvLoot/inc file in the MQ2 folder or the MQNext folder? I don't have a MQEMU folder.
 

just watch this, then run the launcher. Should replace it with a working version.

>>> watch by clicking here <<<
 
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Question - How to get looting working on mq2 legacy build?

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