This post will explain 1 way of doing fully AFK exp with KissAssist and give a few suggestions for decent camp spots.
Requirements:
In order to do AFK exp, you will need to be able to keep the group alive, and tank/dps the mob.
Group Setup:
Personally I use the following group setup: SK, Mage, Mage, Cleric Merc x 2, Wizard Merc, but any group setup where you have a tank ( Can be Tank Merc ), cleric, and a puller ( puller needs to be a real character ) will work. Rest just need to be able to DPS down the mobs fast enough for keeping the mob cycle clear.
I almost always use 2 Cleric mercs, just for the added safety and because between 2 mages and a Wizard Merc, DPS is not an issue. As your not going to be around when they EXP, it's a good idea with the additional healing, as accidents and trains will happen at some point.
Setting up the group at camp spot:
Using my group setup above, the characters would be configured as such:
SK: KissAssist Role=PullerTank, with range 200
Mage: Role=Assist, Set assist to the SK at 98%
Mage: Role=Assist, Set assist to the SK at 98%
Unsuspend all Mercs and set stances:
Cleric Merc: Effecient
Cleric Merc: Reactive
Wizard Merc: Balanced
Main thing in setting up the group is that you will have 1 character pulling, and the rest supporting either the tank or PullerTank. You can use a bard/bst or other for pulling and have a warrior box tank the mob when it enters camp. In that case you would use KissAssist Role=Puller instead of PullerTank. Any group setup is doable really, as you could change the tank class out with a Tank Merc, and go with 3 silk classes.
The thing to remember is that you should be able to keep the camp dead within the respawn time of the first kill, to minimize the chance of getting an ADD.
Finding a good camp:
Finding a good AFK spot is not always easy, but there is usually a few in every zone, depending on amount of EXP you will accept, and especially how good your group is. The better geared/aa count group you have the easier it is to find good camps for AFKing.
In general try and look for the following:
Camp Suggestions:
I have marked a few camp spot in CoB and Windsong, which I have used and know will work. Be aware that on some of the marked locations a named can spawn, so be sure your AFK group can handle it. All camps below have between 6 and 9 mobs available, which for my taste is enough, and gives a good safety margin, where the group will med to 100% before the spawn cycle restarts again.
Windsong: http://postimage.org/image/4tqf3xf4h/
City of Bronze: http://postimage.org/image/wl3bu09az/
Requirements:
In order to do AFK exp, you will need to be able to keep the group alive, and tank/dps the mob.
- You need a minimum of 3 characters depending on level
- You need as minimum a character with some form of pulling ability
Group Setup:
Personally I use the following group setup: SK, Mage, Mage, Cleric Merc x 2, Wizard Merc, but any group setup where you have a tank ( Can be Tank Merc ), cleric, and a puller ( puller needs to be a real character ) will work. Rest just need to be able to DPS down the mobs fast enough for keeping the mob cycle clear.
I almost always use 2 Cleric mercs, just for the added safety and because between 2 mages and a Wizard Merc, DPS is not an issue. As your not going to be around when they EXP, it's a good idea with the additional healing, as accidents and trains will happen at some point.
Setting up the group at camp spot:
Using my group setup above, the characters would be configured as such:
SK: KissAssist Role=PullerTank, with range 200
Mage: Role=Assist, Set assist to the SK at 98%
Mage: Role=Assist, Set assist to the SK at 98%
Unsuspend all Mercs and set stances:
Cleric Merc: Effecient
Cleric Merc: Reactive
Wizard Merc: Balanced
Main thing in setting up the group is that you will have 1 character pulling, and the rest supporting either the tank or PullerTank. You can use a bard/bst or other for pulling and have a warrior box tank the mob when it enters camp. In that case you would use KissAssist Role=Puller instead of PullerTank. Any group setup is doable really, as you could change the tank class out with a Tank Merc, and go with 3 silk classes.
The thing to remember is that you should be able to keep the camp dead within the respawn time of the first kill, to minimize the chance of getting an ADD.
Finding a good camp:
Finding a good AFK spot is not always easy, but there is usually a few in every zone, depending on amount of EXP you will accept, and especially how good your group is. The better geared/aa count group you have the easier it is to find good camps for AFKing.
In general try and look for the following:
- A low population zone
- Mobs your group can handle confidently
- A cluster of mobs ranging from 6 to 9 (Optimal range: 200) depending on what your group can handle, but 6 should be okay for all
Camp Suggestions:
I have marked a few camp spot in CoB and Windsong, which I have used and know will work. Be aware that on some of the marked locations a named can spawn, so be sure your AFK group can handle it. All camps below have between 6 and 9 mobs available, which for my taste is enough, and gives a good safety margin, where the group will med to 100% before the spawn cycle restarts again.
Windsong: http://postimage.org/image/4tqf3xf4h/
City of Bronze: http://postimage.org/image/wl3bu09az/


