• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - How do I stay within a certian area even if a mob runs

turnittotheright

Well-known member
Joined
Jun 10, 2016
RedCents
542¢
Warning noob alert, i just started playing again. I am having some issues where I have a mob that constantly runs away from me before he is dead. How would I keep my melee characters from chasing after him yet retain the ability to move around and assist my tank on adds? Running KA on everyone but the tank.
 
"/backoff" command will make KA assist toons stop attacking the current mob and return to their camp if ReturnToCamp=1 is in the toon's ini.

If you have EQBC setup, the tank can issue this broadcast to the group:
Code:
/bca //backoff

Alternatively, if you need them to immediately change to a new target there is also the "/switchnow" command.

More KA text commands are at the bottom of the KA settings and info page.
 
No automation for backoff. If the main assist targets a mob in camp and it gets to the engage percent HP, the other toons will stay on it.

Can you just not pull that mob? Add it to the Ignore section in your KissAssist_Info.ini file for that zone?
 
You could test a holyshit/dps:command for ${Target.Fleeing} to back off
 
You could test a holyshit/dps:command for ${Target.Fleeing} to back off
that keeps turning the macro off. maybe a something to return to camp?
Full disclousre im trying to beat the GMM mission "danger Zone" and whenever the guy flys off my melee take off running and fall off the ledge. then i get overwhelmed with adds cause my DPS is gone.
 
I'm not sure if you will be able to use it with KISS, but the mq2moveutils has a /makecamp function that if properly set, can limit how far your toons move from the anchor point. It's also a lot less rigid than the /camphere function used in KISS (which sometimes makes me nuts!).
 
So I toyed around with it a little... using KISS it appears that it turns mq2moveutil messages off, so you'll need to issue

/stick set verbflags 512

to see /makecamp settings.

Then it's
/makecamp on
/makecamp leash distance (defaults to 50)
/makecamp return
/makecamp off

Hopefully playing around with those will get you the results you want!
 
that keeps turning the macro off. maybe a something to return to camp?
Full disclousre im trying to beat the GMM mission "danger Zone" and whenever the guy flys off my melee take off running and fall off the ledge. then i get overwhelmed with adds cause my DPS is gone.


Not sure why it ends the macro unless the command you set is wrong/causes a failure and ends the macro
What did you do exactly? I would assume you'd just make the command as /backoff
 
Yea, there is no easy way to do this in KISS. I use to have a necro(Self Proclaimed EQ Police) Fear the mobs in my camp. Well the tank and all melee characters would take off after the mob. Gradually the mob would aggro more mobs and my melee toons would get killed. I had to create some custom code to get KISS to NOT let my Melee toons chase a Mob that was Fleeing and NOT low HP.
 
So I toyed around with it a little... using KISS it appears that it turns mq2moveutil messages off, so you'll need to issue

/stick set verbflags 512

to see /makecamp settings.

Then it's
/makecamp on
/makecamp leash distance (defaults to 50)
/makecamp return
/makecamp off

Hopefully playing around with those will get you the results you want!

I’d love to hear if this works for anyone because it would be a pretty elegant way to get this done.
 
The mob would still show up on XTarget and the puller/tank would just stand around in camp until the mob ran back to camp or lost aggro.. So keeping everyone in camp won't solve the issue..
 
The mob would still show up on XTarget and the puller/tank would just stand around in camp until the mob ran back to camp or lost aggro.. So keeping everyone in camp won't solve the issue..

I think for the purposes of the OP, this wouldn't matter.
 
Question - How do I stay within a certian area even if a mob runs

Users who are viewing this thread

Back
Top
Cart