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Request - How do I create a path using mq2nav?

Joined
Jul 9, 2015
RedCents
1,978¢
Can anyone explain (preferably with pictures) how to create a path using mq2nav *abd the mesh generator, I'm only trying to figure out something simple to help running around crystal caverns pulling mobs back to my camp but getting abit lost with the tools.

Many thanks!!!
 
This camp is great and very easy to use. Did you generate a mesh or did you download the one in the thread? You would need to generate your own at this point. It greatly helps in this camp to specify the exact list of mobs you plan to pull in your KissAssist_Info.ini file.
 
I've made my own mesh as the one listed didn't appear to go to a valid download, I'll try adding the mobs and see if that makes a differance
 
Yeah had a real play around with it, setting the names to pull got the pathing working properly, then just worked on the maxradius and maxzrange and now it's pulling perfectly, thanks for all the help guys
 
No worries. I've spent a LOT of time working with pulling with MQ2Nav. Working on getting it to go through doors, not get stuck on corners, etc. It's amazing when you really dig in.

PS - be sure to use no run speed modifications at that camp. One of the named fears and can send you around a corner. Can be annoying if you are, let's say, not actively watching your screen.
 
I didnt see it mentioned. You can create areas in the mesh that mq2nav will ignore, that coupled with ignoring the mobs as mentioned will do what you want.
 
Request - How do I create a path using mq2nav?

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