from official boards https://forums.daybreakgames.com/eq...2-calculated-incorrectly.266158/#post-4048886
I'm still wondering how soon until we see some fixes/updates for casters
This has been fixed internally and should go out in the next update. There were a couple issues affecting how Accuracy, Avoidance, Combat Effects, and Damage Shield Mitigation were being calculated. The other stats that cap at 45 were working correctly.
The formula for determining how much of a heroic stat is needed for one point of the corresponding mod2 is:
3600 / (Max Stat - Min Stat - 1)
Accuracy for example works out to:
3600 / (300 - 150 – 1) = ~24.16 points of hDex per point of Accuracy.
A player with 2000 hDex will have 217 Accuracy. This breaks down to:
+150 from the first 399 hDex
+1 from the initial point at 400
+66 ( 1600 / 24.16 ) from the extra hDex over 400.
Once live, you’ll see a slight increase to these stats depending on what your current heroic value is.
At 2000 hDex, Accuracy will now be 217 instead of 212.
At 2000 hAgi, Avoidance will now be 189 instead of 181.
At 2050 hDex, Combat Effects will now be 112 instead of 111.
At 2050 hStr, Damage Shield Mitigation will now be 37 instead of 36.
The tooltip when hovering over your current stat was also updated to match the correct values.
I'm still wondering how soon until we see some fixes/updates for casters