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Again the eggs were an afterthought. The way my loop is currently set up, sending pets on eggs is the LAST step in the loop which is to include running back to our camp. So if you got trapped in a room and it didn't get back to camp, pets would not have been sent.Tried another 2 pet groups today. I already have cracked so wasnt so worried.
1st grp was SK/MAG/BST/ENC pets - had one spawn where must have been too far away and just would not send pets. So Missed one spawn.
2nd Grp was SK/MAG/NEC/ENC pets - last spawn the queen stayed right where the grp was and Grp did not send pets and didn't move. Paused Lua and sent pets manually and all good.
This script is very good with a little bit of encouragement from the user.
I dont have anything in the script that removes levi. Did you have anyone who died? Obviously, they would not have levi after being rezed. I have considered adding a recast of levi if someone in group dies but havent gotten around to it.Levi was on but somewhere it gets removed. Like I said never had a problem until I updated to the latest mesh. Even running it manually I don't get stuck using Nav commands.
I tried with an ENC and a SHM with pets but the DPS on the egg sacs wasn't nearly enough to get them in time. They kept healing themselves as I DPSed them.
Should I give up on this all together or is there possibly a way to do it with these two?
Never give up! I am not sure if these do much damage but it might be worth looking into. I also seem to recall a rabbit I think from the loyalty merchant.I tried with an ENC and a SHM with pets but the DPS on the egg sacs wasn't nearly enough to get them in time. They kept healing themselves as I DPSed them.
Should I give up on this all together or is there possibly a way to do it with these two?

-- "/bcg /{command}" or "/dgg /{command}"
local function send_others_message_bcg(command, ...)
if (settings.general.GroupMessage == 'dannet') then
send_message(false, 'dge', command, ...)
else
send_message(false, 'bcg', command, ...)
end
end
-- "/noparse /bcg /{command}" or "/noparse /dgg /{command}"
local function send_others_message_bcg_noparse(command, ...)
if (settings.general.GroupMessage == 'dannet') then
send_message(true, 'dge', command, ...)
else
send_message(true, 'bcg', command, ...)
end
end
send_others_message_bcg_noparse('/docommand /${Me.Class.ShortName} mode 2')
send_others_message_bcg_noparse('/docommand /${Me.Class.ShortName} campradius 45 nosave')
send_others_message_bcg_noparse('/docommand /${Me.Class.ShortName} campradius 60 nosave')
send_others_message_bcg_noparse('/docommand /${Me.Class.ShortName} pause 0')
send_others_message_bcg('/squelch /nav locxyz %d %d %d', CampX, CampY, CampZ)
send_others_message_bcg_noparse('/docommand /${Me.Class.ShortName} mode 1')
send_others_message_bcg_noparse('/docommand /${Me.Class.ShortName} mode 2')
send_others_message_bcg('/squelch /target %s', SlimeBoss)
send_others_message_bcg('/attack on')
."If something happens or you wipe, you can restart the lua from within the zone without having to drop task"
Using CWTN plugins on 4 toons (2 mercs which are mostly pointless, I have concluded) total.
I was seconds too slow in killing the Blob and got the greenie add but I couldn't find a way to regain control and target that to kill it. That's okay, I ended up kicking the mission mid-way through the script of egg sacs, Spider etc - as I saw I was getting in trouble, I would rather /kickp task than rez.
A. Since I dropped the mission & got it again, I couldn't figure out how to get this LUA script to restart?
Nothing seemed to work for me in the LEM HUD. Only thing that worked was to unclick MQ2Lua in the PluginManager window and then re-enable it, is there another way I can restart after getting a new instance? Or more simply how do I end this script, I'm a noob?
B. Had issues with emoted toons not running away for final Boss, (though they were kind of caught on the ledge around the forge) sre they supposed to, or is it a heads up to move them away?
- not a big deal as when doing this without your script, my 3 boxes die 3 times and the SK tanks her solo the whole time anyway, WITH your script they only died once - so vast improvement.
I very much appreciate this Lua Script, it simplified things I just could not click fast enough individually on 4 toons. For my first try using it, very happy and impressed. (I was seconds away from getting Cracked too, which I expect to on the next go around).
Thanks!
thank you. that's what I couldn't get in the correct order! /Lua stop hafmissionYou could make a hotkey to stop it,
[CODE title="Stop"]/lua stop hafmission[/CODE]
or do
/lua gui
and use the graphical interface to stop i
yeah I fully gear shaman/chanter petsThank you for the tips @Oldman66 and @num1pkfutura I will keep at it with my two pet classes and try to throw in the swarm pets and clickables too.
Can a Shaman pet be given MAG pet weapons? Hard to imagine a bear with a sword but maybe its allowed?
Absolutely! You just can't see it unless you have a clicky that grants a form that normally shows weapons. The freebie orc one will show weapons.Can a Shaman pet be given MAG pet weapons? Hard to imagine a bear with a sword but maybe its allowed?
Good news, next week will be able to ask pets what weps they have (see Test patch notes).Absolutely! You just can't see it unless you have a clicky that grants a form that normally shows weapons. The freebie orc one will show weapons.
Fix - Was using /dge rather then /dgge
and delete slots... still wish they would make their gear persistent like merc tab but this is a step in the right direction.Good news, next week will be able to ask pets what weps they have (see Test patch notes).
What caused failure and I cannot troubleshoot the unknown.I used this last night and won the mission first try. During spider though my guys just ping pong back and forth while eggs are up. Tried it this morning and failed 2x.
yeah I fully gear shaman/chanter pets
has anyone happen to get the soundproof ach with this yet?

death. lots of death. when the toons are ping ponging its trying to run to the spider but the webs are up i think and it trys to run back to the middleWhat caused failure and I cannot troubleshoot the unknown.
got it last night once i figured out how to set it up correctlyhas anyone happen to get the soundproof ach with this yet?
agreed, could use something like that...lastly, anyone know how to configure NOT to open open chest?
Its not a nav mesh issue its a zone issue. It happens to tanks/players without any automation.Might wanna trying loading MQ2AutoSize and use /dgga /autosize sizeself 7 when you're in zone. This has worked for some people. Fortunately/unfortunatly I don't have the navmesh issues so there isn't much I can do about that.
If you dont want to open chest the replace Main Loop at bottom with this:I suppose you could change View attachment 55849
I would just pause it using LEM
So the Lua ignores Shalowain in its initial setup:Tried this LUA about 4x today.
Group consisted of Enc/Nec/SK/Cler/Mag/Rog
Consistently (3/4x) had a problem where SK targeted Shalowain after Spider Queen and entire group ran to her instead of the eggs.
The 1 time SK didn't target Shalowain but targeted eggs, it was infinite spam - Mage and Nec pets would not attack the eggs.
Make sure LEM is imported and turned on for ALL characters. This seems to be a big issue people don't understand.I got it second try with this. I run SK / MAG / BER / SHM / BRD / ENC and tank is not raid geared but pretty dang good - first try he lasted solo against her for about 10% with everyone dead first try - if I had properly prepared the mission (campfire etc) I probably could have zoned back in and finished her - he died at 28%. I just kinda got amused wondering if he could just solo her and was twiddling my thumbs...
Second try this didn't avoid the notes at all on the last mob they just stood there kinda by the forge not moving away or anything. We just healed through it and apparently got lucky and won.

Got it the first 3 times I ran this Lua with this group..SK/Mag/Rog/Nec/Shm/Bst. Surprisingly, I have yet to get cracked with them though using the Lua. Had to run it by myself in order to get the pets targeting the egg sacs properly. Have not gotten soundproof or cracked with any other group combo yet though. SK/Rog/Bst are constant, but have subbed Rng/Enc/Clr/War/Rog/Ber into the other slots and have not gotten either achievement yet.has anyone happen to get the soundproof ach with this yet?
Yes, I dont know if it was dumb luck but doing it with this lua I got the Soundproof achievement. I didnt do anything special, just let it run.
I too haven't been able to get the eggs. When the Queen warps and crew runs back to the Slime area I see the pets eating popcorn. I have been able to force with hot key to attack eggs but I am not getting all to go. I am not clear on pet range vs camp radius or even if that matters. I did get two eggs down last night. As for Soundproof, I was able to get this my 3rd run. I was concerned about the bard with KA though. My last 1/2 dozen attempts nobody moved from Shalowain. I am really struggling again with this mission as my dps has dropped due to FTP on all except tank. Are you using Dannet? I tried looking through the Lua(most is Greek to me) and I saw BCGA commands in the egg area. I was wondering if I need to try using EQBCS.Got it the first 3 times I ran this Lua with this group..SK/Mag/Rog/Nec/Shm/Bst. Surprisingly, I have yet to get cracked with them though using the Lua. Had to run it by myself in order to get the pets targeting the egg sacs properly. Have not gotten soundproof or cracked with any other group combo yet though. SK/Rog/Bst are constant, but have subbed Rng/Enc/Clr/War/Rog/Ber into the other slots and have not gotten either achievement yet.
got it last night once i figured out how to set it up correctly
also, tried with bard in group, messy (as it is obviously not configed for CWTN plugins)
lastly, anyone know how to configure NOT to open open chest?
