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Release Heroes Are Forged Mission Script (1 Viewer) 1.7.1 Auto-Update Config

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Nice update ran the pet version and almost perfect run. Even handled my tank getting called out running around only one death but shaman was able rez and heal through AE's. Just missed killing one egg due to regen. I had pet swarm turned on think maybe i should have that disabled and fire it during the spider fight.
 
I'll wait for a bit more feedback on the pet version before I push it out. Glad to hear people having good runs. Often times less comments means less problems :P
 
You can always update your lua's on the reguide launcher however when you start the lua it prints in your mq2 window what version it is. Alternatively, you can look for this line in the code of the init.lua inside folder Redguides/lua/HaFMission

[CODE lang="lua" highlight="2"]local function Credits()
printf('\agStarting\ax \atHeroes Are Forged Mission lua\ax \aoV1.5\ax')
printf('\aySpecial Thanks to the following for helping in the creation of this lua:\ax')
printf('\ataquietone, brainiac, kaen01, GoldenFrog, and Coldblooded\ax')
mq.delay('3s')
end[/CODE]
I know alot of the slashes is confusing but where it says \aoV1.5\ax at the end, "V1.5" is the version.

Got it, I meant the LEM though, I didn't think the Lua event code loaded into LEM was updated by the launcher, I did the import of the lem from your first version and haven't done a dif between what I'm running now and what you have documented. I'll just diff them, and if they don't match I'll re-import. Thanks again for all the work you've put into this script!
 
Solid. Doesn't get eggs every time, and got locked in with the queen once - but neither is a problem.
Just a few extra exp for widowmakers.


Looks great.
 
Got it, I meant the LEM though, I didn't think the lua event code loaded into LEM was updated by the launcher, I did the import of the lem from your first version and haven't done a dif between what I'm running now and what you have documented. I'll just diff them, and if they don't match I'll re-import. Thanks again for all the work you've put into this script!
As I posted, there was an update to the LEM from the original post. The original LEM ONLY worked with EQBC so if you used Dannet it wouldn't work. It has since been modified and requires you to delete the old one and load the new one.
 
The last run was like the Three Stooges meet the Pep Boys! Shalowain was much better and I did get Soundproof. My question now is why my pets just stand around eating popcorn on the egg phase? I have even tried forcing them with a hot key but they return promptly. I am thinking that I missed something somewhere. The spider phase took 435s HAHAHA
 
The last run was like the Three Stooges meet the Pep Boys! Shalowain was much better and I did get Soundproof. My question now is why my pets just stand around eating popcorn on the egg phase? I have even tried forcing them with a hot key but they return promptly. I am thinking that I missed something somewhere. The spider phase took 435s HAHAHA
The last version I posted here... NOT the live version attached to launcher sends pets at eggs if you want to try.
 
Is there a hotkey needed to target egg sacs? I used the Lua in the post but doesn’t seem to send pets on sacs
 
ok, so newest version is 1.5 listed here in Post #72? (May I please ask you to list the version number in the lua? )

and newest LEM is on the overview tab?
correct?
Kinda a mistake on my part but the live version via the launcher without using pets on eggs is V1.5 and the version that does send pet on eggs via post 72 is also listed at 1.5. It wasn't a new official version so I never changed it.
 
Thanks for this. Nice work.

Wanted to see how far it can get without manual intervention similar to WillardJ. Testing on 4 different max groups, mostly NoS raid geared.

- spider phase: where if the queen or widowmaker is close enough to attack but is on a different Z axis, (such as the floor above or below), the group needs manual intervention or begins to wipe. The main tank is trying to attack , but the spider is on the floor above or below the tank. So nothing happens
- some toons will still find a way to get stuck in fountain
- haven't had a single successful Shalowain phase with current LEM and Lua. I have to go manual here on all my groups. I use the method of running one emoted toon away, and eat one AE wihle I burn. Curious how so many of you are having automated success here!

cheers
 
Ran the pet version today with a raid geared Pet group. SK/CLR/ENC/MAG/MAG/NEC. Didnt even look like it was trying to kill the eggs.
Maybe we were standing too far away? Like it was spamming /pet backoff or something.
It wouldnt even let me use my manual hotkeys that i've used forever... so not sure what it was trying to do - but I think you've overcomplicated the egg situation somehow.
Sk Pet, Enc Pet, 2 Mage Pets, and a Necro pet just didnt want to send at all.
I'll try it again tomorrow with the same group and see if i can see what its doing.
 
num1pkfutura updated Heroes Are Forged Mission Script with a new update entry:

1.6

- Small Tweaks to smooth nav after spider dies and initial nav to lich.

In Testing:
- Pushed the pet attack option out for during eggs. You can enable or disable this at the top of the file init file inside the RedNext\lua\HaFMission folder by changing "true" (true is on) to "false" (false is off). I need more feedback on whether this will work or not. The current camp might be too far to send pets at eggs in some situations.

[CODE lang="lua" highlight="7"]--- @type boolean
local mq =...[/CODE]

Read the rest of this update entry...
 
Is there a hotkey needed to target egg sacs? I used the lua in the post but doesn’t seem to send pets on sacs
No hotkey is needed if you have the "local sendPetsOnEggs = true" at the top of your file. Our camp might be too far from some egg positions to send them thus I need more feedback. Gonna be honest, this Lua is for farming currently, and getting the cracked achievement isn't my top priority at the moment.
 
Thanks for this. Nice work.

Wanted to see how far it can get without manual intervention similar to WillardJ. Testing on 4 different max groups, mostly NoS raid geared.

- spider phase: where if the queen or widowmaker is close enough to attack but is on a different Z axis, (such as the floor above or below), the group needs manual intervention or begins to wipe. The main tank is trying to attack , but the spider is on the floor above or below the tank. So nothing happens
I've only seen this once and I believe there is an easy fix for it. IF this happens again, try changing zhigh 250 and zlow 250 on the tanks plugin to something like 25. Initally we had it set to 250 when we used the original camp location with puller tank mode on. I believe this is an issue with the nav not understanding it needs to go up or down the stairs to get to target coupled with the fact that the plugin is auto-trying to engage it due to use resetting camp there. It could also be the campradius 45 if the radius is going through the floor too.
- some toons will still find a way to get stuck in fountain
Someone suggested I add /autosize sizeself 7 which utilizes mq2autosize plugin, I have not tested this but apparently, it fixes the issue with that.
- haven't had a single successful Shalowain phase with current LEM and LUA. I have to go manual here on all my groups. I use the method of running one emoted toon away, and eat one AE wihle I burn. Curious how so many of you are having automated success here!
I updated the LEM awhile back. If you were using Dannet and NOT EQBC it would not work at all. I highly suggest you delete your old LEM and re-import it with the new import string I provided.
 
Thanks for this. Nice work.

Wanted to see how far it can get without manual intervention similar to WillardJ. Testing on 4 different max groups, mostly NoS raid geared.

- spider phase: where if the queen or widowmaker is close enough to attack but is on a different Z axis, (such as the floor above or below), the group needs manual intervention or begins to wipe. The main tank is trying to attack , but the spider is on the floor above or below the tank. So nothing happens
- some toons will still find a way to get stuck in fountain
- haven't had a single successful Shalowain phase with current LEM and LUA. I have to go manual here on all my groups. I use the method of running one emoted toon away, and eat one AE wihle I burn. Curious how so many of you are having automated success here!

cheers
So I feel dumb as I made a typo on the pet part. I must have been half asleep when I did this because I had it checking if my target was Eggs then target SlimeBoss lol. Corrected it to if my target is anything but Eggs, Target Eggs and send pets.

[CODE lang="Lua" highlight="4-5, 19-20"] -- OLD Code

if sendPetsOnEggs then
if mq.TLO.Target.CleanName() == Eggs then
send_group_message_bcga('/squelch /target %s', SlimeBoss)
mq.delay(250)
send_group_message_bcga('/pet swarm')
send_group_message_bcga('/pet attack')
end
else
if not CheckPetsProximityToOwner() then
ReturnPetsToOwner()
end
end

-- NEW Code

if sendPetsOnEggs then
if mq.TLO.Target.CleanName() ~= Eggs then
send_group_message_bcga('/squelch /target %s', Eggs)
mq.delay(250)
send_group_message_bcga('/pet swarm')
send_group_message_bcga('/pet attack')
end
else
if not CheckPetsProximityToOwner() then
ReturnPetsToOwner()
end
end[/CODE]
 
Weren't swarm pets having some issues either pathing or getting through the webbing?

Also, Thanks for sharing this and keeping it a non-paid script/lem. This is a great asset to the entire community!
 
i have lem loaded, imported the code you supplied and clicked on all toons but when i type /Lua run hafmission, it says cannot find hafmission in the filesystem. any clue what i am doing wrong? The mission shows up on lem and allows me to click it on on all my toons, but still says it cant find it.
 
the launcher i did notice its going to macro folder instead on mqlua folder but assumed thats what it wanted becasue the launcher did it
 
Loving how this is coming along.

I'll try pet thing when I get home

If other classes can damage the eggs via range, can the group be moved to a LoS spot for each area and pew pew from there?
Can the eggs be nuked or hit with arrows?
 
Tried this again with a solid Pet group - 125 Max AA, SK, ENC, MAG, MAG, NEC, CLR. Version 1.61, eggs set to true.

First Attempt: 1st eggs - all pets attacked them.
2nd Eggs Mage pets did nothing (too far away i think)
3rd Spawn same thing Necro and SK pet engage - mage pets did nothing. Mages had Eggs on Target but pet was either lost in the matrix or too faraway or pet hold was screwing things up.
When I do this manually i dont chase the Queen at all. I wait for her to come towards me - and maybe this is the difference. If you chase her...she dies upstairs and then can pop to the other side and your pets are too far away to engage or stuck on zone furniture.

I let it wipe and reset
Incidently - when i restarted the script from within the mission - tank only ran halfway up to eisel and it didnt register the defy me. sort of strange...but ok.

Second Attempt - I made sure /pet hold was off for all mages.
Everytime eggs were up it sent all mage pets and Necro pets and it worked fine. One - time sk pet did not engage..just got hung up on furniture.
Overall this is a great script. The difficult mechanics of the mission and the stupidity of the zone furniture make it difficult to cover all bases.
 
Sorry but statements like these do not help me to help you.

What version are you on?
Do you have the updated LEM and do you have any other LEM's active that control movement?
Were your toons not running or was there a nav issue?
Died in a heap?

If my LEM is active it will run the two people called in a large circle around the pavallion. The first name runs for 35 seconds while their 30-second debuff waits to fall off before returning to the group. The purple aura should return to that player and do next to no damage but refresh the other player's aura debuff to 30 seconds again. This is why the second player runs for 70 seconds before returning.

Due to the nature of the mechanics of this fight and me trying to keep this not overly complicated... There will be some RNG to this whole thing that's semi outta my control. An example would be if the lich dies near the first nav point for them LEM and Shalowain runs over there, your group might get clipped from the aura right off the bat. This is rare but can happen.
Sorry. Yes, I had updated to the most recent version. I put the LEM in that morning.

The first two times I ran it, all the toons but the cleric/SK ran to the top right section near the stairs (the other side of the gazebo from the blob). If the blob is at 6 o'clock, the toons were at 1-2 o'clock. When I tried to run them back, they naved back to the spot. I deleted the LEM and (re)copy/pasted it in for the 3rd run. It was going well until Shalowain (despite an add with the blob and mummy with Lich, which I was impressed that I got that far as mummies usually wipe my group).

The Lich died and Shalowain was pulled to the side of the gazebo (9 o'clock). However, as with the rest of the fight, each toon in the group followed the main tank (SK) and didn't kite the purple adds). I'll run the updated version and see what happens. Thanks for your work on this, super helpful!
 
Sorry. Yes, I had updated to the most recent version. I put the LEM in that morning.

The first two times I ran it, all the toons but the cleric/SK ran to the top right section near the stairs (the other side of the gazebo from the blob). If the blob is at 6 o'clock, the toons were at 1-2 o'clock. When I tried to run them back, they naved back to the spot. I deleted the LEM and (re)copy/pasted it in for the 3rd run. It was going well until Shalowain (despite an add with the blob and mummy with Lich, which I was impressed that I got that far as mummies usually wipe my group).

The Lich died and Shalowain was pulled to the side of the gazebo (9 o'clock). However, as with the rest of the fight, each toon in the group followed the main tank (SK) and didn't kite the purple adds). I'll run the updated version and see what happens. Thanks for your work on this, super helpful!
Its really hard for me to narrow down exactly what is going wrong for you. I can tell you that the Lua runs the tank and gives commands to the group on what to do with the exception of the last boss, Shalowain. On Shalwowain the LEM takes over for the two people called out, puts them in manual mode, and runs them around the pavilion until they can safely return. At that point chase mode is resumed. If your guys are not running then that tells me its likely a LEM problem.
 
I have found, after running the latest several times, that I am "under-geared" pet wise for the eggs. All I have are bst pet and swarm pets...I think for me to get this ach I will need to add a mage to the group to try and get this achievement.

My beast was dying a LOT during the raid and I was so confused, until I realized he just needed to eat a krono and go gold again LOL. Cannot thank you enough for this script. Really helped me not to bang my head against a brick wall.
 
I have found, after running the latest several times, that I am "under-geared" pet wise for the eggs. All I have are bst pet and swarm pets...I think for me to get this ach I will need to add a mage to the group to try and get this achievement.

My beast was dying a LOT during the raid and I was so confused, until I realized he just needed to eat a krono and go gold again LOL. Cannot thank you enough for this script. Really helped me not to bang my head against a brick wall.
Swarm pets might be getting caught up in the webbing, and just a single bst pet is not going to out dmg the regen the eggs have.
 
Just popped in to say, nothing but love for all of these efforts. Great job guys. It will polish up nice I'm certain.
 
I tried this Lua for the first time this morning, and finished the mission with no issues other than not getting the egg sacs down. Then this afternoon I got the Cracked achieve finally! (I already had the other two cheese). I monitored the pet classes and noticed the mage pet was not attacking eggs, not sure why, so I manually sent in mage pet.

Honestly, this is great! I used this exact same group, without mission automation, to try for Cracked several times before and pets were not able to keep up with egg regen.

Group: SK, Shm, Mag, Enc, Rog, Ber
 
Hmm updated my meshes and now getting stuck in the canals where I didn't before and try to recover by jumping out and can't jump. Tried popping levitate as well and that did not work either like the tank is anchored in the water or something really weird.
 
Hmm updated my meshes and now getting stuck in the canals where I didn't before and try to recover by jumping out and can't jump. Tried popping levitate as well and that did not work either like the tank is anchored in the water or something really weird.
Might wanna trying loading MQ2AutoSize and use /dgga /autosize sizeself 7 when you're in zone. This has worked for some people. Fortunately/unfortunatly I don't have the navmesh issues so there isn't much I can do about that.
 
Tried another 2 pet groups today. I already have cracked so wasnt so worried.
1st grp was SK/MAG/BST/ENC pets - had one spawn where must have been too far away and just would not send pets. So Missed one spawn.
2nd Grp was SK/MAG/NEC/ENC pets - last spawn the queen stayed right where the grp was and Grp did not send pets and didn't move. Paused Lua and sent pets manually and all good.

This script is very good with a little bit of encouragement from the user.
 
Hmm updated my meshes and now getting stuck in the canals where I didn't before and try to recover by jumping out and can't jump. Tried popping levitate as well and that did not work either like the tank is anchored in the water or something really weird.


you should have lev on before the mission starts either by this script or by manually do so. that will help avoid some of those issues. When i get stuck, I have to pause everything, /nav stop to get out. You might try that.
 
Release Heroes Are Forged Mission Script

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