• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - Handling ladders

I generally have to manually move the ones that get stuck. sometimes they are lined up just right and glide right up, very rare.

Ladders are just evil. Hard to run straight up them without sliding off the side. worse with lev on I've found.
 
How do you guys deal with moving toons up a ladder, say two groups? Do you move em up one at a time, or is there a mesh thing?
Ladders blow ass mud haha. If you are moving multiple groups, I would CoTH or campfire just because I hate them so bad. I have to zoom all the way in and look up moving one toon at a time.
 
Question - Handling ladders

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