I'm sure there was a better way to do this, but another custom for my buffers - For the cleric added in Symbol
/if (${Me.Class.Name.Equal[Cleric]} && !${Ini[BuffBot_${EverQuest.Server}_${Me.CleanName}.ini,Spells,72+ HP2].Length}) /call SetIni "BuffBot_${EverQuest.Server}_${Me.CleanName}.ini" "Spells" "72+ HP2" "Unified Hand of the Diabo|gem5"
/Declare ClericHighLvlBuff10 string outer ${Ini[BuffBot_${EverQuest.Server}_${Me.CleanName}.ini,Spells,72+ HP2]}
/Declare ClericHighLvlBuff10Gem string outer
/if (${Me.Class.Name.Equal[Cleric]} && ${ClericHighLvlBuff10.Find[|]}) {
/varset ClericHighLvlBuff10 ${ClericHighLvlBuff10.Arg[1,|]}
/varset ClericHighLvlBuff10Gem ${ClericHighLvlBuff10.Arg[2,|]}
}
Second Cleric section
/if (${Me.Class.Name.Equal[Cleric]} && ${Spawn[ID ${Target.ID}].Level} >= 72) /call CASTMODE "${Spell[${ClericHighLvlBuff10}].RankName}" ${ClericHighLvlBuff10Gem} 15s
/if (${Me.Class.Name.Equal[Cleric]} && !${Ini[BuffBot_${EverQuest.Server}_${Me.CleanName}.ini,Spells,72+ HP2].Length}) /call SetIni "BuffBot_${EverQuest.Server}_${Me.CleanName}.ini" "Spells" "72+ HP2" "Unified Hand of the Diabo|gem5"
/Declare ClericHighLvlBuff10 string outer ${Ini[BuffBot_${EverQuest.Server}_${Me.CleanName}.ini,Spells,72+ HP2]}
/Declare ClericHighLvlBuff10Gem string outer
/if (${Me.Class.Name.Equal[Cleric]} && ${ClericHighLvlBuff10.Find[|]}) {
/varset ClericHighLvlBuff10 ${ClericHighLvlBuff10.Arg[1,|]}
/varset ClericHighLvlBuff10Gem ${ClericHighLvlBuff10.Arg[2,|]}
}
Second Cleric section
/if (${Me.Class.Name.Equal[Cleric]} && ${Spawn[ID ${Target.ID}].Level} >= 72) /call CASTMODE "${Spell[${ClericHighLvlBuff10}].RankName}" ${ClericHighLvlBuff10Gem} 15s




I have been experimenting with your macro and I love it
built on it more for additional buffs, esp when I am in newbie areas.

