I am a TLP refugee who decided to test out a live server, and just went level 2 to give some of the toys here a test run. The group I made to play with is war/cleric/enc/bard/rog/wiz. It is a bit of a mix of melee and casters, with some overlap. Let me know if i am just totally split and will find it hard to handle stuff in the future. My goal is to level up from 1, and try to 6 grp old raid content as I level up.
war - tank doing tank stuff, and defensive for old raid content
cleric - biggest heals
enc - buffs/CC/debuffs
bard - selo/melee&caster boosts/dps
rog - melee pewpew
wiz - ports/caster pewpew
I do have some overlap (bard/enc can CC) ( enc/bard could slow) - and I am sure I am missing out on some synergy by not stacking melee dps - or - caster dps. But the bard speed and ports I felt would add some convenance as I run around Norrath, and even with overlap in certain areas, the group seems rather robust to just plow through stuff as I have some melee dps, some caster dps, a tank / healer.
Only really missing shm slow for old raid targets, which was a tough choice to skip but I couldn't justify another slow/buffer type. If I added shm, I would probably drop enc. Perhaps I make a shm and swap him in/out of grp for levels and use him as a buffer/debuffer when I try old raids?
It is a long road from now, but I made the group with choosing a "main" for raiding purposes in mind. I'm not interested in a shm main, while the classes listed above hold some interest, which helped made the choice to add the shm in my 6th or not.
Let me know what ya'll think.
ty