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    Frostreaver

Strategy - Group comp

The issue is on FV I was lfg for about a week before I decided to 6 box because I could never find one. And the guilds on FV aren't receuiting the classes I want to raid on. Atlesst if I was on Bristol I could server change to raid once I get to that level so any server is a possibility not just FV since that place is a black hole that you're stuck in once you go

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So I went the bard route to have a better puller but now the issue seems to be no clarity/slow (ya I know bard can provide both) but if hes doing his job and chainpulling hes not there to clarity or slow so I dunno how this will work later. Currently group is only 36 so not a big deal yet but thinking 80s-90s-100s will slow down a lot not having those how do yall manage without enchanter?

Druid adds some mana regen, Mage adds some mana regen, and bards add massive mana regen. Plus all classes in your group have self mana regen utilities. I'd say later, with AA and gear, is the easier. Getting past these earliest and mid levels are more painful, before all the mana kicks in.

Remember you can buy clarity and beast regen potions off a vendor in pok if you find yourself in dire need for the Cleric to keep up or something.

You also have different debuffs you can use, if you prefer. Druid atk/etc debuffs are pretty strong at the higher end. Bard slow exists. Remember Mage air pet is an option to mitigate incoming damage with stuns. Wizards and Druids also specifically get stun-nukes if you want to help. Remember bard slow does last longer than the typical song. http://lucy.allakhazam.com/spell.html?id=3066&source=Live as an example of one of the first I found, lasts for a full minute. It's pretty reasonable to either pull with it or hit the mob right as it hits camp and still be able to chain pull without issue.
 
Druid adds some mana regen, Mage adds some mana regen, and bards add massive mana regen. Plus all classes in your group have self mana regen utilities. I'd say later, with AA and gear, is the easier. Getting past these earliest and mid levels are more painful, before all the mana kicks in.

Remember you can buy clarity and beast regen potions off a vendor in pok if you find yourself in dire need for the Cleric to keep up or something.

You also have different debuffs you can use, if you prefer. Druid atk/etc debuffs are pretty strong at the higher end. Bard slow exists. Remember Mage air pet is an option to mitigate incoming damage with stuns. Wizards and Druids also specifically get stun-nukes if you want to help. Remember bard slow does last longer than the typical song. http://lucy.allakhazam.com/spell.html?id=3066&source=Live as an example of one of the first I found, lasts for a full minute. It's pretty reasonable to either pull with it or hit the mob right as it hits camp and still be able to chain pull without issue.

Ya i'm actually already doing all that and the levels seem to be going by fast regardless of whether i need to take a med break every 2-3 mobs mind you i'm killing 45+ mobs at 35 so I expect med breaks heh I just like a camp I can afk for more than a few hours at. also the slow my bard has currently lasts for 15 seconds so not quite long enough for him to go pull and come back
 
Ya i'm actually already doing all that and the levels seem to be going by fast regardless of whether i need to take a med break every 2-3 mobs mind you i'm killing 45+ mobs at 35 so I expect med breaks heh I just like a camp I can afk for more than a few hours at. also the slow my bard has currently lasts for 15 seconds so not quite long enough for him to go pull and come back

Seems like good challenging content. I enjoy that.

Where is the bottleneck, though? Is your Cleric running out of mana? Or nukers? Both seemingly could be adjusted, the nukers for more sustain, the Cleric to allow the druid some more head-room.
 
Seems like good challenging content. I enjoy that.

Where is the bottleneck, though? Is your Cleric running out of mana? Or nukers? Both seemingly could be adjusted, the nukers for more sustain, the Cleric to allow the druid some more head-room.

everyone actually lol all go oom but going smoother now that everyone is 40
 
sk sham cl mage wiz and chanter ftw from 1 to 105 hands down sk blows warrior away atm just because there is never any issues with having to pull with one and tank with other he pulls and tanks it
 
Borrow a friend's chanter....

Make your own....either log him in as needed or make a FTP account. Level 100 c is better then no C

Stock up on potions....C and kitty crack and haste in a bottle
 
If you're afking really the lack of crack won't slow you down much you will just sit out of combat now and then and regen your mana. It's not even a big deal in normal non afk groups except that you need med breaks a bit more often and med breaks are boring.
 
everyone actually lol all go oom but going smoother now that everyone is 40

I found the same thing while building my teams, level 30-40 sucks and I hate Overthere and Burning woods. I can only imagine how shitty it is starting over without the EXP triple bonuses that were removed in those areas.
 
If you're afking really the lack of crack won't slow you down much you will just sit out of combat now and then and regen your mana. It's not even a big deal in normal non afk groups except that you need med breaks a bit more often and med breaks are boring.

I run a SK, Cleric, Bard, Ranger, and Zerker with a cleric merc for extra heals. I'm behind the eight ball with gearing because I took a few years off and only relatively recently came back, but when I was current my DPS crushed things. I'm using pete's mq2bot plugin to run the cleric, which i found more effective than Dev's cleric macro, and am thinking about switching to KS for the SK, Ranger, and Zerker (I usually play the bard manually when not AFK). The cleric merc gives me a buffer for when things go south, but once my guys are properly caught up with AA's and gear I'm swapping the cleric merc out and leveling up buff bitches (shaman, enchanter, druid), and likely a Wiz to fill the spot permanently. I'm giddy thinking about the dps that group would put out with a wizard in the mix, as well.
 
Strategy - Group comp

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