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There is code for your puller to return to camp with his corpse if he find one while pulling, but there is no code to have other group members look for others corpses.
| ----------------------------------------------------------------------------
| SUB: Grab Corpse
| ----------------------------------------------------------------------------
Sub GrabCorpse
/if (${SpawnCount[pccorpse ${Me} radius 89]} && !${DragCorpse}) {
|/target ${Me}'s corpse
|/delay 10 ${Target.ID}==${SpawnCount[pc ${Me} corpse radius 89].ID}
/corpsedrag
| /beep
/varset DragCorpse 1
/echo Hey I found my corpse. Running back to camp for a rez
/varset Pulled 1
/if (${GMailEvents.Find[drag]}) /call GmailSend "Hey I found my corpse. Running back to camp for a rez!"
}
/return
| ----------------------------------------------------------------------------
| SUB: Grab Corpse
| ----------------------------------------------------------------------------
Sub GrabCorpse
/if (${SpawnCount[pccorpse ${Me} radius 89]} && !${DragCorpse}) {
|/target ${Me}'s corpse
|/delay 10 ${Target.ID}==${SpawnCount[pc ${Me} corpse radius 89].ID}
/corpsedrag
| /beep
/varset DragCorpse 1
/echo Hey I found my corpse. Running back to camp for a rez
/varset Pulled 1
/if (${GMailEvents.Find[drag]}) /call GmailSend "Hey I found my corpse. Running back to camp for a rez!"
}
/return
It defaults to your own corpse, like /corpse looks for your own with no target
