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Fixing Mages and Enchanters breaking invis to cast auras and pet buffs.
Improving Enchanter mez routines to cast AEMez immediately when 3+ mobs are on ext target and in range.
An improved Cure routine, it gets stuck a lot.
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Can you give a more detailed example of what you mean by stuck?
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This might not be possible, but it would be great if a tank could be set to keep threat on multiple targets.
For example, have the tank attack a couple times on any mobs that aren't attacking him and aren't mez'd. This problem goes away late game when classes start to get AoE threat spells/abilities, but earlier expansions, and earlier levels it would be really nice. Maybe have the tank use the same unmezzable INI file to get a list of mobs they would need to bounce between.
That's my wishlist item!
Current state of bard mez, when i pull 5+ mobs bard will not always cast ae mez he will try and single target each one then after they are mezed he will hit ae mez then remez with single target.
what it should do is when you pull 2+ mobs should ae mez then check to see if mobs are mezed if not then cast single target.
waste so much dps with him constantly mezing mobs that are already mezed with ae mez some fights the bard never even puts his melody up just keeps single target mezing large groups of mobs even when ae mez is up.
For those asking for a 'rolling burn' feature, it's actually very simple. I've added it to KA myself. It just takes 2 lines:
around line 248:
/squelch /alias /rollburn /togglevariable RollBurn
This means u can toggle burn with /rollburn
around line 479:
/call LoadIni Burn RollBurn int 0
This means u can use the variable called RollBurn in the DPS section of your ini.
You can now access this RollBurn value in conditions. Here's a section of my mage ini
Now I can just call /rollburn and my mage will fire discs as they pop.Rich (BB code):DPS2=Heart of Flames|100 DPSCond2=(${RollBurn} && (${Me.Buff[Elemental Union].ID} == NULL)) DPS3=Improved Twincast|100 DPSCond3=(${RollBurn} && (${Me.Buff[Twincast].ID} == NULL)) DPS4=Fundament: First Spire of the Elements|100 DPSCond4=(${RollBurn} && (${Me.Buff[Auspice of the Hunter].ID} == NULL) && (${Me.Buff[Illusions of Grandeur].ID} == NULL)) DPS5=Focus of Arcanum|100 DPSCond5=${RollBurn} DPS6=Servant of Ro|100 DPSCond6=${RollBurn} DPS7=Frenzied Burnout|100 DPSCond7=${RollBurn} DPS8=Host in the Shell|100 DPSCond8=${RollBurn} DPS9=Virulent Talon|100 DPSCond9=TRUE DPS10=Host of the Elements|100 DPSCond10=${RollBurn} DPS11=Deathseeker's Flameweaver Robe|100 DPSCond11=${RollBurn} DPS12=Silent Casting|100 DPSCond12=${RollBurn} DPS13=Elemental Union|100 DPSCond13=(${RollBurn} && (${Me.Buff[Heart of Flames].ID} == NULL))
NOTE: I don't really understand the alias thing, so I just set my kiss version to 0 so it re-created aliases
Yeah it's only exists to set a flag you can use in conditions, nothing else.
I don't use the burn section for 2 main reasons:
1)The burn section only fires once
On a 30 minute raid where you need to be going full out from the start to the end you can't be constantly turning on burn
2) Burn takes so long to process a trash mob is often dead and your toon hasn't cast a single spell, makes it pointless. If you have burn all named going, it will sit there processing burn for maybe 10 seconds on each mob.
Someone was asking for different lvls of burn, you could do that by making rollburn accept different values, e.g. rollburn 1 vs rollburn 2 and then you could check in conditions. I think that's overkill, you should always be using your quick refresh burns anyway.
If I was to do something to enable a rolling burn mode without conditionals I would add yet another flag to the DPS section entries
e.g. (without checking correct syntax!) Heart of Flames|99|IFNOT Elemental Union|BURN
Then completely dump the burn section
I understand that there is the single burn command. I'm looking for multiple burn options
I'm the same as you, I like having more control over the things that are being done. Most of the stuff can be added to the dps section with conditions to give finer control. Also, can you explain to me the use of using NULL vs NOT? For example I see you did ${Me.Buff[Elemental Union].ID} == NULL, is there some sorta processing time increase over !${Me.Buff[Elemental Union].ID}
I'm a slow work in progress of trying to learn how to write conditions and hopefully ease my way into writing macros.

When I first turn on KA, it might be worthwhile to have my puller waiting a little bit for the group to buff themselves if they need to.
Also, if my cleric is dead, I'd really rather not have my puller troll my group by wiping us, but absolutely +10 redcents for style to my puller because as annoying as it is, it's funny. Damn trolls.
id like to see a buff change , maybe say instead of sitting to mem and demem every spell he has to cast , make it where it loads the entire spell line up ? make it seem more real ? like it will load all the buffs in the buffs section AKA spells 1-thru into spell gem , cast them then reload dps spells - just seems like it would be more stream line of real that way
LoadSpellSet=1
SpellSetName=KissAssist
If you have a spellset saved and enter in the name after SpellSetName Kissassist will load it if LoadSpellSet=1

