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Problem - fighting or looting from mount issue!

Razkle

Single-handedly keeping Daybreak in business
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Mar 27, 2014
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Mounts! Love em, HATE em!

When my dps is on a mount and they try to loot a mob or attack a mob they keep doing 2 things that are frustrating...

Thing 1 is they run past the mob by like 20 then turn around and run past it again by 20, and over and over till they finely stop and attack or loot it...

Thing 2 they see-saw at the mob 5 forward, 5backward, 5 forward, 5 backward until I tell them to stop or the corpse despawns....

All the mounts in question are the fastest I can get (Drum mount speed) and it does not matter if they are ground or flying mounts


Any tips? Fixes?
 
Don't loot or melee on a mount. BUWHAHAHAHAHAHAHahahahahahahahahahahahahahahahahahahahahaha

But seriously that is the way mounts work specially fast ones. there was an active docrack hack to stop that but obviously we don't support that.

Crystane had sent me some code for looting on a mount for ninjadvloot. I will see if I can find those changes.

You will have to seriously test different settings with /stick and /moveto in mq2moveutils because that is what controls all the movement
 
I will test the crap outta it as we see what changes may work, it is almost 40% faster to kill from a mount when you have a huge killing field 600+ to drag them from a few ticks of mana or end can mean less medding
 
I miss that docrack, I never really got too crazy with the active hacks, really just liked some quality of life stuff.. specifically being able to move on a mount with no inertia. So mount speed with the same control as on foot. And no melee push from mobs :P

But lot of stuff changed and they managed to crack down on it hard, so Redguides did the wise thing and stopped including those things which were getting people banned because they actually care about their community.
 
I fight from the mount for quick kills and MANA issues so I try to play in zones where I can be mounted
 
Is there an answer for this or do I have to "seriously test different settings with /stick and /moveto in mq2moveutils" to tune up my little grabass half-erudite thug of a killah zerker on his mini drogmor. I get dizzy watching the melee saw back and forth over the target mob. Kinda makes my tummy a little upset. I would hate to have to sober up just to play this game. That would be such a waste of a lifetime of hard drinking.

As always,
Playbetter
 
well I use mounts as well, and the best thing I did was run my puller, set my campfire up, put all my "bots" around the campfire within melee distance of anything standing on the campfire and manually pull all mobs and situate them onto the campfire when I pull them. Its not difficult but took some practice.

I used to use "slow" mounts to help prevent the yo-yo effect, but of course they got rid of that ability.

I have gone into a set holys that drops the mount when combat starts, and resummons it when combat stops but that cn get annoying too.
 
well I use mounts as well, and the best thing I did was run my puller, set my campfire up, put all my "bots" around the campfire within melee distance of anything standing on the campfire and manually pull all mobs and situate them onto the campfire when I pull them. Its not difficult but took some practice.

I used to use "slow" mounts to help prevent the yo-yo effect, but of course they got rid of that ability.

I have gone into a set holys that drops the mount when combat starts, and resummons it when combat stops but that cn get annoying too.



Meistro can you post the holys please?

Thank you,
Playbetter

EDIT I promise I will not cut and paste.... I will look at it, learn from it and type it in.
 
Last edited:
Meistro can you post the holys please?

Thank you,
Playbetter

EDIT I promise I will not cut and paste.... I will look at it, learn from it and type it in.

Rich (BB code):
downshitxx=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.Buff[Name_of_mount_BUFF].ID}) /removebuff Name_of_mount_BUFF
downshitxx=/if (!${Me.CombatState.Equal[COMBAT]} && !${Me.Buff[Name_of_mount_BUFF].ID} && ${Zone.Outdoor}) /casting "Name _of_mount_ITEM"|Item

Note the Name_of_mount_BUFF is the name of the buff that actually gives you the mount, not the name of the buff that gives you stats.

For pure melee you could do a mob radius check, or an xtarget check, or basically do ANYTHING to put them on the mobs hate/aggro list.

Copy/paste all you like.

These are the basics to my holy/downs I use..Mind I don't have any PURE melee (all hybrid or casters) so they all start out casting something to trigger the "IN COMBAT".

Hope it helps.
 
I effed up my /stick and /moveto so bad I decided to do a complete reinstall with little to no improvement.
Got the "Dismount/mount" (Meistro's suggestion) thang working but is this the answer?

When I run the loot.mac that bard will ride all over the place and loot like a true Ninja.... no problem, at all, whatsoever.
Wish I knew enough code I could translate the loot code into KA.
If anyone has figured out what to do with the /stick and /moveto I would greatly appreciate a post or IM.....

Meistro I will find several of your posts and give you more "Thanks" you deserve for your help.

As always,
Playbetter
 
Why don't you use the advanced looting window?

I use loot.mac to clear a cluttered field of battle only. That is when I noticed it used mounts so smoothly. I need the puller and melee classes to not spend a third of the fight acquiring the target.... sawing back and forth, running past the mob. Big waste of time and allows mobs to damage the support staff... cleric, enchanter, beasty and such.

This is a melee thing primarily.

Plure,
Do your mounted puller(s) get with the kicking a mob to sleep ricki tick? Wish mine did.
After reading this I realized it is barely English so... translation...
Do your melee class characters get on the mob and engage them quickly?

Or, as mine do, ride past the mob three times before stopping and slaying them? My most common scenario.
Or my least favorite it will give up and park just out of melee distance and watch with the in red "You are to far from your target. Get closer." flashing maniacally.

As always,
Playbetter
 
I don't have my warrior/bard play mounted. I don't use kiss but i am assuming it uses mq2melee to handle combat, which gets hooked into mq2moveutils for some/all of the movement (i am not sure). To solve your problem would most likely entail a major rewrite or one or both of those plugins.

I will take a look at loot.mac when i get home to see how it handles it, it could be a simple fix.
 
Basically it uses /moveto loc with mdist set to 10 but if your mounted it will turn off /moveto once it reaches a distance of 25. Mq2melee uses the stick command, you would prolly have to make it a variable distance based on if your mounted and the speed your going to fix the overshooting problem. Who knows what unintended problems might arise from that.

So that was the long answer, the short answer is at this moment the best solution is the holys unless you want to spend the time working on the stick command in mq2moveutils.
 
Problem - fighting or looting from mount issue!

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