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Question - Favorite group comp using only CTWN plugins?

Joined
May 24, 2013
RedCents
806¢
Edit: Since this was posted we now have all of the classes available. Woot 8). This may make the first pages of this thread make less sense, since we were restricted before. Most recent replies are just generalized 6-box comps now :rc

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I'd say we're past the point of being able to run a full efficient group using only CTWN plugins, which I like to do for orderliness, and my gotta collect em all attitude.

My question to the public committee is, what in current max level content, is the 'best' composition for single-group content you can get right now using these plugins? Let's set the conditions to just general AA obtaining (exping), platinum farming, and experiencing the level appropriate missions at end-game or near enough to it with 6 paid accounts. I don't try to raid, at least not yet, but interested in your thoughts if you do have strong ones there.

Choice of tank: All are available between WAR, PAL, and SK
Choice of healer: Between CLR and SHM
CC and mana regen: Only ENC at time of writing - question being do you need CC? but in my groups, the answer has been yes, and haste too if there's no SHM

Therefore for our core trinity, there's a handful of options. To me, it seems like SK/CLR/ENC is best core the purposes I've listed above, but I've also played around with PAL/SHM/ENC to do more healer DPS. Could you potentially just go SK/SHM/ENC and still be safe?

Then comes our choices of DPS. As of this post it's:
ZRK
MNK
ROG
NEC
MAG
BST

You're allowed to bring more of 1. I'm interested in your thoughts. What's a good group compy nowadays and why? Casters with 2x mag and nec? Full melee 3x ZERK? Mix of Bst/Rog/Zerk? Balanced between caster and melee since we do have the ENC adps for caster but melee are still good? I may or may not be taking your advice blindly and basing my next month of grinding around it.
 
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Right now I'm trying PAL/CLR/ENC/MAG/BST/ZERK - this group is pretty tanky. It's only level 80 at the moment so it's got a long way to go but I've definitely noticed it can survive things my other groups would have wiped on.

I can't help but think it can't beat something like SK/CLR/ENC/ZERK/ZERK/ZERK though, which is something I've got close to in the past and may do again.

I also like the idea of SK/CLR/ENC/NEC/NEC/MAG - is that viable? I think melee would be better while leveling to avoid mana needs, and easier to see improvements from gear investment, but this scenario is strictly for max level, and I hear good things about max level necro and mages. Although, we don't (yet) have a bard to work with, so that's a factor. Could also switch out the CLR for a SHM and go full aggressive, potentially?
 
Any group without a bard makes me sad. I truly believe necromancers are next to useless without a bard in group.

Your best bet with pure CWTN plugins is probably either:
SK/enc/Clr/mag/mag/mag
War/Shm/Bst/Rog/Zerk/Rog (no mez tho)
 
Any group without a bard makes me sad. I truly believe necromancers are next to useless without a bard in group.

Your best bet with pure CWTN plugins is probably either:
SK/enc/Clr/mag/mag/mag
War/Shm/Bst/Rog/Zerk/Rog (no mez tho)
I choose to believe one day, on a quiet winter morning, we're going to wake up one and MQ2B----* is going to be sitting there, ready to be tested

Thx, out of those two, what do you think is preferable for general use? I'm imagining that melee group would tear through burns like paper, but couldn't sustain as well as the casters listed over long-periods of time without any mana regen available (although the shamy has canni so maybe that's all the group needs?), and could easily fall apart on adds... Safety is certainly a factor in my equation for sustained farming/AA grinding. Are either of those two options just clear winners?
 
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I choose to believe one day, on a quiet winter morning, we're going to wake up one and MQ2Bard is going to be sitting there, ready to be tested

Thx, out of those two, what do you think is preferable for general use? I'm imagining that melee group would tear through burns like paper, but couldn't sustain as well as the casters listed over long-periods of time without any mana regen available (although the shamy has canni so maybe that's all the group needs?), and could easily fall apart on adds... Safety is certainly a factor in my equation for sustained farming/AA grinding. Are either of those two options just clear winners?
everytime we mention that plugin it gets pushed back two weeks lol we are looking at some time 2099 now
 
If I am running an enchanter instead of a bard, I would probably go some form of caster group.
Maybe SK, clr, ench, bst, mage, mage

Bst just adds so much for me it is hard to have a group without one.

Maybe do SK, Clr, ench, bst, mage, Necro would probably do more dps on named less on trash though due to Necro ramp up time.

While I love shm heals, I think with SK I would prefer the extra HP and healing the clr can do. Especially if I am gimping my dps by not having a bard :)

Sometimes, I really want to make a caster group but I don't want to have another 6 accounts and I have worked too hard on my main melee group. I am still trying to decide if I want to replace one of my new rogues with a maxed out group geared zerkers. (I recently replaced both zerkers with rogues to see what that was like. They still need a lot of aa but decent dps. I think it might be better though with my dps being bst, rog and zerker.)
 
Personally I think it's difficult to make an optimal group without a bard in it, but with the cwtn-only restriction I would also lean caster heavy; however, I don't think I would ever choose a cleric over a shaman for healing in the group game, even with a bst in the group I feel like a shaman brings more to the table than a cleric (even if it's just stats/procs/aura/whatever for pets and the pet synergy with 'of many' mage line). It just seems to me that at max level my groups never wipe, so having a cleric instead of a shaman healer would just have resulted in less dps with no upside. SK/SHM/ENC/MAG/MAG/BST seems reasonable to me.
 
Personally I think it's difficult to make an optimal group without a bard in it, but with the cwtn-only restriction I would also lean caster heavy; however, I don't think I would ever choose a cleric over a shaman for healing in the group game, even with a bst in the group I feel like a shaman brings more to the table than a cleric (even if it's just stats/procs/aura/whatever for pets and the pet synergy with 'of many' mage line). It just seems to me that at max level my groups never wipe, so having a cleric instead of a shaman healer would just have resulted in less dps with no upside. SK/SHM/ENC/MAG/MAG/BST seems reasonable to me.

Agreed. With solely existing CWTN plugins this is probably the exact comp I'd run. Mikey likes it.
 
a few group makeups that i really enjoy

(yes using nothing but cwtn stuff)
shd, shm, brd, zerk, zerk, bst (still my go-to group even tho zerk has fallen off a smidge)
shd, shm, brd, rogue, rogue, bst (rogues are boom boom)
shd, shm, brd, mag, nec, rng (rng doesn't bring the bst stuff, but fun)

pal, shm, bard, mag, nec, rog/rng/wiz/dru/whatever (not quite as quick, but can go forever, and lots of utility/fun)

war, shm, enc (pref bard), mag, mag, nec
 
Personally I think it's difficult to make an optimal group without a bard in it, but with the cwtn-only restriction I would also lean caster heavy; however, I don't think I would ever choose a cleric over a shaman for healing in the group game, even with a bst in the group I feel like a shaman brings more to the table than a cleric (even if it's just stats/procs/aura/whatever for pets and the pet synergy with 'of many' mage line). It just seems to me that at max level my groups never wipe, so having a cleric instead of a shaman healer would just have resulted in less dps with no upside. SK/SHM/ENC/MAG/MAG/BST seems reasonable to me.

I'm giving this a try! everyone bringing a +1 with their pets makes it a lively motley crew

Thanks all for the responses!
 
So far with just plugins, i would have to say:

WAR, CLR, ENC, BST, MAG, NEC

I have also switched out CLR for a SHM:

WAR, SHM, ENC, BST, MAG, NEC = is also a really fun group and i love all the pets lol
 
So far with just plugins, i would have to say:

WAR, CLR, ENC, BST, MAG, NEC

I have also switched out CLR for a SHM:

WAR, SHM, ENC, BST, MAG, NEC = is also a really fun group and i love all the pets lol

I also roll with WAR, SHM, ENC, BST, MAG, NEC. Solid group
 
I also roll with WAR, SHM, ENC, BST, MAG, NEC. Solid group
your name just took me down memory lane

had a guildy WAAAY back when who had their mic open while saying something, and their wifey came flying in the room, super aggro for some reason, and threatened to beat his ass with a hairbrush - everyone was trying not to laugh because w/e was going on was real serious :p

thanks for the memory
 
I am just a beginner here and made my (first) group without knowing jack shit about group makeup or synergy. I play WAR,CLR,ENC,MAG,DRU,RNG. And as you can see only 4 out of 6 have CWTN. However, as I have said in other posts, I really REALLY like MQ2ENC. It has made such a huge difference to my group. Don't get me wrong here, I like them all but the ENC is just such a major difference. Probably because I had very little experience with ENC before this. I know Sic likes his bards but I have to give a big up vote for an ENC no matter what the group make up is. Literally it is the toon I watch the most nowadays, even though she is not the driver of my group. Simply Enchanting lol.

But lately I have been feeling that urge! You know what I am talking about? To make a new group hehe. I seen Hamack's videos (Towganni's Pilgrimage, sp?) of an all Vah Shir group and it really appeals to me. And I have always wanted a melee group so I am going to go with WAR,SHM,BRD,BST,BZK,ROG (I know, not a full CWTN group, but that is not my fault). I am going to put them on the same accounts that my other group is on because this group is just for fun (or for me). But eventually I want to make an all evil race group with all CWTN and let them just destroy Norrath lol.

Vrak
 
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Bard is just too solid not to include even without CWTN. With CWTN it almost feels mandatory. The preview we got felt pretty polished so fingers crossed we're close.
 
Pal, Shm,Enc,Mag,Nec,Bst

Utility group. There is no scenario I've come across yet where the group is missing some required ability. (at Group content). Lockpick doors maybe?
3X Rez redundancy
2X Heals
2X Melee
5X Pets
CotH
Double Invis
FD X2
Endless mana means the casters don't have to throttle much
 
Pal, Shm,Enc,Mag,Nec,Bst

Utility group. There is no scenario I've come across yet where the group is missing some required ability. (at Group content). Lockpick doors maybe?
3X Rez redundancy
2X Heals
2X Melee
5X Pets
CotH
Double Invis
FD X2
Endless mana means the casters don't have to throttle much
I'm starting up a second crew with exactly this mix. I'm excited to see how it goes.
 

Seems a little under powered might want to shoot for 12 to just be safe.

Edit so no double post: My go to group is 100% Sk / Clr / Bard / Zerk / Zerk / Bst, however i do use a Sk / shm / brd / mage / mage / mage group and a War / shm / brd / rog / rog / rog all very fun to play Depending on content. if im going to ka vethan im rocking rogues, if im going to say NOS Darklight im going to rock mages or the zerks
 
would an SK/SHM/BRD/NEC/NEC/NEC group work?

im breaking my own rules now by putting in a bard (outside of CWTN) but i think it would need it... and dont want to make a new thread just for this silly thought of the bone bros theme. could it be more than a novelty?
 
OK I'm going back to my original post and saying: we have no bard so we have to go without. (Even though for those reading, KA on bard with the libraries and some tweaking works pretty well. I've grown into it and I am currently using one in my team after making this thread.)

Still, I'm a habitual reroller and love making teams and watching them go. Let's give the enc a chance as 'bard at home' again.. How's about:
SK
CLR (or SHM but I like safety because I spend a lot of time sub geared or rerolling and not max level)
ENC
ROG x3

Rogues on my leveling teams are just doing way more damage than anyone else with poisons activated. That's in a group with brd/shm/bst supporting them, but yet they're still out-performing both the zerk and war alongside him by sometimes 2x depending on procs. SOOO how about just three of the dastardly kind? Surely there's an argument to bring a BST instead to benefit the group, but in terms of raw total damage/second, could a third ROG rolling backstabs and poisons just outweigh the BST buffs to two? It seems to me possible from quik maffs..

The benefit (or cope?) of having enc instead of bard in a melee group is that the 3 rogues, being very single-target focused, can expect an easy time neatly focusing down things 1 by 1 at breakneck speed.

I know the ENC generally favors a caster set up more but I just can't see rogues being out-damaged by mages or necros on single target at all, even without a bard, at least on the leveling routes I've been on. I haven't reached end game though.
 
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Using all CWTN Plugins:

Pal
Clr
Enc
Zerk
Rog
BL

All maxed on AA so now trying three rogues and am having fun so far!
 
Isotope

Your logic seems sound. I am not speaking from experience here but more of a wanna be. But since you like to re roll so much, why don't you do the above and let us (me) know how it works out. I think I would like to try that configuration out. I currently play a mostly caster group right now and they can be kinda slow on the killing side of things, although very dependable killing, just takes longer. One old saying that I go by is "Slow is smooth and smooth is fast". That is kind of what my group is based on. But you know the grass is always greener on the other side of the fence. And this game offers a myriad of choices so I figure, wth, I want to make a whole new group. I wanted to get my mains to 120 but I am running out of steam on them (bored with them?). Bah!

Vrak
 
I'd say we're past the point of being able to run a full efficient group using only CTWN plugins, which I like to do for orderliness, and my gotta collect em all attitude.

My question to the public committee is, what in current max level content, is the 'best' composition for single-group content you can get right now using these plugins? Let's set the conditions to just general AA obtaining (exping), platinum farming, and experiencing the level appropriate missions at end-game or near enough to it with 6 paid accounts. I don't try to raid, at least not yet, but interested in your thoughts if you do have strong ones there.

Choice of tank: All are available between WAR, PAL, and SK
Choice of healer: Between CLR and SHM
CC and mana regen: Only ENC at time of writing - question being do you need CC? but in my groups, the answer has been yes, and haste too if there's no SHM

Therefore for our core trinity, there's a handful of options. To me, it seems like SK/CLR/ENC is best core the purposes I've listed above, but I've also played around with PAL/SHM/ENC to do more healer DPS. Could you potentially just go SK/SHM/ENC and still be safe?

Then comes our choices of DPS. As of this post it's:
ZRK
MNK
ROG
NEC
MAG
BST

You're allowed to bring more of 1. I'm interested in your thoughts. What's a good group compy nowadays and why? Casters with 2x mag and nec? Full melee 3x ZERK? Mix of Bst/Rog/Zerk? Balanced between caster and melee since we do have the ENC adps for caster but melee are still good? I may or may not be taking your advice blindly and basing my next month of grinding around it.
So far I have done at max level (with the listed class's, all using CWTN)
Paly,Shm, Enc, Mage, Necro, Bst (i realy like this combo, tons of dps and buffage)
Paly, Clr,Enc,Mage, Bst, Necro(almost same as above but swap shm for clr) good tankage, good heals, pretty decent dps, good CC, good buffage(bst buff isntead of shm but still good)
Swap in SK instead of Paly, lots use SK and in over all its typically more DPS cause paly really spikes on undead.
swap in War instead of Paly and you loose some dps but gain tankage, using war i never take cleric, i stick to shm in hybrid mode.
Paly, Shm, Enc, Zerk, Rogue, Bst not really that great dps but good tank/heals/buffs
Paly, Shm, Ench, Rog, Rog, Bst much better dps good tank heals buffs
Same as above, i switch in tanks with about same results.
have also done
Paly/Shm/Enc/Mage/Mage/BST and its really good dps (have swapped bst for necro and anoher mage, didnt make a ton of difference)
 
My group is SK, CLR, BRD, BER, BER, BER, using KA for the bard. Only doing group content (with some chase gear) and it's incredibly fun.
 
Question - Favorite group comp using only CTWN plugins?

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