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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Epic Laziness

Release Epic Laziness (7 Viewers) v0.4.25

Hello I wanted to give some positive feedback.
I was able to perform the following.
SK pre-1.5, 1.5, 2.0
Bard pre-1.5, 1.5, 2.0
Mage pre-1.5, 1.5, wasn't worth continuing for effect

This worked well.
Observable challenges: Mage kept getting stuck on only farming 2-3 of the ice burrower meats vs 4 and kept trying to turn in 2-3 vs 4 to the npc. I had to manually reset that back a couple of times from turn-in-->farm.
Bard. Raid for Kith must have at least 2 people in Kith for quest to trigger, that is not an automation issue, but a user error on my part
SK. Farming the Black reavers required me getting character un-stuck on geometry/doors several times and returning to city of mist and resetting quest manually to that step as it would try and then move on.

I found this very useful and worth the price point.

Thank you
 
Just wanted to give you all a heads up. I am back again after a couple of bad months. I am working on a minor rewrite to make things more modular and should hopefully have this available for testing, and then release, within the next week. Sorry for the delays!
 
Just wanted to give you all a heads up. I am back again after a couple of bad months. I am working on a minor rewrite to make things more modular and should hopefully have this available for testing, and then release, within the next week. Sorry for the delays!
Happy you are here again <3 👍
 
I am considering being done with the TLP's for a while and will definitely be trying this out if I start back up on Live!!! Thanks for working so hard on this!
 
On step 43 of the Ranger pre 1.5 it goes to the spot to kill the PH for Taskmaster Waggad Brokenskull, it kills the first PH but then after that it just stands there. I have to manually take over and kill the PH. One time it killed the first PH's then went to the next step and completed that one, then it proceeded to the next step to do the turn ins from the previous and step 43 but it never got the Taskmaster's Cutlass to finish the turn in. Other then that, so far everything else is working great. I camped that for 9 straight hours manually killing the PH and still no spawn for Taskmaster Waggad Brokenskull. So I will test this out again later today to see if maybe I did something wrong. Thank you so much for all your hard work on this. I know this has got to be extremely difficult to make.

Edited:

Ok, after going back and finally getting this back to that step, which was pure hell LOL. Kept trying to skip forward, then when I got it there it would zone out, run through Dulak and turn around and run back in through the correct zone and started on the step I wanted.

When you have kissassist set to on in the epiclaziness setting, you have to make sure the ini file for the kissassist is set for tank. You will then run to the location, stand right in front of where Taskmaster Waggad Brokenskull will spawn. You will only kill the PH. Nothing around you other then what aggro's you. I got tired, fell asleep (yes AFK) I know this is not wise but...when I woke up I had gotten the Taskmaster's Cutlass and was moved on to the next step. So this step does work but you have to make sure the kissassist is on and ini is set to what you want it to do. Whether it is to Pull/tank/or assist your merc or maybe you have a group. Hope this helps anyone having this same issue. I literally spent 15 hours starring at the screen babysitting this until I fell asleep.

If anyone is wondering where the settings are...there are 2 sets of settings, first one is general and you can select whether you want to invis. use gate potions, etc, etc...
Then there is class. Choose your class from the dropdown. It is set for CWTN, click on that and you have four more options to choose from.

The rest worked perfectly.
 
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Currently having an issue during Rogue Epic - (Well, a fair few) - the biggest one is that its failing combines (pressing the button in the wrong container somehow?) or not purchasing everything it needs.

Step 421 is where I'm having one issue, she opens the loom... Puts in two pieces, then can't find the piece it just put in there?? Then ends the script.
 
Sorry I have been absent again for awhile. 2025 is not my year. But I thought I should pop in and give a little update on what work is being done.

Currently I am refactoring everything. Again. This project was begun when I was still fairly rusty on coding, and still learning Lua, so as my knowledge has grown so has my desire to clean up this code. I currently have about 35% of the total code refactored, and I am going to be attempting to put in at least 20h/week on this until it is complete.

I would like to thank you all for your patience, bug reports, and suggestions. Please keep sending them, even if I do not respond I am making a note of the information you all send to me.

Thanks!
~Lisie
 
Sorry I have been absent again for awhile. 2025 is not my year. But I thought I should pop in and give a little update on what work is being done.

Currently I am refactoring everything. Again. This project was begun when I was still fairly rusty on coding, and still learning Lua, so as my knowledge has grown so has my desire to clean up this code. I currently have about 35% of the total code refactored, and I am going to be attempting to put in at least 20h/week on this until it is complete.

I would like to thank you all for your patience, bug reports, and suggestions. Please keep sending them, even if I do not respond I am making a note of the information you all send to me.

Thanks!
~Lisie
amazing, thanks =)
 
Happy Saturday!

As of this point I have completely rewritten the configuration system (with backwards compatibility to convert to the new formatting). The UI functionality is mostly rewritten, I just need to go through once more and verify all the variables are used properly. The logging/debug output has been updated (no major changes, just handling new names of variables). The command handler has been rewritten, and i have taken the first steps towards making the actual functions the script undertakes to be more modular.

The major tasks that are remaining to be undertaken are the actual conversion of the old functions into modules, and the table that processes the commands from the database.

I am also going to be working towards adding functionality for Emu servers. The main thing that needs done for this to work is a separate looting function, since Emu does not yet have access to the Advanced Looting system.

The most difficult part of this process was definitely the reworking of the configuration, as everything in the script works off of the various settings and functions contained within the configuration table.

I do not have an exact ETA on the completion of this rewrite, but I am hoping to have it done in the next week or two.
 
Happy Saturday!

As of this point I have completely rewritten the configuration system (with backwards compatibility to convert to the new formatting). The UI functionality is mostly rewritten, I just need to go through once more and verify all the variables are used properly. The logging/debug output has been updated (no major changes, just handling new names of variables). The command handler has been rewritten, and i have taken the first steps towards making the actual functions the script undertakes to be more modular.

The major tasks that are remaining to be undertaken are the actual conversion of the old functions into modules, and the table that processes the commands from the database.

I am also going to be working towards adding functionality for Emu servers. The main thing that needs done for this to work is a separate looting function, since Emu does not yet have access to the Advanced Looting system.

The most difficult part of this process was definitely the reworking of the configuration, as everything in the script works off of the various settings and functions contained within the configuration table.

I do not have an exact ETA on the completion of this rewrite, but I am hoping to have it done in the next week or two.
I sooo need to install EQ on my new comp just to see your new EL Lisie !
 
I sooo need to install EQ on my new comp just to see your new EL Lisie !

Still a short time away, for the most part everything should look about the same, but i am hoping to make it run a bit better. Although I do have a few cosmetic changes I will be making as well. Specifically, allowing users to use custom colors for the progress bars because i was informed that white on yellow is horrible and painful to look at =D
 
Still a short time away, for the most part everything should look about the same, but i am hoping to make it run a bit better. Although I do have a few cosmetic changes I will be making as well. Specifically, allowing users to use custom colors for the progress bars because i was informed that white on yellow is horrible and painful to look at =D
grey bars with grey backgrounds work...
 
Managed to do a bit more work over the weekend (+monday, cuz somehow it is tuesday now....). The UI functionality is now completed (i do still need to add user configurable colors, but that isnt much work). The primary thing that needs done now is to refactor the functions that actually do the bulk of the work. This won't be hard, but it will be time consuming as I have changed the structure of most of the variables and tables. But that is definitely easier then writing the functions from scratch, so hopefully it will not be too much longer!
 
Been using this for a couple of days now. Cleric 1.5 and 2.0 done. Shaman 1.0 done. Bard, i am working on. This is a game-changer for someone like me who detests doing epics. With minimum babysitting, this works perfectly.
 
Notes from my use:
if you do this with another group member, and:
- the other group member is faster (bard, etc), bard can outrun other toon and it causes a loop of not being able to get invis. it was as if one toon was not "invis" with the right invis.
- other character can get in the way and block trades (shaman pet is awful at this)

Would chain use invisibility take a few steps and use invis again, not sure what was up with that
- this might have to do with the fact that when it tries to invis, it casts immediately, if you dont give it a half second, it likely/might interrupt.
- might want to make group invis abilities also available as an option for classes other than bards, just incase they are traveling with a friend

if you are trying to do more than 1 character at a time of the same class, could cause problems with spawn timers. this may seem obvious, but i didnt even think of it till it happened.

if you have advloot on, it could loot a bunch of crap when you're killing stuff and run out of bag space

on epic 1.5 prequest for beastlord,
- went to grey and couldnt find golems
- skipped adornment pattern part entirely. might be causing later POK problems
- beastlord, crashed repeatedly when i got to POK when trying to make acid wash (step 57)
- something FD'd me at one point, and it couldnt get up. then the area where the ground spawn was didnt have a good path to Tranq, I had to manually get back to POTranq for the next step.

on epic 1.0 shaman quest,
- got stuck at top of water above srafen the soaked (he's at the bottom of the ocean)
- somehow ended up in ethernere west karana instead of just regular west karana. not sure if it was just running through and got lost, i found my shaman killing orafiak

on shaman epic 1.5 after having killed dracholiche of hasarga, i got a 9 minute curse on me, so it took me forever to get to the next step, if i didnt pause/cure. not a real problem with the program, just cureable.

on epic 2.0 shaman quest,
- got stuck on Glowing Trace of Might step
- wouldnt loot spirit caller beads

also note:
Would be nice to have access to full outline when its not running so you can see what next step is for troubleshooting or getting back to the spot. Soon as you have an error, it can turn into a fight getting back to the spot you left off from the last save point.
There were a couple zones it would run me right up to the zoneline and stop. this is likely travelto's fault
 
Notes from my use:
if you do this with another group member, and:
- the other group member is faster (bard, etc), bard can outrun other toon and it causes a loop of not being able to get invis. it was as if one toon was not "invis" with the right invis.
- other character can get in the way and block trades (shaman pet is awful at this)

Would chain use invisibility take a few steps and use invis again, not sure what was up with that
- this might have to do with the fact that when it tries to invis, it casts immediately, if you dont give it a half second, it likely/might interrupt.
- might want to make group invis abilities also available as an option for classes other than bards, just incase they are traveling with a friend

if you are trying to do more than 1 character at a time of the same class, could cause problems with spawn timers. this may seem obvious, but i didnt even think of it till it happened.

if you have advloot on, it could loot a bunch of crap when you're killing stuff and run out of bag space

on epic 1.5 prequest for beastlord,
- went to grey and couldnt find golems
- skipped adornment pattern part entirely. might be causing later POK problems
- beastlord, crashed repeatedly when i got to POK when trying to make acid wash (step 57)
- something FD'd me at one point, and it couldnt get up. then the area where the ground spawn was didnt have a good path to Tranq, I had to manually get back to POTranq for the next step.

on epic 1.0 shaman quest,
- got stuck at top of water above srafen the soaked (he's at the bottom of the ocean)
- somehow ended up in ethernere west karana instead of just regular west karana. not sure if it was just running through and got lost, i found my shaman killing orafiak

on shaman epic 1.5 after having killed dracholiche of hasarga, i got a 9 minute curse on me, so it took me forever to get to the next step, if i didnt pause/cure. not a real problem with the program, just cureable.

on epic 2.0 shaman quest,
- got stuck on Glowing Trace of Might step
- wouldnt loot spirit caller beads

also note:
Would be nice to have access to full outline when its not running so you can see what next step is for troubleshooting or getting back to the spot. Soon as you have an error, it can turn into a fight getting back to the spot you left off from the last save point.
There were a couple zones it would run me right up to the zoneline and stop. this is likely travelto's fault
Just curious for when I try myself - but you used the updated meshes linked in the overview right?
 
1756418698909.png

Another bit, for BST epic, this step (91) is not required. You just end up running across ww, through siren's grotto, and then gating to go to shar vahl
 
In epic 1.5 for warriors, the step where you got to katta and buy a gemming mold from the vendor doesnt work if you're a dark race. I had to go to seru to get it.
 
Notes from my use:
if you do this with another group member, and:
- the other group member is faster (bard, etc), bard can outrun other toon and it causes a loop of not being able to get invis. it was as if one toon was not "invis" with the right invis.
- other character can get in the way and block trades (shaman pet is awful at this)

Would chain use invisibility take a few steps and use invis again, not sure what was up with that
- this might have to do with the fact that when it tries to invis, it casts immediately, if you dont give it a half second, it likely/might interrupt.
- might want to make group invis abilities also available as an option for classes other than bards, just incase they are traveling with a friend

if you are trying to do more than 1 character at a time of the same class, could cause problems with spawn timers. this may seem obvious, but i didnt even think of it till it happened.

if you have advloot on, it could loot a bunch of crap when you're killing stuff and run out of bag space

on epic 1.5 prequest for beastlord,
- went to grey and couldnt find golems
- skipped adornment pattern part entirely. might be causing later POK problems
- beastlord, crashed repeatedly when i got to POK when trying to make acid wash (step 57)
- something FD'd me at one point, and it couldnt get up. then the area where the ground spawn was didnt have a good path to Tranq, I had to manually get back to POTranq for the next step.

on epic 1.0 shaman quest,
- got stuck at top of water above srafen the soaked (he's at the bottom of the ocean)
- somehow ended up in ethernere west karana instead of just regular west karana. not sure if it was just running through and got lost, i found my shaman killing orafiak

on shaman epic 1.5 after having killed dracholiche of hasarga, i got a 9 minute curse on me, so it took me forever to get to the next step, if i didnt pause/cure. not a real problem with the program, just cureable.

on epic 2.0 shaman quest,
- got stuck on Glowing Trace of Might step
- wouldnt loot spirit caller beads

also note:
Would be nice to have access to full outline when its not running so you can see what next step is for troubleshooting or getting back to the spot. Soon as you have an error, it can turn into a fight getting back to the spot you left off from the last save point.
There were a couple zones it would run me right up to the zoneline and stop. this is likely travelto's fault

Thank you for these notes, i will look into them when i have time.

View attachment 71404

Another bit, for BST epic, this step (91) is not required. You just end up running across ww, through siren's grotto, and then gating to go to shar vahl

If i remember correctly the travel step to cobalt scar is in case the player does not have gating enabled, to prevent it from going a path that does not work. I will look into it though.

In epic 1.5 for warriors, the step where you got to katta and buy a gemming mold from the vendor doesnt work if you're a dark race. I had to go to seru to get it.

Noted, I will update this when i have a chance.


Now for a general update. I have not been able to work on this the past several days. The girlfriend decided that our life was too peaceful so she decided to get an infection and go to the hospital. She is back home as of now (yay! I kinda missed her...) but it will probably still be a few days until I am able to work on anything, as I will be caring for her.

Thanks!
 
Thank you for these notes, i will look into them when i have time.



If i remember correctly the travel step to cobalt scar is in case the player does not have gating enabled, to prevent it from going a path that does not work. I will look into it though.



Noted, I will update this when i have a chance.


Now for a general update. I have not been able to work on this the past several days. The girlfriend decided that our life was too peaceful so she decided to get an infection and go to the hospital. She is back home as of now (yay! I kinda missed her...) but it will probably still be a few days until I am able to work on anything, as I will be caring for her.

Thanks!
Ah! Sorry to hear, but glad she’s doing better. Quick recovery!
 
Hope your wife is feeling better. I tried this on my SK tonight and did the pre 1.5. I got an mq note in the window stated I had completed the 1.5. I tried running the 2.0 and got stuck at Kilidna. he won't spawn his shadow to kill and loot his head. The only difference the last time I ran it was this time I brought a bard along to make traveling. I don't know if the bard being in the group is makeing the difference
 
Ran into the same,
on epic 1.5 prequest for beastlord,
- went to grey and couldnt find golems
- skipped adornment pattern part entirely.

on epic 1.0 shaman quest,
- got stuck at top of water above srafen the soaked (he's at the bottom of the ocean) - kept trying to target but wouldn’t swim down.

- used ethernere west karana instead of just regular west karana. killing orafiak - pretty exciting.
 
Have used this many times! Definitely worth it. Encountering multiple bugs though. To name a few:

Shammy - won't kill Spiritseeker Nadox. Runs to him, but won't engage/kill him. Also gets stuck at top of water for Srafen as one user mentioned, and won't kill Iksar broodling for Child's tear. Megalodon portion is also pretty buggy/inconsistent.

SK - Falls into trap while farming for Lhranc's bracer pretty often. Has to be manually run back up to top of zone. Gets stuck in Iceclad trying to get to Gilgiligattus or whatever his name is.

Have run into others, but I can't recall them off the top of my head right now. Will post more as I run into them.
 
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Just a quick update on my progress.

I have modularized about 2.5 out of 5 files that I need to move over. I've been making really good progress on this the past few days. If I manage to keep this pace up I should hopefully be done with all 5 within the next 2 to 3 days.

After that I will need to do another pass over everything to make sure I didn't miss anything.

After that, I am rewriting all of the loot functionality. There will be two separate modules, one for the AdvLoot system used on live/test servers. And one for the old loot system that is still in use on emu servers. I do not yet have any estimates on how long this will take. But hopefully no more than a few days.

Finally, I will need to do some testing to insure things actually work after this rewrite. Assuming there are no issues, this should only take a day or two.

So hopefully I should have a new release out in no more than 2 weeks.

I am still watching this thread and seeing the issues that are being reported, and once I have the new release out, my next task will be to tackle these issues. Then I will resume adding the remaining quests.

Thank you all for your patience :)
 
Just a quick update on my progress.

I have modularized about 2.5 out of 5 files that I need to move over. I've been making really good progress on this the past few days. If I manage to keep this pace up I should hopefully be done with all 5 within the next 2 to 3 days.

After that I will need to do another pass over everything to make sure I didn't miss anything.

After that, I am rewriting all of the loot functionality. There will be two separate modules, one for the AdvLoot system used on live/test servers. And one for the old loot system that is still in use on emu servers. I do not yet have any estimates on how long this will take. But hopefully no more than a few days.

Finally, I will need to do some testing to insure things actually work after this rewrite. Assuming there are no issues, this should only take a day or two.

So hopefully I should have a new release out in no more than 2 weeks.

I am still watching this thread and seeing the issues that are being reported, and once I have the new release out, my next task will be to tackle these issues. Then I will resume adding the remaining quests.

Thank you all for your patience :)
Stoked. Have a team waiting to try out the new version and give feedback when you’re ready.
 
This is a total game-changer for people who don't have the patience to do epics the normal way. I've used it "as is" and completed several 2.0's on test. I can't imagine the work you have already put into it. Thanks for working on it to make it even better.
Just a quick update on my progress.

I have modularized about 2.5 out of 5 files that I need to move over. I've been making really good progress on this the past few days. If I manage to keep this pace up I should hopefully be done with all 5 within the next 2 to 3 days.

After that I will need to do another pass over everything to make sure I didn't miss anything.

After that, I am rewriting all of the loot functionality. There will be two separate modules, one for the AdvLoot system used on live/test servers. And one for the old loot system that is still in use on emu servers. I do not yet have any estimates on how long this will take. But hopefully no more than a few days.

Finally, I will need to do some testing to insure things actually work after this rewrite. Assuming there are no issues, this should only take a day or two.

So hopefully I should have a new release out in no more than 2 weeks.

I am still watching this thread and seeing the issues that are being reported, and once I have the new release out, my next task will be to tackle these issues. Then I will resume adding the remaining quests.

Thank you all for your patience :)
 
If I had to do epics by hand I'd never do them. Literally willing to spend 100s of hours writing this just to avoid having to do so. Of course tbh the only reason I play eq is because it offers numerous opportunities to code.
 
used this.. worked fine... had a correct a few things, like getting stuck on trees, but all in all did fine. thanks for helping us Lisie
 
If I had to do epics by hand I'd never do them. Literally willing to spend 100s of hours writing this just to avoid having to do so. Of course tbh the only reason I play eq is because it offers numerous opportunities to code.
I did the shaman and cleric 1.0 in era and swore I would never do another epic again. I kept my promise to myself until you did this.
 
It's time for another update.
init.Lua10% Completion
actions.Lua94% Completion
advloot.Lua20% Completion
automation.Lua95% Completion
inventory.Lua100% Completion
mob.Lua88% Completion
travel.Lua100% Completion
binds.Lua92% Completion
core.Lua100% Completion
equi.Lua100% Completion
events.Lua100% Completion
invis.Lua100% Completion
speed.Lua100% Completion
ui.Lua80% Completion
task_functions.Lua75% Completion
emuloot.Lua0% Completion

This is the overall completion for the files involved in this refactor. I will be releasing these updates without emuloot initially, and will complete that afterwards.


Overall the files with 80% or more completion just require a few minor updates that should only take a few minutes across all files.

task_functions will require me to go over all the various task instructions and insure they are pointing to the proper functions. This will not be difficult, but will likely take a few hours of work.

advloot has the skeleton of functions it needs and how they operate, but needs updated to act as a loot module, rather than simply functions within inventory. This should likely only take a couple days of actual work.

init is a misleading number. Currently it is just a skeleton of a file, but not many functions actually reside within the file, so it should be accomplished rather quickly.

Assuming I manage to maintain the pace I have been this past week I should hopefully be complete with all but emuloot within the next 7-10 days. It will then require a couple more days to verify functionality of some of the modules that have been split out from their original files (speed, invis, advloot).

Finally:
These are the hours put in over the last 6 days, this is a steady rate i should be able to maintain til completion.1763774127110.png
 
I have been using this and it is a really, really good tool. Money well spent for sure. It, for the most part, works well. There are few times things don't get looted properly (ie, I killed a dark reaver for SK epic and it did not loot the medallion the first time it dropped. I did not notice it in the window, but noticed it after the corpse had rotted. Looted it just fine the next time it dropped. Bard did not loot one of the heads of the giants during the prequest on the first kill, but did on all subsequent ones). Other things were more problems with navigation (SK and Shaman epics: anytime an elevator or water was involved, it needed attention). Another issue was occasionally while zoning the Lua crashed.

Major thing: My bard has yet to use Selo's Sonata or Shauri's Clouding, even tho I have those options checked in the Bard section of the settings.
Minorly annoying thing: Even tho I have useOrigin selected in the settings, it very, very rarely uses it. For example: On SK trip to plane of hate, it did not use origin to leave the zone after everything was obtained.

Most important question: When will Berserker epic quest be implemented?!!?! :)

Thanks for this wonderful Lua!
 
I have been using this and it is a really, really good tool. Money well spent for sure. It, for the most part, works well. There are few times things don't get looted properly (ie, I killed a dark reaver for SK epic and it did not loot the medallion the first time it dropped. I did not notice it in the window, but noticed it after the corpse had rotted. Looted it just fine the next time it dropped. Bard did not loot one of the heads of the giants during the prequest on the first kill, but did on all subsequent ones). Other things were more problems with navigation (SK and Shaman epics: anytime an elevator or water was involved, it needed attention). Another issue was occasionally while zoning the lua crashed.

Major thing: My bard has yet to use Selo's Sonata or Shauri's Clouding, even tho I have those options checked in the Bard section of the settings.
Minorly annoying thing: Even tho I have useOrigin selected in the settings, it very, very rarely uses it. For example: On SK trip to plane of hate, it did not use origin to leave the zone after everything was obtained.

Most important question: When will Berserker epic quest be implemented?!!?! :)

Thanks for this wonderful Lua!

Alright lemee go over these real quick.

Regarding the looting. As it stands now there are definite issues with insuring items are properly looted. Thats the big reason for the rewriting of the inventory and the loot modules. Hopefully that is going to become a little more robust.

The zone crashes, I am not sure of the cause on that, but when I get the new version into testing I will definitely watch for it.

Regarding Selo's Sonata and Shauri's Clouding. Verify in the settings that invis for travel and use travel speed (not sure of the exact names right this moment) Are turned on as well.

The entire settings system has also been rewritten in upcoming version as well. There was a lot of legacy structure and code that was making the entire settings system a heaping pile of trash. Being that I have fully written new functionality for invis and travelspeed skills I will be giving this some good testing as well. So hopefully it will be rectified.

UseOrigin is a kind of odd one, that probably requires a better explanation. On the initial release UseOrigin was a flag set in settings that would allow the usage of origin (in addition to gate) on "major" steps. It uses the savestep flag (in the script/database) to indicate that we have finished everything we are doing in the immedite area, and if useorigin was set, it would con sider it as an option to return to gate/origin. This was a kind of "dumb logic" that could at times result in longer distances from your current (pre-origin use) zone, to reach the next zone.


This system was partially updated to do a more intelligent type of path selection. Unfortuantely it did not get fully implemented by the time i decided a full refactor is in order. How it should work in the future release is that it will use the zoneguide window to generate path data and determine how long each of the paths it can take are (traveling striaght, traveling from bind location, traveling from origin location, travelling form the guild lobby, traveling via the items that teleport you (Drunkard's Stein Zeuria Slide, etc). It will check the number of zones it will have to traverse for all of those different options (that you have, and are currently not on cooldown) and will attempt to find the best path.

Finally, zerker epic. Once this refactor is complete and verified to be working reliably the next goal is going to be to complete the non-implemented classes. One of the big issues with class implementation previously was that it required me to have each class, at the appropriate level, that did not have their epics, in order to test the functionality. This usually required more than one run of each epic chain. Shaman 1.0 for instance I have had the script run at least a dozen times to try to make it perform as reliably as possible. The Shaman 1.0 epic is one of the most difficult to implement due to quite a few factors. Water, locked doors, strange zones, rare drops... So it does still have some issues, and likely always will to some degree due to the complexity of some of those steps. But that is me getting sidetracked.

Moving forward, once the emuloot module is implemented I can use a local emulated server for testing, which will allow me to instantly level, and gear a character to run the steps of the epic for testing. This should greatly improve the amount of time it takes for me to implement new quests.

I wish I could give more direct answers on some of this stuff, but I've worked on this refactor enough, and how it does things, that not everything from the previous (currently released) version is as fresh in my mind.
 
Excellent answers! Thanks a ton! Regardless, I would recommend this Lua to anyone that needs an epic done!
 
Bard Epic 1.5: the step to Kill the liches and casters surrounding the inactive Dragon on the ground (in dragon necropolis). They each have summoned minions. Once a lich or caster dies, their associated minons despawn and stop respawning. Once all are dead Vesthon Marijakin will become damagable. My bard just kept killing the minions and never targeted the liches to kill them...I had to pause the Lua and manual kill the liches.
 
Bard Epic 1.5: the step to Kill the liches and casters surrounding the inactive Dragon on the ground (in dragon necropolis). They each have summoned minions. Once a lich or caster dies, their associated minons despawn and stop respawning. Once all are dead Vesthon Marijakin will become damagable. My bard just kept killing the minions and never targeted the liches to kill them...I had to pause the lua and manual kill the liches.

I will make a mental note of this and see if i can clean up the handling for that step
 
Release Epic Laziness

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