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Elevator in Kelethin

  • Thread starter Thread starter Wolfborn
  • Start date Start date
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Wolfborn

In the process of making a macro to automate the Kelethin <-> Felwithe mail delivery.

Ran into a little snag.. how to tell if the kelethin elevator is up or down?
I can toggle the control to make it go up or down but can't tell if it's up or down to know what I need to do.

Any ideas? Code snippet
 
In the process of making a macro to automate the Kelethin <-> Felwithe mail delivery.

Ran into a little snag.. how to tell if the kelethin elevator is up or down?
I can toggle the control to make it go up or down but can't tell if it's up or down to know what I need to do.

Any ideas? Code snippet
I thought the erudin qeynos one was faster? I was thinking of attempting to macro that one.
 
I thought the erudin qeynos one was faster? I was thinking of attempting to macro that one.

I've got that one already. 2.5 minutes total round trip time without bard speed (36 vs 30 normal)
Just thought it would look weird having 6 to 8 toons doing the same quest. Kelethin - Felwithe is going to be very close to the same time I think.

Thank you Kaen01
/doortarget id 69
/echo state=${Switch.Open}
Returns false if the elevator is down. True if it's up.

If it's false I'll click FELE, wait till it's false, move onto it, click again.
When I reach the Z value of top I'll nav off and find Jakum.
Rest of it is cake.


Edit: Quest complete in 3:48 if the elevator is up, 3:29 if the elevator is down.
 
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Now that I've had a good night's sleep...
The macro works great but it's running in a deserted zone and the elevator is either up or down when I arrive at the platform.
What about when the zone is crowded and the elevator is going up and down constantly?
I'll have to rethink my strat to get a reliable elevator ride.

Any ideas?
 
You could have a character at the lift and make it go up and down then run the macro and see what happens while the character moving the lift watches and sees if there is a hangup.
 
Yeah, switch status changes as soon as it's clicked on. You might not have been the person clicking, so you can't really /delay with a good number to wait for it to get to the other end.
 
let me post my elevator check for crescent reach.
C-like:
Sub MoveToTradeskillArea
/if (${Me.Z} < 11 ) { // we detect if we are on the 2nd floor here, so if we are skip the sub
        /squelch /doortarget id 1 // we target the elevator and move unto its location, so if its up we are where we need to be when it comes down.
        /while (${Switch.Distance3D} > 35) {
            /if (!${Navigation.Active}) /squelch /nav loc ${Switch.DefaultY} ${Switch.DefaultX} ${Switch.DefaultZ}
            /delay 1
        }
        /if (${Navigation.Active}) /squelch /nav stop
        /while (${Switch.Z}!=${Switch.DefaultZ}) { // we wait while its current z is not equal to its defaultz, which is when its down or closed i believe.
            /delay 1
        }
        /squelch /nav door id 1 click //we are now on the elevator as its down, so click it
        /while (!${Switch.Open}) { //wait till its in its open state, which means its at the top
            /delay 1
        }
        /beep
        TEXT You have arrived a ladies underwear and personal hygiene products.
        /moveto loc -1307 -1473  13.50 //we use moveto to get of the elevator as there is no mesh in that spot
        /delay 2s
    }
/return
 
Now that my toons are lvl 6 the bodies are starting to pile up.
I made some code to loot them before the hand in but it doesn't seem to get rid of them.

Ideas?

4 toons for over 6 hours straight. Average 11.5 plat per hour per toon

Edit: Thanks Kaen01
I stole some of your code and used it to clean up my little macro. Now I'm reliably activating the elevator as well as a few other tweeks that shaved about 20 seconds off the quest.
 
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hmm if you looted the corpse, you can target it and do /decay corpse, that instantly decays it
 
I'm trying to put something together to run this as the first macro i've ever tried to make. Not intending to spam run it 24/7 but figured it would be an easy-ish way to get started and learn a few things.

Is there a line that needs to be added to keep a macro running after you die? I've managed to get something together that completes the turn in but it ends when i die without clicking release to bind. Having trouble finding resources specific to this problem.

Edit: Was missing a /goto, noob mistake.
 
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if you were lucky getting my postal mac before it was heavily abused there is some code in for that :-)
(although i meanwhile optimized that very much)
 
Elevator in Kelethin

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