the wrath dd/dot line does obscene damage. 6m crits in trash group gear. more w/ an enc.
the dru heal line is basically one jfc, nobody die heal (.5 sec cast, 12 second recast), one normal heal for every other class that can barely be used (1.8 sec cast, 15 sec recast), one incredibly suspect standard heal (3.75 sec cast, can benefit from foci, standard recast), and a i-hate-myself group heal that you can get down to 3ish seconds but has a 12 second recast. you do get an intervention type fast heal as well, along w/ the aa that mimics it. some aa heal things as well but i'm ignoring them because they don't fit w/ my bitter @ dru heals narrative.
dru skin doesn't stack w/ cle hp buff but you can use symbol and skin if you are a real overachiever. dru skin has mana regen so maybe hybrids prefer that but that's above my paygrade. i know their skin conflicts w/ cle and mage self buffs that have mana regen components. dru get group (and a self) wolf spirit nature is awesome buff that gives everyone (for 4 minutes out of every 7.5) reduced mana costs, more and bigger crits, and mana regen. dru reptile proc buff stacks w/ shm proc buff.
dru have a really diverse tool kit. so many things they can use. some are niche and a few have such long recast timers that they hamstring themselves (looking at you, distant conflag). and almost everything they have takes too long to use in modern eq. that's my opinion of course, but that group heal and main heal cast and recast time are an example. they also have some mana issues, but a solid ini will mitigate that.
i really dig all the options though and the ability to be a priest hybrid. plus evac is nice because i'm lazy and like to run as little as possible.