Hanlons Razor
Well-known member
- Joined
- Jan 7, 2013
- RedCents
- 949¢
Changelog:
02/11- Updated thread to only cover level 100 monks and cleaned up the thread/inis. Lots of changes.
02/08- Maskoi taught me some tricks to free up those duplicate crane stance and tiger's shits, so I now have 3 extra slots to put something in! Corrected the ini, open slots are 8, 9, and 11.
02/08- Edited to add level 100 ini files. Pretty satisfied with how these are setup, but I will edit this post if I make any changes.
02/04- edited to clean up all 80-95 discs to rank 1, then highlighted in red all areas that you may need to change depending on what discs you have and what ranks you have.
We all know the monk class is pretty complicated to play and I often see people saying that it's a bad class to bot with KISS due to this. I would like to change that belief by providing you with the tools you need to make it work well. I've got my monk burning about 90% of what I would burn on named and 95% of what I would sustained (when I'm actually focusing on playing the monk... it's easy to get lazy and this setup will beat you at that point). I'm not the best player in the world, but this is excellent compared to the terrible DPS that I was getting when I first started trying to bot him. Let me qualify this by saying that my Wizard setup properly with Kiss/shits still sustains more DPS and burns harder, but not by too much. Monk is still a viable DPS class in your box group.
We'll be using a combination of shits and KISS to get our monk to use all his abilities and be mindful of synergy as much as possible. I let shits take care of named burns because it fires the abilities faster, lets us check for debuffs/discs before firing some abilities and doesn't require us to list names in the ini file. I let Kiss fire my smaller discs when there is more than 1 mob in camp since the kiss AE section works just as well as a shit, and keeps more shit slots open. Overall this tends to keep discs on cooldown, using them as fully as possible with multiple mobs and named getting most of the timers.
Important tip: Adjust health %ages and AOE amounts to adapt to the camp you're at. If getting 2 mobs is an emergency situation, change speedfocus to |2 but if your tank is facepulling 2-3 easy mobs at a time... consider increasing the threshold to 4 or 5. If the mobs have crap loads of HP and you're losing DPS from synergy not firing at lower life, adjust it as needed. Same goes for mobs with very little HP. Ultimately you want your discs to get used pretty soon after they come off cooldown, but you want them to get used to their full duration.
Please make sure to address all highlighted areas to adapt it to your monk before using these. Disc IDs are very easy to find. In the following link, the numbers at the end are the Disc ID that you'd use in the shits below. http://everquest.allakhazam.com/db/spell.html?spell=14820
Level 100 Monks (If you are a sub level 100 monk, consider using palm as your named burn disc in the shits below and otherwise keep everything the same. It will still work great. If you don't have some abilities, they just won't fire.)
holyshit1=Stop Eye of the Storm Rk. II disc if it's running when a named comes into camp. Make sure to change the disc ID if you have a different rank.
holyshit2=Hit synergy if mob is between 99 and 20% life - this prevents those last second synergy attacks at 5% life that waste the timer and reduce your DPS on the next mob. Adjust this %age as needed when you move into a new camp. Optimally, you want to open EVERY fight with a synergy so adjust until this is pretty close to happening.
holyshit3=Cast infusion of thunder if you are using either speedfocus or Heel of Zagali Rk. II. Make sure to change the disc ID if you have a different rank.
holyshit4=If target is named, hit Heel disc.
holyshit5=If target is named and it is the only mob within 30 radius, blow destructive force. This prevents hitting destructive force when there are mobs mezzed nearby causing a wipe.
holyshit6=If target is named and Heel of Zagali is down, try using the other 3 discs. This helps in multiple ways. If the fight goes longer than the duration of Heel disc, it will start another disc. If heel was down from a previous fight, it will burn with a different disc. This way we always blow something on a named unless NOTHING is up.
holyshit7=If mob is debuffed by synergy, over 40% hp and you have palm, ironfist, or heel up - cast Crane stance. This makes sure we maximize the burst damage from Crane without wasting it.
holyshit8=If target is named blow FPP
holyshit9=If you're using speedfocus, ironfist, or heel disc use tiger's balance.
Defensive discs fire properly using heals|Tap feature. When my SK dies, the mob usually turns on my monk. This way the monk does a pretty good job of tanking until the tank is rezzed and gets agro back. The only thing I haven't really covered yet is swarm pets, but you can just throw that in your kiss ini. They're like 400 dps... nothing too special. I haven't even bought the new swarm pet from COTF merchant yet.
02/11- Updated thread to only cover level 100 monks and cleaned up the thread/inis. Lots of changes.
02/08- Maskoi taught me some tricks to free up those duplicate crane stance and tiger's shits, so I now have 3 extra slots to put something in! Corrected the ini, open slots are 8, 9, and 11.
02/08- Edited to add level 100 ini files. Pretty satisfied with how these are setup, but I will edit this post if I make any changes.
02/04- edited to clean up all 80-95 discs to rank 1, then highlighted in red all areas that you may need to change depending on what discs you have and what ranks you have.
We all know the monk class is pretty complicated to play and I often see people saying that it's a bad class to bot with KISS due to this. I would like to change that belief by providing you with the tools you need to make it work well. I've got my monk burning about 90% of what I would burn on named and 95% of what I would sustained (when I'm actually focusing on playing the monk... it's easy to get lazy and this setup will beat you at that point). I'm not the best player in the world, but this is excellent compared to the terrible DPS that I was getting when I first started trying to bot him. Let me qualify this by saying that my Wizard setup properly with Kiss/shits still sustains more DPS and burns harder, but not by too much. Monk is still a viable DPS class in your box group.
We'll be using a combination of shits and KISS to get our monk to use all his abilities and be mindful of synergy as much as possible. I let shits take care of named burns because it fires the abilities faster, lets us check for debuffs/discs before firing some abilities and doesn't require us to list names in the ini file. I let Kiss fire my smaller discs when there is more than 1 mob in camp since the kiss AE section works just as well as a shit, and keeps more shit slots open. Overall this tends to keep discs on cooldown, using them as fully as possible with multiple mobs and named getting most of the timers.
Important tip: Adjust health %ages and AOE amounts to adapt to the camp you're at. If getting 2 mobs is an emergency situation, change speedfocus to |2 but if your tank is facepulling 2-3 easy mobs at a time... consider increasing the threshold to 4 or 5. If the mobs have crap loads of HP and you're losing DPS from synergy not firing at lower life, adjust it as needed. Same goes for mobs with very little HP. Ultimately you want your discs to get used pretty soon after they come off cooldown, but you want them to get used to their full duration.
Please make sure to address all highlighted areas to adapt it to your monk before using these. Disc IDs are very easy to find. In the following link, the numbers at the end are the Disc ID that you'd use in the shits below. http://everquest.allakhazam.com/db/spell.html?spell=14820
Level 100 Monks (If you are a sub level 100 monk, consider using palm as your named burn disc in the shits below and otherwise keep everything the same. It will still work great. If you don't have some abilities, they just won't fire.)
Rich (BB code):
holyshit1=/if (${Target.Named} && ${Melee.DiscID}==35063) /stopdisc
holyshit2=/if (${Me.CombatAbilityReady[Shadewalker's Synergy Rk. II]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>20 && ${Me.CombatState.Equal[COMBAT]}) /disc shadewalker
holyshit3=/if (${Select[${Melee.DiscID},4691,35087]} && ${Me.AltAbilityReady[Infusion of Thunder]} && ${Me.CombatState.Equal[COMBAT]}) /alt act 945
holyshit4=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.CombatAbilityReady[Heel of Zagali Rk. II]}) /disc Heel of Zagali Rk. II
holyshit5=/if (${SpawnCount[npc radius 30 zradius 10]}<2 && ${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Destructive Force]}) /alt act 276
holyshit6=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && !${Melee.DiscID}==35087 && !${Me.CombatAbilityReady[Heel of Zagali Rk. II]}) /multiline ; /disc speedfocus ; /disc terrorpalm ; /disc ironfist
holyshit7=/if (${Target.Buff[Shadewalker's Synergy Effect].ID} && ${Select[${Melee.DiscID},25924,35087,25924]} && ${Me.CombatAbilityReady[Crane Stance Rk. II]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>40 && ${Me.CombatState.Equal[COMBAT]}) /disc crane stance rk. ii
holyshit8=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Five Point Palm]}) /alt act 1012
holyshit9=/if (${Select[${Melee.DiscID},4691,25924,35072]} && ${Me.CombatAbilityReady[Tiger's Balance]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>80 && ${Me.CombatState.Equal[COMBAT]}) /disc tiger's
holyshit1=Stop Eye of the Storm Rk. II disc if it's running when a named comes into camp. Make sure to change the disc ID if you have a different rank.
holyshit2=Hit synergy if mob is between 99 and 20% life - this prevents those last second synergy attacks at 5% life that waste the timer and reduce your DPS on the next mob. Adjust this %age as needed when you move into a new camp. Optimally, you want to open EVERY fight with a synergy so adjust until this is pretty close to happening.
holyshit3=Cast infusion of thunder if you are using either speedfocus or Heel of Zagali Rk. II. Make sure to change the disc ID if you have a different rank.
holyshit4=If target is named, hit Heel disc.
holyshit5=If target is named and it is the only mob within 30 radius, blow destructive force. This prevents hitting destructive force when there are mobs mezzed nearby causing a wipe.
holyshit6=If target is named and Heel of Zagali is down, try using the other 3 discs. This helps in multiple ways. If the fight goes longer than the duration of Heel disc, it will start another disc. If heel was down from a previous fight, it will burn with a different disc. This way we always blow something on a named unless NOTHING is up.
holyshit7=If mob is debuffed by synergy, over 40% hp and you have palm, ironfist, or heel up - cast Crane stance. This makes sure we maximize the burst damage from Crane without wasting it.
holyshit8=If target is named blow FPP
holyshit9=If you're using speedfocus, ironfist, or heel disc use tiger's balance.
Rich (BB code):
Buffs1=Rest|End|21
Buffs2=Master's Aura|Aura
Buffs3=Seven Breaths|End|30
AE1=Terrorpalm Discipline Rk. II|2
AE2=Speed Focus Discipline|2
AE3=Boreal Chestwraps of the Unwavering|2
AE4=Ironfist Discipline Rk. II|2
DPS1=Eye of the Storm Rk. II|98
DPS2=Stunning Kick|92
DPS3=Transcended Fistwraps of Immortality|91
DPS4=Two-Finger Wasp Touch|95
DPS5=Zalikor's Fang Rk. II|90
Heals1=Earthforce Discipline|70|Tap
Heals2=Forestall Death|60|Tap
Heals3=Whirlwind Discipline|50|Tap
Defensive discs fire properly using heals|Tap feature. When my SK dies, the mob usually turns on my monk. This way the monk does a pretty good job of tanking until the tank is rezzed and gets agro back. The only thing I haven't really covered yet is swarm pets, but you can just throw that in your kiss ini. They're like 400 dps... nothing too special. I haven't even bought the new swarm pet from COTF merchant yet.
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