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Question - Disenchanting Mobs

Joined
Apr 10, 2020
RedCents
209¢
I love using modbots for my casters and I've got them functioning to the point where I'd like them to so far; except for one thing.
Does anyone know a way and could share their sample for stripping beneficial buffs from engaged npcs?
It's annoying to deal with a spite golem that has sow in the 4th buff slot and swapping to x caster class to strip it.
I can see it being a problem since dispel would interfere with the debuffs you place on a mob such as mez or slow. So i guess ideally is it possible to specify which buffs to detect on a mob then cast dispel until it's gone?
Cheers
 
The fast dirty solution is to make a hotkey to cast pillage from your "driver" toon to dispell.

The best way would make a condition to look for buffs and return true on the spell
 
cheers for the reply. i do it the fast dirty way. sometimes i swap windows to make sure he isnt in the middle of casting something else, i suppose i could add a pause unpause to it to keep it on the driver hotbar.
i have no idea how to write a condition like that, or know a place that could give me an idea. im far from a coder 😭
 
On the casters, if you are Level 100+, use the "Eradicate Magic" AA. It only strips beneficial buffs. Simply code it as a regular debuff. Although, it sounds like you are on TLP?
 
depending on the macro u use this is a condition for when to use an aa or a spell
i have set this up for a ranger (using holy flags) and with a macro, if you use kiss its easy to add this condition
casters (chanters for sure) can strip beneficial buffs w aa
INI:
${Target.Buff[Sarnak Finesse].ID}

Insert what ever buff u want to check for , then perform what ever action u want to use (ranger aa, ranger clicky, caster aa, caster spell etc etc etc etc)
 
On the casters, if you are Level 100+, use the "Eradicate Magic" AA. It only strips beneficial buffs. Simply code it as a regular debuff. Although, it sounds like you are on TLP?
Great idea, but you are correct. I am on a TLP. I appreciate the reply and it's something I can keep in mind for my live toons!
 
depending on the macro u use this is a condition for when to use an aa or a spell
i have set this up for a ranger (using holy flags) and with a macro, if you use kiss its easy to add this condition
casters (chanters for sure) can strip beneficial buffs w aa
INI:
${Target.Buff[Sarnak Finesse].ID}

Insert what ever buff u want to check for , then perform what ever action u want to use (ranger aa, ranger clicky, caster aa, caster spell etc etc etc etc)
i use modbots, but as long as the condition is independent of what macro to use i can try to work it out. maybe i can try to /d one of my boxes to practice how it works. thank you so much, this is very much what i was looking for.
 
PreCondition=/if ({Target.Beneficial.ID} > 0) /return TRUE
 
A holy flag (mq2melee plugin) with some solid conditions and u are all set
 
A holy flag (mq2melee plugin) with some solid conditions and u are all set

I would set it up in the macro INI. If you are setting up spells via holys in melee then you are just creating conflict between your macro and your plugins.
 
had no problem during RoS dealing w sarnak finesse, and there was a time that not getting rid of it asap would kill off some melees
vs sometimes a macro getting involved in bunch of other stuff
a holy flag seemed faster than creating a ton of conditions for diff scenarios
 
Question - Disenchanting Mobs

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