C
Ccomp5950
I don't know who else could even use this but it was an easy one to do. So I got it out of the way first.
Devlin put the correct disc name in the first /declare and you should be golden. Also make sure Mend, FD, are on your action window buttons and I think the disc window needs whatever your disc is...not sure on that last one.
As requested from:
http://forums.notaddicted.com/showpost.php?p=171757&postcount=5
Devlin put the correct disc name in the first /declare and you should be golden. Also make sure Mend, FD, are on your action window buttons and I think the disc window needs whatever your disc is...not sure on that last one.
As requested from:
http://forums.notaddicted.com/showpost.php?p=171757&postcount=5
Rich (BB code):
Sub Main
/declare Disc string outer "Devlin's Disc O' Doom, You better put the correct Disc name in here"
:loop
/call Disc
/call Target
/if (${SpawnCount[pc radius 2000]}>=2) /call FD
/delay 3s
/goto :loop
/return
sub Target
/if (!${SpawnCount[npc Dijo]}) {
:wait
/delay 1
/if (!${SpawnCount[npc Dijo]}) /goto :wait
}
/target npc Dijo
/delay 4s ${Target.ID}
/if (!${Target.ID}) /goto :wait
/if (${Target.ID}) {
/warp target
/attack on
}
/return
sub Disc
/if (${Me.CombatAbilityReady[${Disc}]}) /doability "${Disc}"
/if ((${Me.PctHPs} < 50) && (${Me.AbilityReady["Mend"]})) /doability "Mend"
/return
sub FD
:FDLoop
/beep
/if (${SpawnCount[pc radius 2000]}>=2 && ${Me.Standing}) /doability "Feign Death"
/if (${SpawnCount[pc radius 2000]}<=1) {
/call Stand
/return
}
/delay 10s
/goto :FDLoop
/return
sub Stand
:Stand
/if (!${Me.Standing}) /stand
/delay 1s ${Me.Standing}
/if (!${Me.Standing}) /goto :Stand
/return

