• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Plugin - CWTN StickHow Updates + DynamicLevelMin/Max + BurnNamedIgnore/BurnCountIgnore (for mob con) (1 Viewer)

Sic

Administrator
Moderator
Commits
446

- StickHow can now be set with a slash command or edited in the window
- - /(class) stickhow 0-9 stick text
- - also allows a single % in your stickhow (about time)

- DynamicPullLevelMin and DynamicPullLevelMax
- - pull levels follow your level as you level up (your level minus/plus this)
- - off goes back to the LevelMin/LevelMax you set

- BurnNamedIgnoreCon and BurnCountIgnoreCon
- - /<class shortname> BurnNamedIgnoreCon none/grey/green/lightblue/darkblue/white/yellow (or 0-6)
- - - ex.: /shd BurnNamedIgnoreCon lightblue or /dg all /burnnamedignore con lightblue
- - ignore mobs that con this color or lower for BurnAllNamed and BurnCount
- - none, grey, green, light blue, dark blue, white, or yellow (red is never ignored)
- - ${CWTN.BurnNamedIgnoreCon} and ${CWTN.BurnCountIgnoreCon}
 
Plugin - CWTN StickHow Updates + DynamicLevelMin/Max + BurnNamedIgnore/BurnCountIgnore (for mob con)

Users who are viewing this thread

  • N
Back
Top
Cart