RG is soon to have has the MQ build for EMU available. --- HURRAY
Unfortunately, the CWTN plugins will > not < be immediately available when that happens. --- BOO
We > do < plan on having them available for emu. --- HURRAY
We > do not < currently have a timeline for that to happen, but the plan is sooner rather than later. --- BOO
As with mq2 for emu - support is very-nearly-almost-pretty-much "as-is" since emu's vary so much - HOWEVER, doing updates and things for emu (and addressing and fixing crashes) is infinitely easier with MQ than legacy busted-ass MQ2. We don't want you to crash even more than you don't, I promise! (looking at you weird eskay crash on laz)
We > do NOT < plan on selling licenses for emu - they will continue to come with your continued red guide's level 2 subscription. --- HURRAY
With the 2026 changes to MacroQuest/RedGuides will be selling licenses for emu sometime soon
As with the previous MQ2 emu builds, there will not be full 1:1 direct support for every/all emus - many emus vary significantly, and many edit/add/remove spells and AAs and the way some of them work are just completely different on emu than they exist in EverQuest.
Chat and I are very excited about all of the exciting emu adventures that are to be had here in the future, and we wanted to give you an idea of what to expect from our automation plugins for there.
Unfortunately, the CWTN plugins will > not < be immediately available when that happens. --- BOO
We > do < plan on having them available for emu. --- HURRAY
We > do not < currently have a timeline for that to happen, but the plan is sooner rather than later. --- BOO
As with mq2 for emu - support is very-nearly-almost-pretty-much "as-is" since emu's vary so much - HOWEVER, doing updates and things for emu (and addressing and fixing crashes) is infinitely easier with MQ than legacy busted-ass MQ2. We don't want you to crash even more than you don't, I promise! (looking at you weird eskay crash on laz)
With the 2026 changes to MacroQuest/RedGuides will be selling licenses for emu sometime soon
As with the previous MQ2 emu builds, there will not be full 1:1 direct support for every/all emus - many emus vary significantly, and many edit/add/remove spells and AAs and the way some of them work are just completely different on emu than they exist in EverQuest.
Chat and I are very excited about all of the exciting emu adventures that are to be had here in the future, and we wanted to give you an idea of what to expect from our automation plugins for there.
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