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Problem - CWTN plugin chase issue with palatial guild hall

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The_Engineer

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I run CWTN class plugins on all of my box toons.
Every time I zone into the palatial guild hall from the lobby with them on "chase" setting, they immediately zone out to the neighborhood as soon as the main assist moves in ANY direction.
The only way to keep them from immediately running to the zone line in the palatial guild hall is to port them in to another floor of the palatial guild hall - basically a different Z axis than the zone line WITH the ma at same location otherwise you get the above result.
This only happens when zoning in from the lobby door or if they are ported into the same foyer area near the zone line that lobby takes you to.
All of the distance settings are the defaults for stick and chase.
Is there a setting needing adjustment here or is this a zone/ mesh conflict with palatial?
Any help would be appreciated.

One a different note - great job on the class plugins.
I can't speak for all of them but the ones I use ROCK!
Thank you.
 
This is an issue with mq2nav not cwtn plugins, once you zone in and a /nav is called which it will do when you are on chase, mq2nav will try and activate nearby doors.

I dont personally have them on chase or afollow, i put them on manual zone them in then have a simple /moveto loc 0 0 that will move them far enough away from the doors that you can then have them chase you or nav around.
 
I run CWTN class plugins on all of my box toons.
Every time I zone into the palatial guild hall from the lobby with them on "chase" setting, they immediately zone out to the neighborhood as soon as the main assist moves in ANY direction.
The only way to keep them from immediately running to the zone line in the palatial guild hall is to port them in to another floor of the palatial guild hall - basically a different Z axis than the zone line WITH the ma at same location otherwise you get the above result.
This only happens when zoning in from the lobby door or if they are ported into the same foyer area near the zone line that lobby takes you to.
All of the distance settings are the defaults for stick and chase.
Is there a setting needing adjustment here or is this a zone/ mesh conflict with palatial?
Any help would be appreciated.

One a different note - great job on the class plugins.
I can't speak for all of them but the ones I use ROCK!
Thank you.
 
I am out of town currently, what i normally do is put them in mode 0 in the lobby, run driver to the door then hit the /bcga (or bcaa) target click door key. they zone in as a group/raid and all stand there. I dont have the actual command handy, but its on the site.
 
I run CWTN class plugins on all of my box toons.
Every time I zone into the palatial guild hall from the lobby with them on "chase" setting, they immediately zone out to the neighborhood as soon as the main assist moves in ANY direction.
The only way to keep them from immediately running to the zone line in the palatial guild hall is to port them in to another floor of the palatial guild hall - basically a different Z axis than the zone line WITH the ma at same location otherwise you get the above result.
This only happens when zoning in from the lobby door or if they are ported into the same foyer area near the zone line that lobby takes you to.
All of the distance settings are the defaults for stick and chase.
Is there a setting needing adjustment here or is this a zone/ mesh conflict with palatial?
Any help would be appreciated.

One a different note - great job on the class plugins.
I can't speak for all of them but the ones I use ROCK!
Thank you.
as mentioned in the thread, it is an mq2nav clicking the door.

you should go into manual mode and not use nav near doors like that.

I use a zone specific cfg to handle turning on manual mode, then moving forward away from the door, so mq2nav doesn't click outside.

this is what i use:
guildhalllrg_int.cfg (note the 3 Ls
the nav loc part just runs my toons to the regen pool, so you can take that part out
INI:
/multiline ; /docommand /${Me.Class.ShortName} mode 0; /keypress FORWARD hold; /timed 15 /keypress FORWARD; /timed 30 /nav loc 15 -393 -24;
 
Problem - CWTN plugin chase issue with palatial guild hall
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