We now have bandoswapping for all classes!
/<class shortname> bandoswap on/off/0/1/true/false
you can check CWTN.BandoSwap, CWTN.BandoSet, and CWTN.BandoSwapRule
you assign your bandoset to our predetermined rules which have a bit of tweakability. You can even broadcast the set to other of your same class if they can be found on actors (via macroquest).
you can drag to re-order the sets.
sets include:
- LowHealth
- LowMana (for priests/pure casters)
- RangedAttack (for rangers)
- MeleeAttack (for rangers)
- Burning
- MobCount
- HighMana (for priests/pure casters)
- LowMana (for priests/pure casters)
this is an example of how this looks on my SK

this is an example of how this looks on one of my doo-doo rangers

This is how it might look on a wizard
- note: i set a silly value for my 1h mana% to show a low rule (mana/hp) now holds once it fires. When LowHealth or LowMana becomes true, it stays on until that stat reaches its High rule’s number. It holds even if that High rule is off or has no set. This is so you don't swap cause you're under 20 mana, but then immediately swap because you mean a high health value to swap back to your 2h set, for example



to swap when certain conditions are met.