• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Plugin - CWTN BandoSwap Update (2 Viewers)

Sic

Administrator
Moderator
Commits
446


We now have bandoswapping for all classes!

/<class shortname> bandoswap on/off/0/1/true/false
you can check CWTN.BandoSwap, CWTN.BandoSet, and CWTN.BandoSwapRule

you assign your bandoset to our predetermined rules which have a bit of tweakability. You can even broadcast the set to other of your same class if they can be found on actors (via macroquest).

you can drag to re-order the sets.

sets include:
- LowHealth
- LowMana (for priests/pure casters)
- RangedAttack (for rangers)
- MeleeAttack (for rangers)
- Burning
- MobCount
- HighMana (for priests/pure casters)
- LowMana (for priests/pure casters)

this is an example of how this looks on my SK

1794195611120.png

this is an example of how this looks on one of my doo-doo rangers

1794195715116.png


This is how it might look on a wizard
- note: i set a silly value for my 1h mana% to show a low rule (mana/hp) now holds once it fires. When LowHealth or LowMana becomes true, it stays on until that stat reaches its High rule’s number. It holds even if that High rule is off or has no set. This is so you don't swap cause you're under 20 mana, but then immediately swap because you mean a high health value to swap back to your 2h set, for example
1794196848507.png
 
Fun!
Question. If I manfully swap to a different Bando set. It seems to swap back immediately.

What would you recommend. Maybe hotkey.

1HS
/<class shortname> bandoswap off
/bandolier active 1hs

?

Or is there a better way to manage this?
 
Fun!
Question. If I manfully swap to a different Bando set. It seems to swap back immediately.

What would you recommend. Maybe hotkey.

1HS
/<class shortname> bandoswap off
/bandolier active 1hs

?

Or is there a better way to manage this?
Yes it will swap back to what the settings wants it to be if it is not the correct set for the condition it is meeting. That's the whole purpose :) to swap when certain conditions are met.

Yep, turn off bandoswap if you don't want it to be on.

I'd probably do /multiline ; /war bandoswap off; /timed 5 /bandolier activate 1h or w/e
 
Plugin - CWTN BandoSwap Update

Users who are viewing this thread

  • N
Back
Top
Cart