• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - Cures

Cluelessone

Member
Joined
Mar 27, 2018
RedCents
428¢
is there a way to prioritize cures? I have a hell of a time fighting a named chicken due to "Itching Poison" and would like my cleric to fire off Group Purify Soul and/or Radiant Cure as soon as it lands on the party. Until this is cured, all spells fizzle including heals.
 
I think Cure's do get priority over DPS, but probably not over Heals. You could try adding it to Heals with a condition that checks for Itching Poison on the cleric. I haven't tried this, but something like:

Rich (BB code):
Heals5=Group Purify Soul|99
HealsCond5=${Me.Buff[Itching Poison].ID}

Another trick for this mob is to pet tank it at 150 range. Outside ae range, but inside nuke/heal range. I had a separate ini that made my SK pretend to be a necro and just dot/nuke at range, just to kill this guy.

I also can sometimes get Bond on it for the pull and have Elixir from the cleric as soon as I get in camp, then if I've already got my SK's defensive spells done, can just tank him in camp. Clickies like the SK BP, Cleric BP, Vampiric/SK Epic are good for this fight too.
 
Another trick for this mob is to pet tank it at 150 range. Outside ae range, but inside nuke/heal range. I had a separate ini that made my SK pretend to be a necro and just dot/nuke at range, just to kill this guy.
I tired doing this but it seems if I get more than 20 - 30 feet away from the mob KA quits firing anything but heals. I tried messing with the CampRadius= settings but that didn't seem to do any good.

As long as the heals land I can tank this guy no problem, trying to manually hit cure and nuke and etc during this fizzle fest is too much for my skills ;)
 
I was gonna suggest what eqtrader did, but one other thing you could do is request the cure manually but with a hotkey. Make a hotkey on your tank that says this:

/bct YourHealer //multiline ; /target id ${Target.ID}; /casting "Put Your cure Spell in Here"

That will request that they cast the cure on you. Sometimes if they are in the middle of casting another spell, they will ignore you. But usually they do it. And you can always click it again if they ignore you the first time. But spamming it will make them cast it multiple times :p It would be nicer to automate but if you just want to get past this fight, I am sure this will do it.
 
I was gonna suggest what eqtrader did, but one other thing you could do is request the cure manually but with a hotkey. Make a hotkey on your tank that says this:

/bct YourHealer //multiline ; /target id ${Target.ID}; /casting "Put Your cure Spell in Here"

That will request that they cast the cure on you. Sometimes if they are in the middle of casting another spell, they will ignore you. But usually they do it. And you can always click it again if they ignore you the first time. But spamming it will make them cast it multiple times :p It would be nicer to automate but if you just want to get past this fight, I am sure this will do it.

Thanks for the tip I set it up and for some reason no cure my cleric has will get rid of the poison debuff :( I have all the AA cures maxed out and cast all of them (self and group) and even after all were cast (Two of them even stated they removed detrimental effects), I still had the debuff :(
 
paladin splash cures the debuff, only 70% chance to remove it with radiant cure

I hit all four of these as soon as the Itchy landed so 4 times 95% to remove a detrimental effect and 221 poison counters removed and it still stayed on.

http://everquest.allakhazam.com/db/spell.html?spell=49681
Radiant Cure VII - has a 95% chance to remove one detrimental effect from you and all members of your group.

http://everquest.allakhazam.com/db/spell.html?spell=48557
Purify Soul III - has a 95% chance to remove up to 6 total detrimental effects from the target

http://everquest.allakhazam.com/db/spell.html?spell=48573
Group Purify Soul - has a 95% chance to remove up to 6 total detrimental effects from you and all members of your group

http://everquest.allakhazam.com/db/spell.html?spell=48576
Purified Spirits - has a 95% chance to remove one detrimental spell effect
 
its only a 95% to remove 1 detrimental spell with 6 people it will remove it from only one toon in the grp. The paladin splash works since that what most guilds use to remove none counter based detrimental debuffs on raids. I dont remove it I just tank through it.
 
its only a 95% to remove 1 detrimental spell with 6 people it will remove it from only one toon in the grp. The paladin splash works since that what most guilds use to remove none counter based detrimental debuffs on raids. I dont remove it I just tank through it.

You are a better tank than I am then, I get it down to about 10% or so but die 9 out of ten times without heals.
 
Question - Cures

Users who are viewing this thread

Back
Top
Cart