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Problem - Cure problem

Joined
Sep 25, 2021
RedCents
815¢
Version of KissAssist.mac?
v12.002
When did your problem start?
i restarted using kissassist about 2 week early and problem was on.
Character Role?
  1. Tank
What class is having this issue?
  1. Paladin
How often does this issue occur?
Always
Can you reproduce the issue?
Appear everytime a bot try to cure (not only my paladin)
Hello,
each time one of my toons (shaman & paladin) try to cure something they spam this message in MQ window:

Crusader's Touch interrupted. Target is above required 75% health. "PaladinName"

It's same problem with "Disinfecting aura" from shaman.

Kissassist cures section of KissAssist_PaladinName (Nothing really special)

[Cures] CuresOn=1 CuresSize=5 Cures1=Crusader's Touch Cures2=NULL Cures3=NULL Cures4=NULL Cures5=NULL

Do you have a solution?
 
Try this? I'm not sure that it innately knows what Crusader's Touch cures.
[Cures] CuresOn=3 CuresSize=5 Cures1=Crusader's Touch|Disease Cures2=Crusader's Touch|Poison Cures3=Crusader's Touch|Curse
 
You can set your CastingInterruptOn not to include heals, and that should help.

You can also make a change in the CheckCures routine from:

/call CastWhat "${CuretoCast}" ${CTID} Cure ${CondNo} 0

to this:

/call CastWhat "${CuretoCast}" ${CTID} Cure ${CondNo} 1

This will override the interrupt check when cures are being cast.
 
I set CastingInterruptOn=0. I don't see the problem anymore.

It doesn't really solve the problem, it just hides it.

As for going to edit the kissassist.mac file, it's kind of the same thing.
In addition, you will have to do it with each update of MQ and updates are often available at the moment.

You'd have to dig deeper into the code to really solve it.

What surprises me is that I am the only one to encounter this difficulty.
 
Well I guess the big question is do cures need to be included in the interrupt check routine? I can see where checking the targets HP to interrupt a cure does not make much since. It would be easy enough to just exclude the cure routine from the check.
 
Ran into the same thing today, thanks for this post - changed CastingInterruptOn=1 to CastingInterruptOn=0
I'm sure there's a better/more intelligent way to do it, but this solves the issue for now =)
 
I replied too quickly, the problem is still there.

Am I the only one with this problem?
No, you aren't alone, I have the same problem when my ranger or cleric is set to cure.

I have noticed it more now that my group is in ToV CoV level zones and curing can be critical for success because the named mobs cast a curse that if you don't cure in 3 ticks you take like 300k DD.
I also need to know if there is a way to prioritize curing over DPS.
When I have my ranger on cure detail, I generally want him to fight but if those big curses hit he needs to stop attacking and target and cure the cursed player or they die because half my non-tank characters can't survive that much damage (I have a j5 gold merc cleric but they never cure).

To save them I have to pause the KA macro, target the cursed player, and cast fereth balm twice to get rid of it, then cure the rest of the players and I normally don't save the last player or two in time. I can't just make a hotkey to target the player and cast cure twice because when KA is running it switches back to the mob immediately and resumes attacking.

If I get cursed right before the mob dies it's about 50/50, he either does nothing and they die, or he targets them to try to cure them but spams the target is above the required level. I have to pause the mac and manually cast it and it works fine.
 
I added a change to allow for separate checks between heals and cures. The logic is to just to exclude interrupt checking when casting cures. If some one wants to test the change just send me a PM.
 
You can set your CastingInterruptOn not to include heals, and that should help.

You can also make a change in the CheckCures routine from:

/call CastWhat "${CuretoCast}" ${CTID} Cure ${CondNo} 0

to this:

/call CastWhat "${CuretoCast}" ${CTID} Cure ${CondNo} 1

This will override the interrupt check when cures are being cast.
Will this code change only effect cures? I think I'd still like the interrupt check on other spells. I am having this issue on my cleric as well. Also because I'm rather new to KA, what does CastingInterruptOn actually do? I was under the impression it would try to recast if the player is interrupted by say example melee hits. Is that correct? If so I would want that to be on no?

I'd like to try this change also.
 
@NipBiter What I did was add an additional check for cures. The old check included Heals and cures together. The new check allows you to check or not check cures separate from heals. I added an additional check for cures(32). Heals stayed the same 4. So if you set CastingInterruptOn=1 then kiss sets CastingInterruptOn=62. So to turn off the check when curing set CastingInterruptOn=30 in your ini. I will create a PM and send you the macro for you to test.
 
I ended up rolling another group on mischief, just getting to 80's - but I didn't experience this issue with this group. Unsure if it's fixed because different perimeters etc... but wanted to note I have not experienced this issue with the new group.
 
Problem - Cure problem

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