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Crystane's Macro's working after patch 15dez MM's/Kites (1 Viewer)

Crystane

Well-known member
Joined
Oct 9, 2005
RedCents
756¢
Heya all,
I worked, learned and tested alot and finally
think they are ready for release.

Credits to all the people, I copied/pasted parts and inc's
from to update and rework and make those macro's out of.

Included so far.

My Masterpiece, a Kiteing-Macro for Wizard(kiteclasses) in PoFire.

My Kiteing-Macro for Bard in PoFire, based on the Wiz-mac.
Extract the files, and place em into your MACRO folder, no subfolder
-need to have 49 Selo's Accelerating Chorus in your SpellB
-go to Castle 2 in PoFire, inside where the 3 small buildings
with no mobs inside are
-/mac Bardbest
-/echo kite
and enjoy.

And prolly the one you are most looking into.
Updated FairyMM Soloable.
Credits to Ccomp5950, who originally wrote the FairyMM.mac
I added some pathing and some things and reworked it to function. Its almost PERFECT now.
New updated version out, date 25dez05, enjoy.
Also check my new Thread for Leechbot for this.
Works like a champ, 40mins with one leechbot.
25 to 30mins with 2 leechbots actually helping inside.
:)

Sincerly Crystane,
red-Cents greatly appreciated!!!
 
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What do we have to do for the bard afk kite? be at what part of the zone or somthing?
 
removed---guess i'm not allowed to ask or suggest ways of making this macro better--wouldn't want to be to demanding lol
 
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Maddog... I can generally understand unintelligible type pretty well, but for the last half of that messageis simply garbled beyond recognition...

And I understand that you don't know enough about macros to write your own, but you're very demanding on others for their work. Try copy pasting stuff from other macros if you can't write your own, like the mq2task plugin... I'm sure you could figure out how to make that work in this macro, and you're welcome to tweak and change it to your liking. I'm not trying to flame you, I've just noticed several very demanding needy posts from you, when you seem intelligent enough to probably tweak this macro to what you want it to do.
 
i tried to offer suggestions etc. before, but trmptbuddy doesn't want me too, so here is the scoop---aafairy doesn't work----been running around nektulos for an hr trying to find the spirit--goes by him on several occasions--also when i did get the mission and zoned in, died approx. 100 times on one mission---so basically it needs alot of work
 
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Ok first to Lord mage,

As for the bard all you need to do is go to Castle 2 in FoFire, in the Middle of Castle 2 are 3 small buildings, right before you get thru the big doorway to the Tablesroom where Guardian of Doomfire spawns for FR event. Remmember the 3 little buildings there are no mobs inside those buildings, easy to find since those are the only without mobs. The kite goes around those Buildings, btw also for the Wizard.

What you need is 49spell Selos the long term selos,
Also you need the AA-Ability Bellow to pull mobs.
Further edit the mac for the Chants you want to use if not mine.

when you stand by the buildings, make it you face the doorway to Guardian of Doomfire-"Tables"-area.

then start the mac /mac Bardbest
and then start the kite via /echo kite

Enjoy
 
To maddog and all else,
Suggestions to better my mac are welcome, BUT

-make it like Post the lines I use
and next post what you suggest for it.

You are free to take my mac and rework it for your needs,
its data and since I posted it here for you guys, you can use it.

To my FairyMM, try starting it while standing at the entrance to Shadowed Grove where you are supposed to pop out.

Else the macro is desingned to be started and catch up at any point, wherever you are yourself. So if the pathing screws you, get a Mission and enter and start it inside,
AND at certain points the Macro is supposed to let you die,
The MM got nerfed so bad its not possible for me to programm it, that you never get aggro anyway, and the mac needs approx 1h10mins to complete the MM if you do it solo. Thx to the nerf.

I hope that helps ya to run it.
 
Further on the Fairy MM

In nektulos your toon will follow a path till a precalculated clossest waypoint to the spirit and there if the spirit moved out of range, it will recalculate.

This means its not perfect as I wish, it may happen you pass the spirit a couple times till your toon will actually get to hail it and get a mission.

Hope this explains some issues, have faith and watch it.
Bring time if you watch it : )
 
Crystane said:
AND at certain points the Macro is supposed to let you die,
The MM got nerfed so bad its not possible for me to programm it, that you never get aggro anyway, and the mac needs approx 1h10mins to complete the MM if you do it solo. Thx to the nerf.
/fade is your friend. Less downtime. Take a look at my rewamp of this MM from before the shard nerf. I haven't tried this after.
If the only difference in this MM is the need to loot a shard, then it's easily doable a lot faster, hell even doable before lockout time reaches 0.

What I did was:
1. Everytime I got agro I would warp to the safe spot then fade. Hindsight tells me that the agro fade spot should be different than the med safe spot.
- The way to check for agro can be done 2 ways.
- 1. The way it is done already, by checking your HP before and after the loop, if HP has dropped you obviously got agro.
- 2. See if any spawns move faster than a certain speed (you can see in my latest rewamp how that was checked).
2. Instead of only killing one shard at the time, I made it so it cycled all 3 shards every round. Yes, this would use up mana a lot faster, but that is why there's a med routine included..
3. I removed the SpawnNear checks at the shards, since if I got agro I'd just fade it off anyway. Hindsight tells me that perhaps dying isn't so bad, if it's to get mana.

Good work at fixing them though. I'd post my macro's, but I don't wanna ruin it for myself and my toons just yet :)
 
Well Maddog if you think so ok, its working for me and its working good for me, its not the best exp anymore but steady while I am afk.
2 things come along with my mac, first no need of any special plugins nor
docrack.
second since less people will do it anymore its very unlikely that ever someone will come and check what you are doing there.

Like I said try it out, if you like what I give out or have Nice Hindsights how to improve it, great use it....better it. If you dislike it...stop useing it but dont bitch on free stuff People used time to make it and gave out freely.
You might end up getting nothing anymore soon, A simple doesnt work for me does it. however thanks for all opinions and comments so far.
 
EvenLessSpam,
thx for your hints and stuff,
I like your version of the FairyMM.
Only I have 2 problems with it.

1st-I am not gifted enough or not yet able to follow your code.
Its simple beyond my programming skills for Macros, yet.
So I refused to try to implement my pathing stuff and looting routine.
Into yours.

2nd-I dislike to use docrack, even warp is touchy for me.


Well maybe I might try to make my mac files simple includes to yours
and use my subroutines to do certain stuff my way. (Pathing stuff)

The looting is so horribly easy, just loot slot 3 (shard) then slot 1 (the dust)
and change the check to what you looted and not if the chest is still up.

When I find time I will try your version out, am curious how it turns out with the multiple spawns of grave robbers per crystal, I have seen up to 9 up at once, and very often.
 
LordMage,

Look into the file Bardbest.mac and you will find this subroutine.

Rich (BB code):
sub Spellset
/if (${Me.Gem[Selo`s Song of Travel]}!=1) {
/memspell 1 "Selo`s Song of Travel"
/delay 4s
}
/if (${Me.Gem[Requiem of Time]}!=2) {
/memspell 2 "Requiem of Time"
/delay 4s
}
/if (${Me.Gem[Vulka's Chant of Poison]}!=3) {
/memspell 3 "Vulka's Chant of Poison"
/delay 4s
}
/if (${Me.Gem[Vulka's Chant of Frost]}!=4) {
/memspell 4 "Vulka's Chant of Frost"
/delay 4s
}
/if (${Me.Gem[Vulka's Chant of Disease]}!=5) {
/memspell 5 "Vulka's Chant of Disease"
/delay 4s
}
/if (${Me.Gem[Harmony of Sound]}!=6) {
/memspell 6 "Harmony of Sound"
/delay 4s
}
/if (${Me.Gem[Selo`s Accelerating Chorus]}!=7) {
/memspell 7 "Selo`s Accelerating Chorus"
/delay 4s
}
/if (${Me.Gem[Chorus of Life]}!=8) {
/memspell 8 "Chorus of Life"
/delay 4s
}
/return

This are the spells I have memmed, however only the chants gem 3 to 5 and the Selo`s Accelerating Chorus gem 7 are needed for the kite.

If you want just exchange the names of the spells with what you want the mac to let you memmorize. Just make sure you exchange it in both of the 2 lines I programmed for each gem, And be exact on the typeing.

Hope this helps.
 
Crystane, I first want to thank you for making these macros. How do I make the wizard one run please, and are they any certain spells I need to have in certain slots, etc?

Thanks.
 
Crystane said:
EvenLessSpam,
thx for your hints and stuff,
Np :)

Crystane said:
I like your version of the FairyMM.
Only I have 2 problems with it.

1st-I am not gifted enough or not yet able to follow your code.
Its simple beyond my programming skills for Macros, yet.
So I refused to try to implement my pathing stuff and looting routine.
Into yours.
It's crap code I made, most likely that's the reason it's so unreadable :p

Crystane said:
2nd-I dislike to use docrack, even warp is touchy for me.
I usually only use DoCrack for some specific things, like nostun etc. cause it's nice not being interrupted (less chance anyway) casting and such.

Crystane said:
When I find time I will try your version out, am curious how it turns out with the multiple spawns of grave robbers per crystal, I have seen up to 9 up at once, and very often.
I removed those checks entirely, since I'd warp to safe and fade anyway.
 
bigmike,
bigmike said:
Crystane, I first want to thank you for making these macros. How do I make the wizard one run please, and are they any certain spells I need to have in certain slots, etc?

Further down I have listed the part of the Initialize subroutine in my Wizafkite.mac file, you need to go thru it carefully with a simple text editor and edit the spells I use to what you would like to use and have. Nukes, maybe replace "Gelidin Comet" with "Ice Comet"
/declare BigNuke string outer "Gelidin Comet"
Buffs, maybe exchange Ether Shield with Greater Shielding
/declare HPBuff string outer Ether Shield

An the AAs I use, I added checks and if you dont have em they should just be skipped by the macro,
EDIT: added code to check for all clickies, the macro wants to use and eihter skips them if not avail or uses em.

I strongly recommend you to Have Phase Walk as invis, and MANDATORY a Horse clicky
equipped and set up its name in the variable section, IF you want to use the feature to start this macro from the PoFire zonein.
/declare Horse string outer "Black Chain Bridle"
should look like this for a white Horse
/declare Horse string outer "White Chain Bridle"

Rich (BB code):
/declare BigNuke 	string outer "Gelidin Comet"
/declare ManaGain	string outer "Harvest"
/declare NPCcastrupt	string outer "Spark of Thunder"
/declare HPselfBuff	string outer "Ether Shield"
/declare Levi		string outer "O`Keils Levity"
/declare SmallNuke	string outer "Claw of Vox"
/declare PullNuke	string outer "Mana Weave"
/declare Snare		string outer "Atol's Spectral Shackles"
/declare Evac		string outer "Abscond"
/declare Invis		string outer "Phase Walk"

/declare Horse		string outer "Black Chain Bridle"
/declare ManaGainAA	string outer "Harvest of Druzzil"
/declare ManaGainAAaltact# int outer 172
/declare AApets		string outer "Wrath of Xuzl"
/declare AApetsaltact#  int outer 246

|Ok here are defined some variables for buffs the mac checks for and if certain are missing its triggering rebuffing.
|Example as Wizard I use HPBuff "Ether Shield", which I buff when the subroutine doesnt find the buff or the BuffBlock "Wunshi"
/declare DmgRune	string outer Ether Skin
/declare DmgRune2	string outer Barrier of Force
/declare HPBuff		string outer Ether Shield
/declare HPBuffBlock	string outer Talisman of Wunshi
/declare LeviBN		string outer O`Keils Levity
/declare DmgShieldBN	string outer Storm Guard
/declare HitdistanceBuffer int outer 5
/declare YourCastrange  int outer 205
|HitdistanceBuffer, is a # defineing the buffer between the mobs Hitdistance to actually be able to hit you meleestyle.
|Costomize on own risk, the lower to ZERO then more you get hit before the macro makes you run away,
|on the contrary too high amount will make ya fail to get any spellcast done before the macro makes you run away, careful.
|YourCastrange, here set the number to the range your spells have with all your Extended Range, e.g. Spellrange=200 +10%=20 and add like 5 to 10, makes a total set it to 225
|I also figured you should not use a Spell as BigNuke which has a casttime greater then 5.5s your casttime!!!

|If you have comparable gear to the following Equipment and they fit the Type and cast time needed, replace with your itemnames
|DebuffClicky---->Needs to be an ITEM clicky, Type NPC-TARGETED, casttime INSTANT, since its clicked while running away from a mob.
|Low cast time clicky effects on mobs may be inserted for it on own risk, all above 1s cast might get you hit alot.
|DSclicky Needs to be an ITEM clicky, SELFBUFF, casttime ANY
|EpicName Well your Epic, here needs to be ITEM clicky, Type SELF/GROUPBUFF, casttime ANY

/declare DebuffClicky   string outer "Staff of Elemental Flux" 
/declare DSclicky	string outer "Stormeye Band"
/declare EpicName	string outer "Staff of Phenomenal Power"

|Note to wizards Epic 1.0 will be found and used automatically by the macro now.

|If you dont want to pull casters set Variable to NULL
/declare PullCasters	bool outer Yes

/return

Now how to run the mac,
eihter have a Horse equipped, setup all spells and invis.
Enter PoFire and start the mac : /mac Wizafkite
and then: /echo MTgrounds
and enjoy watching.

Or you run your Wiz into Castle 2 where all the see invis mobs are, place yourself between the 3 huts without mobs in them and start the mac : see above
and then : /echo kite
Enjoy.

whatelse, you may want to bring Elixir of Healing Potions with ya. the mac uses em to heal your toon in case.

Dont run the mac if you didnt setup the spells and know you dont have all your spells.

Hope this Monster huge post helps, thank god for copy/paste. If any Problems post, and dont forget to show some appretiation if you like my work and help=Red Cents.

Crystane.
 
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Trying to use your wiz mac and I placed myself between the 3 buildings facing the tables area. ran the mac then echo kite all my wiz did was mem the spells then summon the horse and nothing. He has full mana too is there something i'm doing wrong?
 
Cybris,
Well on what you write, looks like your wizard isnt casting certain things.
At this point he should buff himself if needed and use clicky items as Epic 1.0
etc and should gather mana if needed.
I will look into it, maybe I have to disable certain things used since they are too specific on gear you might not have, compared to me or I will rework it so it checks if you have the gear at all available. And make the casting happen based on you haveing the gear and evaluating to true by a check from the macro.

Will look into it now.
 
Thanks for the all the work Crystane!! Just reading this at work and can't wait to get home to try MM. :D
 
well i didn't have alot of the gear that you had in yours so I set those values to null should i have just left them alone?
 
Ok Cybris,
its done!!!

Also for all others, I reworked my Wizardkite so it checks automatically for gear its trying to use and skip it if not avail, includes Epic1, 2, Manarobe, Horse etc.
Also I strongly recommend to have 10percent Ext. Range
10percent Spellhaste and run5 or any other movementadvancebuff.

I added 2 Variables in the init subroutine,
Castrange and a Hitbuffer
they are set atm so the mac should work even if you have no extensions on spellrange and spellhaste,
but will get you prolly get hit fairly often.
the spellrange is atm set to 205
and hitbuffer to 5+automatically maxhitrange of the mob
with Ext. Range 30percent e.g. you can set Castrange to 245 easy and therefor extend the hitbuffer to get less hit and still get spellcasts done.

Enjoy.
New attachment in first Post.
PS a horse is still mandatory to have if you wanna use /echo MTgrounds
from PoFire zonein.
 
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Still not working doing the same thing mems spells. summons horse and then just sits there. Not sure what the problem is. I don't have any of the items you have listed here.

here's what I have

Rich (BB code):
/declare BigNuke 	string outer "Ice Meteor"
/declare ManaGain	string outer "Harvest"
/declare NPCcastrupt	string outer "Telekin"
/declare HPselfBuff	string outer "Ether Shield"
/declare Levi		string outer "O`Keils Levity"
/declare SmallNuke	string outer "Icebane"
/declare PullNuke	string outer "Black Ice"
/declare Snare		string outer "Atol's Spectral Shackles"
/declare Evac		string outer "Abscond"
/declare Invis		string outer "Improved Invisibility"

/declare Horse		string outer "Small Green Drum"
/declare ManaGainAA	string outer "Harvest of Druzzil"
/declare ManaGainAAaltact# int outer 172
/declare AApets		string outer "Call of Xuzl"
/declare AApetsaltact#  int outer 246

|Ok here are defined some variables for buffs the mac checks for and if certain are missing its triggering rebuffing.
|Example as Wizard I use HPBuff "Ether Shield", which I buff when the subroutine doesnt find the buff or the BuffBlock "Wunshi"
/declare DmgRune	string outer "Force Sheild"
/declare DmgRune2	string outer "Barrier of Force"
/declare HPBuff		string outer "Ether Shield"
/declare HPBuffBlock	string outer "Talisman of Wunshi"
/declare LeviBN		string outer "O`Keils Levity"
/declare DmgShieldBN	string outer "O'Keils Flickering Flame"
/declare HitdistanceBuffer int outer 5
/declare YourCastrange  int outer 205
|HitdistanceBuffer, is a # defineing the buffer between the mobs Hitdistance to actually be able to hit you meleestyle.
|Costomize on own risk, the lower to ZERO then more you get hit before the macro makes you run away,
|on the contrary too high amount will make ya fail to get any spellcast done before the macro makes you run away, careful.
|YourCastrange, here set the number to the range your spells have with all your Extended Range, e.g. Spellrange=200 +10%=20 and add like 5 to 10, makes a total set it to 225
|I also figured you should not use a Spell as BigNuke which has a casttime greater then 5.5s your casttime!!!

|If you have comparable gear to the following Equipment and they fit the Type and cast time needed, replace with your itemnames
|DebuffClicky---->Needs to be an ITEM clicky, Type NPC-TARGETED, casttime INSTANT, since its clicked while running away from a mob.
|Low cast time clicky effects on mobs may be inserted for it on own risk, all above 1s cast might get you hit alot.
|DSclicky Needs to be an ITEM clicky, SELFBUFF, casttime ANY
|EpicName Well your Epic, here needs to be ITEM clicky, Type SELF/GROUPBUFF, casttime ANY

/declare DebuffClicky   NULL 
/declare DSclicky	NULL
/declare EpicName	NULL
|Note to wizards Epic 1.0 will be found and used automatically by the macro now.

|If you dont want to pull casters set Variable to NULL
/declare PullCasters	NULL


Is that correct?
 
Hmmm, right of the bat I dont see why it doesnt work for ya.

else, Telekin as Castinterupt wont work as intended by me, since it has a pain
recasttime and cant be chaincasted like Spark of Thunder to interupt the Chaplains from selfCHing. But well only makes the fight on chaplains longer no real problem on Afk.

Next you got a typo in "Force Shield" you have "Force Sheild" writen.

Next pls try to change back DmgShieldBN from Flickering Flames to Storm Guard, since Storm Guard is a clicky item buff and Flickering flame is an actuall
Spell.
Tho I will rework the Dmgshieldbuff-part as soon as I got time for.

I am checking if you might miss a plugin or an include I use and didnt catch to put into the zip.
 
Maddog,
Have you ever let it run till it was done???
Looks like you always ended it when you "thought" its not going correct.

It is Working, stop saying otherwise just because you have no patience.
Who wants to try my version out, will do it anyway.
So get out of my thread if you dislike it, do something productive for us all
on redguides and lern the code and programm yourself what ya think isnt working for ya, thx.
You have an attitude of like if all people here are only there to programm macros for you.
 
Crystane said:
Maddog,
Have you ever let it run till it was done???
Looks like you always ended it when you "thought" its not going correct.

It is Working, stop saying otherwise just because you have no patience.
Who wants to try my version out, will do it anyway.
So get out of my thread if you dislike it, do something productive for us all
on redguides and lern the code and programm yourself what ya think isnt working for ya, thx.
You have an attitude of like if all people here are only there to programm macros for you.


yes i've run it thoroughly--multiple times to make sure--takes hrs to run once and doesn't get mission again--totally useless imo
 
I have run it since days now, No clue why its not working for ya. However, I got a running leechbot mac now, going to post it in a new thread tho.
 
so what kinda exp is the mission giving since patch? still the 78-80 % aa exp. at lvl 70
 
New updated version of FairyMM out, date 24dez05

Also check new Thread for leechbot mac for this.
 
Hehe, another update out.
New version works better with Leechbot now.

Enjoy, and check my Thread for the Leechbot.
 
tried new version--took 35 min to get mission and finally make it's way back to zone in, zoned in---from zone in started pathing north along the wall where i would get aggro, die, rinse and repeat till i finaly said f'it and shut it down
 
Maddog,

I have no ...seriously no clue what you are doing with my macro. You seam to lag so bad while playing it that my macro just fails because of that.

To the inside Shadowed Grove part,
well done to get it use a path inside there, since I never implemented that.
What I have posted here is useing Warp...... WARP.....
hmm cant type it bigger... again WARP inside the MM.
So if you say its pathing inside there get lost out of this thread and come never back pls, we dont seam to speak of the same macro.

Thx Crystane.
 
So let me get this straight. I copy/paste the fairy mm mac. Get a mission. Zone in . And then start the mac? What plugins do i need? Also , thats the main toon right. So this guy will zone out when complete and get a new mission on its own? Last thing . Does this work in conjunction with the leech bot mac in the other thread? Like i copy past his then zone in on the 2 leech bot toons . Then /mac for the 2 other alts?
 
On this thread, first post you get the Fairy Main macro.
This Macro is working as standalone macro.

1. - Unzip and put all the files without subfolders into your MacroQuest subfolder Macros

2. - Althou you should be able to start my macro successfully from standing almost everywhere in Nektulos, Via:
/mac aafairy
and then
/echo Startfairy

I suggest you get the first mission yourself manually and zone into Shadowed Grove, there you open your AA-Window and spent your AAs (Fairy Fire=MANDATORY) and hit SAVE.
Then you start the macro and make it run via /echo Startfairy
I personally have a hotkey setup for the 2 lines. see above Quote's

3. - When the toon you run this macro on is zoneing out to Nektulos to get a new MM, he is useing paths---->This REQUIRES that the EQ-Window is currently the Main active window for this part. Else your toon will start to run circles in nektulos forever.

4. - You can go to my Leechbot thread and copy/paste the posted code there into an editor and save it as Yourfilename.mac
This macro can be run by all other toons in grp beside the Main.
It can be run allways in the background.
Again make a hotkey best 2 lines
/mac Yourfilename and /echo Startfairy

5. - As far as I know you only need a working warp plugin and the spellcast includefile, except the warp plugin all files needed are in the zip and the leech macro is posted as code. I use Codecasters compile and his rwarp plugin coming with it.

I hope this helped some to get started.
 
The mac works awesome!

Thankyou soooooo much.. My only question is there a way to avoid so much warping, i dont mind 1 warp but killing the fairy shrine is like 50 warps.


Keep up the good work, Also i love the bard and wiz macro.

Kind Regards,

Kazball

P.S i gave you a Cent.
 
Yeah the number of warps needed are a downgrade.
Unfortunately I dont see another easy to achieve way to do this MM, atm.

Thx for the Cent.
 
Crystane's Macro's working after patch 15dez MM's/Kites

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