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Question - COTH MA when too far out

Almafa

Well-known member
Joined
Mar 28, 2019
RedCents
1,789¢
Hello there,

I would like to automate the following:
There are times when I play pullertank as automated toon, and sometime it engages the target far from camp.
At this time what I do is COTH the pullertank, and the mob/mobs follow him to camp.

I was thinking how cool it would be to set up and have the mage do this automatically. This way I would avoid time to time only pullertank fighting a mob when engegaes out of LOS for the rest of the crew...

My knowledge is very limited, and someone may even have this setup...so I thought I throw this idea out there to see if there are ideas, or solutions out there.
 
I am trying to tie things up in the next week or so. Just trying to make sure all issues have been cleared up before I got to production release.
 
I have return to camp set. It Works, more or less...sometime it does, sometime it does not. There are times when toons get stuck...
 
Could write a conditional to check for extar population and range of MA before CoTH MA
 
I've had a few moments where I wish I was quicker on the alt-tab to launch a Call of Heros. This thread motivated me to create a hot button on my puller that requests a COH from my mage. There should be a way to multiline this but I'm not good with that syntax so I just used all 5 lines in a standard EQ hotbutton. It looks like this (pauses are to deal with lag)...

1: /pause 1, /bct MyMage //mqp ON
2: /pause 1, /bct MyMage //stopcast
3: /pause 3, /bct MyMage //target ME
4: /pause 71, /bct MyMage //alt act 7050
5:/bct MyMage //mqp off

Figured it would be easier to hit that one button while i'm busying kiting or fighting for my life!
 
I've had a few moments where I wish I was quicker on the alt-tab to launch a Call of Heros. This thread motivated me to create a hot button on my puller that requests a COH from my mage. There should be a way to multiline this but I'm not good with that syntax so I just used all 5 lines in a standard EQ hotbutton. It looks like this (pauses are to deal with lag)...

1: /pause 1, /bct MyMage //mqp ON
2: /pause 1, /bct MyMage //stopcast
3: /pause 3, /bct MyMage //target ME
4: /pause 71, /bct MyMage //alt act 7050
5:/bct MyMage //mqp off

Figured it would be easier to hit that one button while i'm busying kiting or fighting for my life!

Very nice. Now, if you would like to automate it, how would you do it?
 
Could write a conditional to check for extar population and range of MA before CoTH MA
Yeah...I wouldn't have the slightest idea how to get started with it. I know I can do distance check on MA, not sure if mage can do that on MA...and if in combat how it would work...so, it should be possible it is just way over my head...
 
I am playing around with these, but doesn't seem to work either Holy or Downshit… Both are in the Mage's ini.
Groupmember[1] is the puller...by testing the If argument, it seems to be right, but for some reason neither holy nor downshit fires during pull...
I didn't have a chance to test it while puller engaged a mob outside the camp...

All of you are more experienced then me...what do you think?

MQ2Melee]
Holyflag1=1
Downflag1=1
Holyshit1=/If (${Group.Member[1].Distance} >30 && ${Group.Member[1].PctHPs}<95 && ${Me.AltAbilityReady[Call of the Hero]} ) { /Multiline ; /mqp on; /Target ${Group.Member[1]} ; /alt act 7050} ; /mqp off }
Downshit1=/If (${Group.Member[1].Distance} >30 && ${Group.Member[1].PctHPs}<95 && ${Me.AltAbilityReady[Call of the Hero]} ) { /Multiline ; /mqp on; /Target ${Group.Member[1]} ; /alt act 7050} ; /mqp off }
 
You have extra '{' and '}' that are not needed.
Your'e going to have issues with timing. Coh has a cast time, but your multiline command issues an mqp off immediately after starting the cast. Either the mqp off will fail because you're in mid cast or ka wil resume and try to interrupt the cast.
You may also need to use the variable ${Group.Member[1].CleanName} to return the name of the character as text.
 
Thank you SA_krycek. I made the changes.

I have seen this go off here and there...maybe I should move to a more problematic spot where puller gets stuck or beaten up more often...

Holyflag1=1
Holyshit1=/If (${Group.Member[1].Distance} >30 && ${Group.Member[1].PctHPs}<90 && ${Me.AltAbilityReady[Call of the Hero]}) /Multiline ; /Target ${Group.Member[1]} ; /alt act 7050 ; /echo "Holyshit COTH - "; /echo ${Group.Member[1].Name}
Downflag1=1
Downshit1=/If (${Group.Member[1].Distance} >30 && ${Group.Member[1].PctHPs}<90 && ${Me.AltAbilityReady[Call of the Hero]}) /Multiline ; /Target ${Group.Member[1]} ; /alt act 7050 ; /echo "COTH - " ; /echo ${Group.Member[1].Name}
 
Ok, I decided to test this out since I actually don't need to be in a combat zone. I loaded up my tank and my mage. You don't really need to set an xtarget as I initially thought.

I added this to the bottom of my buffs for my mage:
Buffs13=Call of the Hero|MA|Cond6

And I added a conditional with:
Cond6=${Target.Distance} > 75

It worked.

The mage will only cast when out of combat, so the only way it can work is if CoH is used in the Buffs section when the mage does not have aggro.

Keep in mind you need to set the correct amount of distance units you need. I set it in here to be over 75 units. Additionally, you may need to adjust your checkbuffs timer accordingly.
 
Question - COTH MA when too far out

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