Changed path slightly again......hopefully this should be the last time
Added my MQ2navigation.dll (Admins, let me know if this is ok...if not, I'll take it down)
Minor tweak for better following.
More reliable way of clicking graves didn't work (/navigate door click once doesn't seem to click properly)
Added waypoints for healing sickly subjects.
Corrected syntax in healingsalve function
Anyone who downlaoded previous versions should alter their gravedig Sub function to:
Sub DigGrave
/doortarget
/delay 3s
/navigate door
/delay 1s
/click left door
/delay 1s
/return
Or just download new mac here.......sorry couldn't test the newer method until now.....hard to test each scenario since I have to run through each when doing a full regression test.
I think all waypoints are good at this point. Let me know if anyone is having problems with getting stuck or missing a mob.
Added deadzone.mac for those that don't have it from searching through forums
Added mesh file for dead hills for those who don't have it (I think this is from here...I don't remember making one)
Added my MQ2navigation.dll (Admins, let me know if this is ok...if not, I'll take it down)
Minor tweak for better following.
More reliable way of clicking graves didn't work (/navigate door click once doesn't seem to click properly)
Added waypoints for healing sickly subjects.
Corrected syntax in healingsalve function
Anyone who downlaoded previous versions should alter their gravedig Sub function to:
Sub DigGrave
/doortarget
/delay 3s
/navigate door
/delay 1s
/click left door
/delay 1s
/return
Or just download new mac here.......sorry couldn't test the newer method until now.....hard to test each scenario since I have to run through each when doing a full regression test.
I think all waypoints are good at this point. Let me know if anyone is having problems with getting stuck or missing a mob.
Added deadzone.mac for those that don't have it from searching through forums
Added mesh file for dead hills for those who don't have it (I think this is from here...I don't remember making one)
Attachments
Last edited:


