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CotF HA - Disrupting the Ritual (Full Auto)

calaxa

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Joined
Jul 21, 2014
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Changed path slightly again......hopefully this should be the last time

Added my MQ2navigation.dll (Admins, let me know if this is ok...if not, I'll take it down)

Minor tweak for better following.
More reliable way of clicking graves didn't work (/navigate door click once doesn't seem to click properly)
Added waypoints for healing sickly subjects.
Corrected syntax in healingsalve function


Anyone who downlaoded previous versions should alter their gravedig Sub function to:

Sub DigGrave
/doortarget
/delay 3s
/navigate door
/delay 1s
/click left door
/delay 1s
/return

Or just download new mac here.......sorry couldn't test the newer method until now.....hard to test each scenario since I have to run through each when doing a full regression test.

I think all waypoints are good at this point. Let me know if anyone is having problems with getting stuck or missing a mob.

Added deadzone.mac for those that don't have it from searching through forums

Added mesh file for dead hills for those who don't have it (I think this is from here...I don't remember making one)
 

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Ill give it a shot. What you gotta do is cycle all 4 macros and keep a timer going so the last macro will call the 1st one once 3 hrs is up. Not sure how to do a timer outside of a macro but im sure we can get a plugin that can do it.
 
Putting a slightly updated one.......had to clean out some irrelevant stuff (returnpath etc and also an updated pathfile....ran it 10 times...never missed a grave and today it did)
 
No WAR/PAL/SHD Puller.....it might be easier for a bard puller now that you mention it......I'll look at an example and maybe will modify it back for a bard.
 
I have an integrated Scouting Ahead/Into the Hills mac that chains the two. I have a ton of papers due in the next few days, but I will look at adding Disrupting the Ritual and the fourth and release it over the next week.
 
I'd be interested in a Chanter puller over the bard maybe. But I think I will run this with my War and see how it goes!
 
Cant really test it since mq2nav crashes when loading it on over 4 toons on the same PC.

I would go away from mq2nav its not very reliable.
 
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Strange.....3 other people told me they are crashing on mq2nav and we all use the RG compile. When I gave them my dll, it worked and yet it's the same compile.
 
Mine crashes as well. I tried updating every single driver on my comp to no avail.
 
Uploaded my dll file and altered diggrave function slightly (hopefully more reliable) and also altered the path slightly at points 10 and 12 for Path 1 (grave spots)
 
ya no idea still crashing when you load over 4 toons it could very well be the mesh or just the zone. mq2nav has tons of issues including crashing when zoning sometimes. If you want this to be afkable I would try and only use it on the looter and unload it before you zone.
 
I'm with the bunch in having MQ2nav problems, i had been running my groups without it.
Going to try your DLL and see how it goes. The first time I tried it crashed all 4 toons instantly.
 
so the big issue on this one is when it has to click the ground to spawn adds. The best way to do this mission is clear all the spawned mobs and after they're dead do the actual task stuff because right now you have it using mq2nav to go to the dirt mounds before clearing and you end up with 5-6 adds or more.
 
having issue between point 12 and 13 tank get stuck in the cubby. Also doesn't do anything with the bloods when looting just shoots arrows at the boxes over and over. I manually went in the first time and moved him and did the bloods while keeping the macro going. When it ended he hailed then zoned out without stopping the macro.
 
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Yes I gave up on this.....it's about 70% reliable but every few runs it gets stuck at point 12, point 15, and one other point. If I adjust it, then it doesn't pull....it might be better if I try using advpath but not really motivated to fix this
 
so is there a way to adjust so it runs the other 3 only or does it fail too?
 
I've had luck re-generating the deadhills.bin with a more strict set of height/slope combinations and using /nav to get these kinds of things to work. But I'm not using this specific macro since I don't run with an SK (I use a merc tank normally).
 
Rich (BB code):
/if !${Spawn[ceremonial].ID} /return

should be
Rich (BB code):
/if (!${Spawn[ceremonial].ID}) /return

Right?

In general pretty good. Works pretty well except graves.

Have gotten a lot of xp this week :)
 
Yes, I made a little minor revisions and at some point decided I couldnt afk this completely and would just have to watch it.
 
Ok maybe i'm just a little slow but my toons will not loot the quest items but will loot everything else. What setting do I have wrong? It has worked in the past but all the sudden stopped working. Thinking I adjusted a setting that I didn't mean to.
 
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my question regarding this is do I need to set a master looter or where do i define looter, will the looter just be ${${Group.Member[5].Class.ShortName}} the person in that slot?
 
Hi,

The macro runs great except for one thing, my characters never stop to med! There is no mana check or anything, so they keep on going until they die. Is it supposed to function that way, or do i have a setting wrong?


edit: Ghetto'ed it up with the following:

added in an outer bool:

Rich (BB code):
/declare NeedMed bool outer
 /varset NeedMed FALSE
added the following to :moveLoop

Rich (BB code):
:moveloop
		/if (${Me.XTarget}) {
		/goto :Movepause
		}
		/call checkMana
		/if ( ${NeedMed} ) /call checkMana

then added a sub :

Rich (BB code):
|checkMana
Sub CheckMana
/declare num int outer
/varset num 1
:checkLoop
/echo ${Group.Member[${num}].Name} is at ${Group.Member[${num}].PctMana}
/if ( ${Group.Member[${num}].PctMana} <=30 ) {
/echo ${Group.Member[${num}].Name} Needs to med!
/varset NeedMed TRUE
:waitOnMed
/if ( ${Group.Member[${num}].PctMana} <=80 ) {
/echo Medding...
/delay 10s
/goto :waitOnMed
}
}
/varcalc num ${num}+1
/if (${num}<=5) /goto :checkLoop
/varset NeedMed FALSE outer
/return
 
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Thanks for sharing.
FYI: You don't need to use the outer tag with /varset just /declare

Rich (BB code):
/varset NeedMed TRUE
 
Thanks for sharing.
FYI: You don't need to use the outer tag with /varset just /declare

Rich (BB code):
/varset NeedMed TRUE

thanks, was tired when i wrote this!

fixed it in original post and cleaned up the sub a bit
 
Where exactly do you save the mesh files? i run this on my SK (with bard wizzy supporting... Cleric and wizzy x2 mercs supporting) and 1 of 2 things happens... using calaxa files i get stuck on waypoint 1... using warrior12 files, i overpull on the bridge and despite having a bard in group, we will wipe)
 
CotF HA - Disrupting the Ritual (Full Auto)

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