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Question - Corpse help

Redfrog

Is now BlueFrog
Creator
Joined
Nov 29, 2017
RedCents
3,931¢
Hey guys,
I need a bit of help with thinking this out. I have 2 groups currently going. I have some random deaths now and again and my guys stop doing their pulls/or will simply be out of game for awhile. I'm near, or at the keyboard, but don't want to worry about this if its an easy fix. While at the moment both groups are running a War with NextWar (CWTH), I don't know if the solution I'm looking for is within the plugin, within MQ (Next) command, or I need to use a macro like Drag.mac. Trying to find a way to not use a mac since I'm running MQ (Next) and already running one macro. If I'm a bonehead and not thing of something simple, please tell me. :)

Running MQ(Next) both groups on one comp. Both groups have a necro if that helps any, I don't know them well. Just farming some TS stuff with not so awesome groups. Both groups have NextWar for pullerTank and bard/wiz/nec using KA. Please feel free to add in other info as it can also help other people with different classes/group needs (including me on main group). TY.

Edit: I forgot, whenever a guy gets killed, its because they got summoned just out of camp range. I'd like puller or any char to go pull the body to camp.
 
CorpseRecoveryOn00/10=Off.(Default) Over ride for dragging corpse back to camp when pulling.
1=Check for group member corpses including your own and summon them. This requires "Tiny Jade Inlaid Coffin" to work. If you run out of coffins or just don't have any, summoning corpses is turned off but dragging corpses back to camp is still enabled. This can be used to turn on and off dragging corpses back to camp when pulling.
NOTE: Summoning corpses requires character to be level 70 or higher and have appropriate spell/AA.

I havent tried this in KA - but I assume it works.
The Necro, or SK should have this setting in the General Settings area of his ini.
 
WHooHOO!
Thank you @Grimlock , I was about to post back "I have seen that, but it is for Rog only dragging', thankfully I went to recheck and looked in the discussion about making it work for non rogues. As a Lua script, it meets what I need for the KA run characters. I think (but don't know yet) if it will have issues for the CWTN plugins as those create a leash to camp coordinate for Pulling and Assisting. If I catch it I'll post. Right now I'm very happy to have seen my nec go run out and bring the Tanks corpse for the cleric to rez.

I want to list a few of my problems I found out along the way for others who may have these also.
1. KA was on Corpse Recovery 1 on Nec in group 1, but he never ran out to grab any. Maybe I have setting incorrect for distance?
2. TY @Szazor Nec in group 2 never made any changes in his routine because I was a DUMBO and had Notepad++ still showing his .ini in MQ2 folder, not his MQ (Next) .ini. Super easy to not have paid attention to. GRRRR
3. Move to MQ (Next), go get Dragula and change your settings.. Happy Days.
 
You look to own MQ2Shaman and MQ2Cleric. You mention cleric in your last post, and if the rezing option is on for the cleric and the corpse is within a range of 100 the cleric would /corpse the toon and rez them. Either way it looks like you probably got your issue sorted out.
 
Hi @ChatWithThisName ,
My solution works at this moment, yes. and yes as you see, I have your Shaman, Cleric, Enc, Zerk and Mage plugins and those two healer plugins do exactly what you mentioned, and I love it. In this situation of both groups (groups I don't play too often) I went somewhere where in group 1, PullerTank gets snared and dies out of camp range so no MQ2Cleric help. Is there a way to tell the Cleric plugin to go out farther for corpse retrieval? I wondered if its a setting I don't know of.

I did want to tell you about my testing, I was happy to see all worked out well. I was concerned that any characters with CWTN plugins were not going to run out to pull corpses due to the camp 'leashing' (everyone on Assist except the PullerTank). I paused my tank ran him pretty far out and let him die, my MQ (Next) Enc and KA Wiz both ran out to go get his corpse. and brought him back within NextCleric rez routine as you said. Marvelous ! A small issue happened that I couldn't figure out, it resolved itself upon the War reengaging a mob, but the Enc was in some type Invis mode (parentheses around his name) that I could not see in Song or Spell windows. Because of that he would not buff the newly rezzed War with Haste until the War reengaged and then Enc stood up, took off whatever that Invis was and did his routines. Not any major issue for this battle, low end mobs, but if this was my Main group, I was thinking, it means Tank will not get Hasted for the first reengaging pull. I'm aware this is NOT a CWTN plugin issue, that's why I did not post it there, plus I hope any of this helps everyone to know about. My Pally and Wiz await your newer works with happy glee, when they are available. :)
 
Hi @ChatWithThisName ,
My solution works at this moment, yes. and yes as you see, I have your Shaman, Cleric, Enc, Zerk and Mage plugins and those two healer plugins do exactly what you mentioned, and I love it. In this situation of both groups (groups I don't play too often) I went somewhere where in group 1, PullerTank gets snared and dies out of camp range so no MQ2Cleric help. Is there a way to tell the Cleric plugin to go out farther for corpse retrieval? I wondered if its a setting I don't know of.

I did want to tell you about my testing, I was happy to see all worked out well. I was concerned that any characters with CWTN plugins were not going to run out to pull corpses due to the camp 'leashing' (everyone on Assist except the PullerTank). I paused my tank ran him pretty far out and let him die, my MQ (Next) Enc and KA Wiz both ran out to go get his corpse. and brought him back within NextCleric rez routine as you said. Marvelous ! A small issue happened that I couldn't figure out, it resolved itself upon the War reengaging a mob, but the Enc was in some type Invis mode (parentheses around his name) that I could not see in Song or Spell windows. Because of that he would not buff the newly rezzed War with Haste until the War reengaged and then Enc stood up, took off whatever that Invis was and did his routines. Not any major issue for this battle, low end mobs, but if this was my Main group, I was thinking, it means Tank will not get Hasted for the first reengaging pull. I'm aware this is NOT a CWTN plugin issue, that's why I did not post it there, plus I hope any of this helps everyone to know about. My Pally and Wiz await your newer works with happy glee, when they are available. :)
nah, mq2cleric won't roam around to go get a corpse our mq2rogue will tho.

I strongly recommend using huntertank with your toons in chasemode if you're in an area where your tank might get snared, rooted, stunned, summoned, or otherwise wtfsploded on pull.
 
nah, mq2cleric won't roam around to go get a corpse our mq2rogue will tho.

I strongly recommend using huntertank with your toons in chasemode if you're in an area where your tank might get snared, rooted, stunned, summoned, or otherwise wtfsploded on pull.
Hi Sic,
I'll try out the Hunter mode and Chase idea, I normally just set a campfire and have a puller as its been my normal routine for so long. I have saved some pennies for a new Chat plugin...hehe my Christmas present to myself. Maybe it will be the Rogue.
 
Question - Corpse help

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