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Guide - Consolidated List of Spell Line-ups and Class Guides for Live (1 Viewer)

v1ndi

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To preface this post, these spell lineups are directly from guides/writeups for each class written by members of Realm of Insanity, Township Rebellion, Valhallah, and numerous prominent players and theory crafters. Your mileage may vary and while most of their writeups are geared towards raiding specifically, in many cases the group lineups are very similar. Expand/Adapt these for what works for you. Not all spell lineups include TBL Spells, but it should be clear which lines you'd need to replace. Not every class will have a spell lineup either because that class doesn't use spells or there is no "generally agreed upon" lineup (and in the case of Enchanters, each fight is so situational in terms of responsibility that determining a general lineup is pointless - so load what you need in terms of CC/Mez/Buffs and fill the rest with nukes/dots to proc synergies/gifts and provide adps for your group. A FULL enchanter guide can be found >here < or > here <)

Each class Heading will also link to a relevant class writeup. At the END of this post I will Include Links to Melee Guides as well

Bard (Author: Aldryn of RoI)
[CODE lang="ini" title="Melee Group"]Aria of Begalru
War March of Dekloaz
Travenro's Song of Suffering
Arcane Ballad
Storm Blade
Fatesong of Dekloaz
Qunard's Aria OR Chorus of Xigam OR Pulse of Xigam OR Kluzen's Spry Sonata
Aura of Begalru[/CODE]
[CODE lang="ini" title="Caster Group (Necromancers)"]Aria of Begalru
War March of Dekloaz
Travenro's Song of Suffering
Arcane Ballad
Akett's Psalm of Potency
Horthin's Psalm of Potency
Kluzen's Spry Sonata
Chorus of Xigam / Pulse of Xigam
Aura of Begalru[/CODE]
[CODE lang="ini" title="Caster Group (Wiz and Mag)"]Aria of Begalru
Qunard's Aria
Arcane Ballad
Travenro's Song of Suffering
War March of Dekloaz
Fatesong of Dekloaz
Kluzen's Spry Sonata
Chorus of Xigam / Pulse of Xigam
Aura of Begalru[/CODE]
[CODE lang="ini" title="Tank Group"]Aria of Begalru
Rigelon's Reckless Renewal
Pulse of Xigam
Travenro's Song of Suffering
War March of Dekloaz
Travenro's Spiteful Lyriuc
Kluzen's Spry Sonata
Atoning Accelerando
Aura of Begalru[/CODE]


Beastlord (Author: Zlauk of Valhallah)
Code:
Venemous Alliance/Covenant
Dichotomic/Dissident Fury
Frozen Toxin
Beramos' Maelstrom
Polybiad Blood
Ekron's Chill
// Rest are buffs or heals as needed but the above 6 spells comprise the "core" dps lineup

/autoskill Eagle Strike
/autoskill Round Kick


Cleric (Author: Clarisaa of RoI)
Code:
Mending Splash
Undying Life
Divine Imposition
Ward of Assurance
Promised Remedy
---Above 5 Spells are "Flex Spells"---
---Below are "Core" Spells that never leave Gem slot---
Merciful Remedy
Spiritual Remedy
Graceful Remedy
Merciful Intervention
Mystical Intervention
Virtuous Intervention
Syllable of Mending
Word of Greater Restoration (or Word of Mending if you are not allowed to cure)


Druid (Author: Gotcharms of RoI)
Code:
-Healing-
Revitalization
Adrenaline Barrage
Curavida
Lunasalve
Survival of the Auspicious
Wildtender's Survival
*Reptile (if space allows)

-Debuffing-
Frostreave Breath
Skin to Surmac
Glistening Frost


Magician (Author: Sancus of RoI)
Code:
Reckless Servant
Volley of Many
Spear of Molten Arcronite
Spear of Molten Shieldstone
Chaotic Inferno
Rain of Knives
Korascian Bolt
Shock of Arcronite Steel


Necromancer (Author: Findictive aka Fintank)
Code:
-Always Loaded-
Dichotomic Paroxysm
Pyre of the Shadewarden
Pyre of Jorobb
Ignite Memories
Pyre of Marnek
Ignite Synapses
Inevitable End

Either use Wounds to fill remaining slots:
Cytotoxic Wounds
Mortiferous Wounds
Pernicious Wounds
Necrotizing Wounds.

Or these:
Polybiad Venom
Bomoda’s Pallid Haze
Glistenwing Venom
Pyre of the Fereth
Burning Shadow
Smouldering Shadow.


Paladin (Author: Gotcharms of RoI)
For Aggro, Crushes > Stuns
[CODE lang="ini" title="Group Healing"]Wave of Expiation
Wave of Grief
Wave of Sorrow
Aurora/Single Target Heal[/CODE]
[CODE lang="ini" title="Tanking"]Refute For Honor
Sanctimonious Audacity
Brilliant Vindication (Procs Twincast on next heal)
Valiant Defense (Hate+Heal)
Protective Devotion (Mitigation+Heal)
Censure (Damage+Heal, but might be detrimental to aggro)
Expiation/Grief[/CODE]


Ranger (Author: Findictive)
Code:
Silent Shot
Foreseen Shots
Focused Arrowgale
Dichotomic Fusillade
Summer's Tempest
Bonecrawler Swarm
Bosquestalker's Alliance
Copsestalker's Enrichment
Desperate Dewcloud
Fereth Balm
Vinelash Assault
Blusterbolt
Flusterbolt


Shadow Knight (Author: Mallakhi of Valhallah)
Note: when pulling, spells receive a 50% Hate penalty, but the "Terror" line of spells is exempt from this penalty so ALWAYS use Terror to pull as your initial spell.
Code:
Touch of T'vem
Touch of Lutzen
Dire testimony
Dissident Fang
Touch of Falsin (Flex Gem)

Single Target Threat (have both loaded always)
Terror of Kra’Du
Terror of Narus

Bond of Xalgoz

AE Threat (these break Mez):
Insidious Denial
Hateful bargain

Spear if no other sk's, bloodletting covenant if possible
Tylix's Skin
Defiant Stance


Shaman (Authors: Racoo and Co.)
[CODE lang="ini" title="Healing Focus"]Reckless Rejuvenation
Reckless Regeneration
Reckless Restoration
Eyrzekla's Recourse
Intervention
Cloud of Renewal
Roar of the Lion/Dissident Roar
Unity
Savage Growth
Incapacity
Spiritual Swell
Freespace
Frostbitten Gift[/CODE]
[CODE lang="ini" title="Healing/DoT Mix"]Reckless Rejuvenation
Reckless Regeneration
Spiritual Swell
Eyrzekla's Recourse
Intervention
Cloud of Renewal
Roar of the Lion / Dissident
Erogo's Curse
Jinx
Scorpikis Blood/Vermistipus's Pandemic
Nectar of Suffering/Breath of Elkikatar
Rirwech's Affliction
Gift/Unity[/CODE]


Wizard (Author: Drogbaa of RoI and Virtus)
Code:
Weave 1 - Improved Twincast
Ethereal Braid
Dissident Fire
Ethereal Skyfire
Ethereal Icefloe

Weave 2 - Sustained
Claw of Qunard
Ethereal Braid
Cloudburst Thunderbolt
Ethereal Skyfire

Weave 3 (OPTIONAL) - TC + Fury of the Gods, Fast Nukes
Wildether Barrage
Ethereal Braid
Cloudburst Thunderbolt

Berserker

Monk

Rogue

Warrior
 
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ANY CHANGES FOR NEW EXPANSION WILL BE POSTED HERE TO PRESERVE THE ORIGINAL THREAD

(reserved space)
 
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This is where I get most of my info/logic for the ihcmercs, I cant actually play most of the classes I have merc's for, now when people want to alter stuff I can point them to this thread and say "are you sure?" lol :)
 
@v1ndi These are all based on level 110 with The Burning Lands expansion?
 
@v1ndi These are all based on level 110 with The Burning Lands expansion?

Yes, 110 and most of them are either TBL Lineups or RoS (TBL didn't really add many spells, except the upgraded dichotomics)

@Maskoi
 
Formatting Updates, once Beta launches I will be editing this post as needed.
 
Only thing I'd say for SK lineup, ALWAYS have spear up, its some good damage and agro for an SK.

Agree with this and for a non mez breaking ae we have revulsion on top of the 2 aas.

To me bond and bite are interchangeable as it's usually better to use bite for the group mana then the hot from bond unless swarming.
 
To me bond and bite are interchangeable as it's usually better to use bite for the group mana then the hot from bond unless swarming.

As a cleric, I adore the sk's that run bites in their line ups in group or raid. As long as I stay in aura ranger of the sk I get the mana bump which, while I rarely am LoM, definitely helps on particularly long fights or if by fluke I die.
 
Guide - Consolidated List of Spell Line-ups and Class Guides for Live

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