I rarely shill. Today I am going to, because I've put a lot of work into this recently (as always), but some of that work is specifically aimed at smoothing the experience for TLP users.
RGMercs does very well from all reports:
- Saveable/shared per-mob resist profiles with user management (to include auto resist-aware spell use for wizards/etc if turned on). The ability to temporarily disable certain spell elements with a button/setting change ("Skip Fire Spells" etc) if needed.
- A built-in named list (for auto-burning/etc) that should cover near anything you see in the game (and a custom named list to add something if not).
- Persistent charming (with smart features such as assist actions from other classes on charm break like stuns, taunts, malos).
- User-editable configs (with a default live config that already works pretty well for TLP, barring some edge cases), so you can tailor things exactly to the currently released expansion.
- Ultimately, there is no combat automation that I am aware of that is *more* flexible.
The flip side:
- Flexibility breeds complexity. There is no way around this. We've done our best with sensible defaults, but being able to tackle all of the unique problems on Live, TLP and a variety of EMU servers means we have a lot of dang options.
- Our development outpaces our documentation. While we have searchable faqs, tooltips, and a command list (all in-game), reading update notes is the best way to learn about new features. Things can fly under the radar otherwise.