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    Frostreaver

Question - Combat Plug-in/LUA (2 Viewers)

Joined
Feb 14, 2017
RedCents
2,704¢
Kinda curious what everyone is using to handle combat on Frostreaver. After ban waves, I went full time ISBoxer to avoid permas on my accounts and after a lot of tweaking, have been mostly happy. What’s performance been like for automated combat, especially given a variety of resists and other factors on Frostreaver?
 
I rarely shill. Today I am going to, because I've put a lot of work into this recently (as always), but some of that work is specifically aimed at smoothing the experience for TLP users.

RGMercs does very well from all reports:
  • Saveable/shared per-mob resist profiles with user management (to include auto resist-aware spell use for wizards/etc if turned on). The ability to temporarily disable certain spell elements with a button/setting change ("Skip Fire Spells" etc) if needed.
  • A built-in named list (for auto-burning/etc) that should cover near anything you see in the game (and a custom named list to add something if not).
  • Persistent charming (with smart features such as assist actions from other classes on charm break like stuns, taunts, malos).
  • User-editable configs (with a default live config that already works pretty well for TLP, barring some edge cases), so you can tailor things exactly to the currently released expansion.
  • Ultimately, there is no combat automation that I am aware of that is *more* flexible.
The flip side:
  • Flexibility breeds complexity. There is no way around this. We've done our best with sensible defaults, but being able to tackle all of the unique problems on Live, TLP and a variety of EMU servers means we have a lot of dang options.
  • Our development outpaces our documentation. While we have searchable faqs, tooltips, and a command list (all in-game), reading update notes is the best way to learn about new features. Things can fly under the radar otherwise.
 
Question - Combat Plug-in/LUA

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