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Question - Cleric CH Rotation

Unfortunately, my friend, it is the same answer as your last question.
Yes, it is possible (but you'd have to modify a function in casting.Lua).
No, we don't have a quick toggle for it nor do we plan to.
I am one of those people that kind of leans into thinking that CH rotations should just use a script that does CH rotations, because that's all it needs to do.
 
Unfortunately, my friend, it is the same answer as your last question.
Yes, it is possible (but you'd have to modify a function in casting.lua).
No, we don't have a quick toggle for it nor do we plan to.
I am one of those people that kind of leans into thinking that CH rotations should just use a script that does CH rotations, because that's all it needs to do.
The Events gets the job done but if I could duck casts and save mana, I could shave 1-2 clerics. Oh well.
 
The Events gets the job done but if I could duck casts and save mana, I could shave 1-2 clerics. Oh well.
This almost sounds like someting you could just script outside, tbh. Slightly more painful then "Let them make a toggle for me", but not sure inserting this into Mercs would be a good call, either. Up to you what those one-two clerics are worth i guess.
 
Code:
  CancelHealIfTargetHealthy:
    action: /stopcast
    condition: >-
      ${Me.Casting.ID} && ${Target.ID} && ${Target.PctHPs}>=92 && ${Me.CastTimeLeft.TotalSeconds}<=1
      && ${Me.Casting.Name.Equal[Remedy]} || ${Me.Casting.ID} && ${Target.ID}
      && ${Target.PctHPs}>=92 && ${Me.CastTimeLeft.TotalSeconds}<=1 &&
      ${Me.Casting.Name.Equal[Divine Light]} || ${Me.Casting.ID} && ${Target.ID}
      && ${Target.PctHPs}>=92 && ${Me.CastTimeLeft.TotalSeconds}<=1 &&
      ${Me.Casting.Name.Equal[Chloroblast]} || ${Me.Casting.ID} && ${Target.ID}
      && ${Target.PctHPs}>=92 && ${Me.CastTimeLeft.TotalSeconds}<=1 &&
      ${Me.Casting.Name.Equal[Nature's Touch]}

add in complete heal and any other heals.
 
Question - Cleric CH Rotation

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