What AA ability do you think each class should have had fron the start (e.g. in low levels) but were given as AAs? like, "now my class makes a bit more sense and is differentiated".
Examples:
For cleric, divine arbitration was a game changer for me.
For ranger, everlasting quiver. Bows became useful (and then headshit a close number 2)
For rogue, shroud of stealth.
..but what about the others? I either don't really know, couldn't decide Or I thought they would be game breaking before level 65 - these don't really count for me.
Examples:
For cleric, divine arbitration was a game changer for me.
For ranger, everlasting quiver. Bows became useful (and then headshit a close number 2)
For rogue, shroud of stealth.
..but what about the others? I either don't really know, couldn't decide Or I thought they would be game breaking before level 65 - these don't really count for me.

