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Question - circle backwards? (1 Viewer)

Joined
Jan 1, 2009
RedCents
655¢
Was looking for the circle command but to run backwards while face the mob cant seem to find it in move utils i thought it was there?

i thought this had a run backwards option for ranger kiting ?
 
Arrrg help please

ok i tried to add a move function to /circle (see below) but to kite backwards i box a bard and wizard and id like to have them able to kite linked preferably with wizard able to reverse kite with beams,
im thinking the direction function needs to be reversed in the dll?




[Defaults]
AllowMove=32.00
AutoPause=on
AutoPauseMsg=off
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=off
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
Verbosity=off
FullVerbosity=off
TotalSilence=on
VerbosityFlags=0
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=400.00
DistFlex=7.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=off
UseWalk=off
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=off
ArrivalDist=10.00
ArrivalDistX=10.00
ArrivalDistY=10.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=off
UseWalk=on


[Circle]
Backward=off
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=off
TurnHalf=on

added
[Circlebackward]
Backward=on
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=off
TurnHalf=on
added



[name]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=400.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[name 3]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=1000.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[name 2]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=400.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
 
Try putting code brackets around that. I'm a bit confused about what you mean by "added." What does your final ini look like? (Added implies that you didn't delete the previous [Circle] section).

- - - Updated - - -

I think I just figured out what you are trying to do: you are trying to add a /circlebackward command by editing the ini? If so, that won't work. You have to edit the source, but you don't need to do that -- just use `/circle backward`. (read up here) Everything else you set up in the ini will remain the same.

EDIT: Looking at the source, it may actually be `circle backwards`. Note the s. Try both.
 
If not then what does it do? You already have cw and ccw options for /circle...

- - - Updated - - -

Looking at the source (assuming it is not modified for RG), it does indeed go backward (MOVE->DoMove(GO_BACKWARD) corresponds to pressing the 'back' key: pKeypressHandler->CommandState[iBackward] = 1). I will have to try it once I get in game today.

Also, the code accepts backward or backwards.

All this makes me want to write a plugin for something. Now to figure out what needs a plugin!

- - - Updated - - -

It does indeed make your character move backwards. Doing it right now. Useful!
 
What is the macro command to move backwards with mq2moveutils

you mean with /moveto? I don't see one that would always move backwards, but it would be easy to implement that in the source. But if you /stick or /moveto and you are close with a large change in direction required, it will back up instead (if moveback is set to on).

with /circle, it's `/circle on backward` or whatever way you want to do it. If you set Backward=on in the [Circle] section of the ini, you can just do `/circle on`
 
Tried to use this again used /circle on backwards set default to backward it just stands in place... any idea what im doing wrong? any help appreciated


[Defaults]
AllowMove=32.00
AutoPause=on
AutoPauseMsg=on
AutoSave=on
AutoUW=off
BreakKeyboard=on
BreakMouse=off
BreakOnGM=on
BreakOnSummon=off
DistSummon=8.00
FeignSupport=off
Heading=true
HideHelp=on
KeyboardPause=off
MousePause=off
LockPause=off
PauseMinDelay=500
PauseMaxDelay=5000
SaveByChar=on
TurnRate=14.00
UseWindow=off
Verbosity=on
FullVerbosity=on
TotalSilence=off
VerbosityFlags=33554431
WinEQ=off
[Stick]
AlwaysUW=off
AwareNotAggro=off
ArcBehind=45.00
ArcNotFront=135.00
BreakOnGate=on
BreakOnHit=off
BreakOnTarget=off
BreakOnWarp=on
PauseOnWarp=off
DelayStrafe=on
DistBackup=10.00
DistBreak=250.00
DistFlex=7.00
DistMod=0.00
DistMod%=1.00
DistSnaproll=10.00
RandomArc=off
StrafeMinDelay=1500
StrafeMaxDelay=3000
UseBackward=on
UseFleeing=on
UseFlex=off
UseWalk=off
[MakeCamp]
CampRadius=40.00
MinDelay=500
MaxDelay=1500
RealtimePlayer=off
ReturnHaveTarget=off
ReturnNoAggro=off
ReturnNotLooting=off
UseLeash=off
LeashLength=50.00
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
[MoveTo]
AlwaysUW=off
ArrivalDist=10.00
ArrivalDistX=10.00
ArrivalDistY=10.00
BreakOnAggro=off
BreakOnHit=off
DistBackup=30.00
MoveToMod=0.00
UseBackward=on
UseWalk=on
[Circle]
Backward=on
CCW=off
Drunken=off
RadiusSize=30.00
[StuckLogic]
StuckLogic=on
DistStuck=0.10
PulseCheck=6
PulseUnstuck=10
TryToJump=off
TurnHalf=on
[name]
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=135.00
AutoSave=on
AutoUW=off
DistBreak=250.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=10.00
FeignSupport=off
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=on
FullVerbosity=on
VerbosityFlags=33554431
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
 
finaly got it now on to the next step....


ok i got backwards started now im trying to create a box kite pattern going to these locs for example
I want to do this on a wizard with bard auto following for selos stopping at these 4 locations nuking with beam then running to next spot rinse repeat till all dead right now i am just trying to get the path down and add in face nuke later? when i run the path macro it stops looping all the way to end how do i make it delay to go to each stop?


Sub Main

:camp1
/moveto loc -308 -369
/face
/go to camp2

:camp2
/moveto loc -324 -134
/face
/go to :camp3

:camp3
/moveto loc 20 -132
/face
/go to :camp4

:camp4
/moveto loc -84 -402 /go to next
/face
/goto :camp1
/return
 
Question - circle backwards?

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