I found a little snippet in a macro to check for movement while using MQ2Navigation. I modified it to be able to be plugged into just about any macro with very little modification.
I came up with this because I noticed using /nav target, the macro would immediately go to the next line of code. This was causing the code I was writing to turn on attack and start spamming to move closer. This will also hold it this loop until you finish a long run. I was having a problem with beginning hunting mode before the toon reached the proper area. This seems to work well for both. Enjoy.
Snippet:
I came up with this because I noticed using /nav target, the macro would immediately go to the next line of code. This was causing the code I was writing to turn on attack and start spamming to move closer. This will also hold it this loop until you finish a long run. I was having a problem with beginning hunting mode before the toon reached the proper area. This seems to work well for both. Enjoy.
Snippet:
Rich (BB code):
/nav target or LocX LocY LocZ
:waitForMove
/delay 2s
/if (${Navigation.MeshLoaded} && ${Navigation.Active}) {
/goto :waitForMove
}

