In Crypt of Sul my group has the zone wide dot or whatever, where there hit points cant go past 70%. I adjusted the Ini accordingly but he does not want to heal the tank (merc tank not effected by dot so at 100% hp) until he is below 70% hp. Once the tank merc is below 70% he gets a heal.
While were looking at my Ini could you inform me on how to control the order of heals? I am wanting highest priority to the higher listed on top. From top to bottom. The reason I am wanting to do this is to cast a "Light" line heal when the other 5 are down (yes this can happon).
Another issue I found was setting the "Heals" setting on "2" would cause the cleric to not heal the tank whatsoever, he would buff him though, again this was a mercenary. I have it set on "1" atm and all is well.
Rich (BB code):
[General]
KissAssistVer=8.5.5
Role=Assist
CampRadius=50
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=20
MedOn=1
MedStart=30
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
MiscGem=12
HoTTOn=1
CampfireOn=0
CharInfo=Cleric|105
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Divine Indemnification Rk. II|MA
Buffs2=Quiet Miracle|Mana|40
Buffs3=Shining Bulwark Rk. II|MA
Buffs4=Veturika's Perseverance|Mana|50
Buffs5=Ardent Elixir Rk. II|MA
Buffs6=Aura of the Reverent Rk. II|Aura
Buffs7=Aura of Divinity|Aura
Buffs8=Unified Hand of Surety Rk. II|Dual|Surety Rk. II|MA
Buffs9=Rallied Greater Ward of Vie Rk. II|MA
Buffs10=Armor of the Ardent Rk. II
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=30
PowerSource=NULL
[Melee]
AssistAt=95
MeleeOn=0
FaceMobOn=1
MeleeDistance=100
StickHow=snaproll
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=5
DPSInterval=10
DPS1=Banestrike|85
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=1
Aggro1=Divine Peace|80|>
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Ward of Surety Rk. II|99|MA
Heals2=Spiritual Remedy Rk. II|98|MA
Heals3=Graceful Remedy Rk. III|97|MA
Heals4=Fervid Renewal Rk. II|96|MA
Heals5=Fraught Renewal Rk. III|95|MA
Heals6=NULL
Heals7=NULL
Heals8=NULL
Heals9=Aegis of Superior Divinity|40
Heals10=Divine Arbitration|39
Heals11=NULL
Heals12=NULL
Heals13=NULL
Heals14=NULL
Heals15=NULL
Heals16=NULL
Heals17=NULL
Heals18=NULL
Heals19=NULL
Heals20=NULL
XTarHeal=0
AutoRezOn=1
AutoRezWith=Blessing of Resurrection
HealGroupPetsOn=0
[Cures]
CuresOn=1
Cures1=Abrogate Corruption Rk. III|Corruption
Cures2=Radiant cure|!Corruption
Cures3=Word of Greater Reformation Rk. II|!Corruption
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=superduper
BurnAllNamed=0
Burn1=Fundament: Third Spire of Divinity|Me
Burn2=Celestial Rapidity|Me
Burn3=Celestial Regeneration|Me
Burn4=Flurry of Life|Me
Burn5=Healing Frenzy|Me
Burn6=Dreadweave Illuminator Breastplate|Me
Burn7=Silent Casting|Me
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=97
While were looking at my Ini could you inform me on how to control the order of heals? I am wanting highest priority to the higher listed on top. From top to bottom. The reason I am wanting to do this is to cast a "Light" line heal when the other 5 are down (yes this can happon).
Another issue I found was setting the "Heals" setting on "2" would cause the cleric to not heal the tank whatsoever, he would buff him though, again this was a mercenary. I have it set on "1" atm and all is well.
Last edited:



