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Problem - Buffing others pets - how?

Kasino7

Well-known member
Joined
May 23, 2020
RedCents
244¢
Hey guys, trying to create conditions to help buff group members pets. I find it aggravating to have to manually buff these pets time and time again manually. Similar, I don't anticipate to wait two years to be level 85+ and have the AA to do it. I need to find a way to write some conditions to buff party members pets.

Is there a way to throw a condition, like if $(Group.Pet) than cast sort of thing? Has anyone figured this out?
 
Looking at TLO, can't really see anything that jumps out from the Target, and Group options....
 
Possible workaround with checking buffs of all extended targets... dual condition - if pet AND if missing buff ??
 
If your running all your characters on the same computer, and depending if you are using dannet or not. Pet buffs are checked by using the Kissassist_Buffs.ini file. The master of the pet writes the pets buffs to the ini file, and the buffing characters checks that file for what spawns require buffs. It does the same thing using DanNet.

There is no easy way to check pets of other characters for buffs and/or armor and weapons.
 
The necro and the mage will write their pet buffs to the Kissassist_Buffs.ini file. When you go through the checkbuffs routine it will check all spawn entries and see if the spawn has the buff if it doesn't then it will cast the buff on the spawn, even pets. If you use DanNet if will ask the master of the pet if the pet has the buff and buff the necro/mage pet if it needs it.
 
i used downshits to achieve this.

if pet missing buff then /bct to buffer to cast buff targeting my pet ID. its pretty janky but it works.
 
Problem - Buffing others pets - how?

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