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Post your ini. Hand of Surety requires the dual tag so not to recast all the time.
CheckBuffsTimer is used for how often(in seconds) you want the Buffs routine to run through and check for rebuffing. What you set it to is up to you.
/if (${Group} && ${Select[${2ndPart},Endgroup,Managroup]}>0) {
/if (${2ndPart.Equal[Endgroup]}) /call RegenOther "${1stPart}" Endurance ${3rdPart} 0
/if (${2ndPart.Equal[Managroup]}) /call RegenOther "${1stPart}" Mana ${3rdPart} 0
/if (${Macro.Return.Equal[TRUE]}) /goto :SkipBuff
}
| Combat check to skip all buffs but mana regen
/if (${DebugBuffs}) /echo \atDEBUGBUFFS CheckBuffs Skip if Combat:${CombatStart} Aggro:${AggroTargetID} IDied: ${IAmDead} ReadBTimer: ${ReadBuffsTimer}
/if (${AggroTargetID} || ${CombatStart} || ${IAmDead} || ${ReadBuffsTimer}) /goto :SkipBuff