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Request - [Bounty] C++ Dev Help with MQ2XAssist (1 Viewer)

Believe I tracked down the issue of blinking on/off xtarget.

Distance Gating:
else if (pAssistSpawn && DistanceToSpawn3D(pAssistSpawn, pXTarget) > 1500)
{
ClearXTargetWithDebugMessage("it's too far away from our assist.", i);
}

This will cleanup XTarget if a spawn is greater than 1500 away, but adding things to xtarget doesn't check distance. So likely being added and then cleared back to back due to inconsistent checks for adding and removing.

I'm testing the changes now so will let you know what the result is. Mori is in the process of trying to force it to happen.
 
Last edited:
Mori is currently testing the random things getting stuck on XTarget. So we're going to give him an opportunity to test it at length to ensure it doesn't happen again before I push any changes.
 
Request - [Bounty] C++ Dev Help with MQ2XAssist

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