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    Frostreaver

Problem - Bard won't melee

Joined
Feb 22, 2014
RedCents
2,707¢
I recently started using kiss on my bard and no matter what I try, I can't get the silly thing to attack the mob. If I hit Q, it will take off like expected, but nothing I do will get it to do it on it's own. Here is the Melee and INI

Rich (BB code):
[MQ2Rez]
Soundfile=C:\Users\Public\Daybreak Game Company\Release\mq2rez.wav
Accept=1
[MQ2Melee]
begging=1
enrage=1
facing=1
holyflag0=1
holyflag1=1
holyflag2=1
holyflag3=1
holyflag4=1
holyflag5=1
holyflag6=1
holyflag7=1
infuriate=1
melee=1
petengagehps=98
petrange=75
plugin=1
resume=75
selos=0
stickbreak=1
stickrange=75
holyshit1=/if (${Me.AltAbilityReady[A Tune Stuck In Your Head]}) /alt activate 8261
holyshit2=/if (${Melee.Combat} && ${Me.AltAbilityReady[Lyrical Prankster]}) /alt activate 8204
holyshit3=/if (${Melee.Combat} && ${Me.AltAbilityReady[Song of Stone]}) /alt activate 544
holyshit4=/if (${Melee.Combat} && ${Me.AltAbilityReady[Cacophony]}) /alt activate 553
holyshit5=/if (${Melee.Combat} && ${Me.AltAbilityReady[Fundament: Third Spire of the Minstrels]}) /alt activate 1422
holyshit6=/if (${Melee.Combat} && ${Me.AltAbilityReady[Bladed Song]}) /alt activate 669
holyshit7=/if (${Melee.Combat} && ${Me.AltAbilityReady[Fierce Eye]}) /alt activate 3506
version=7.080
[MQ2Log]
Enabled=0

Rich (BB code):
[General]
KissAssistVer=8.5.1
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=12
HoTTOn=1
CampfireOn=0
TwistOn=0
TwistMed=Mana song gem
TwistWhat=Twist order here
CastingInterruptOn=0
CharInfo=Bard|105
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Selo's Sonata|me
Buffs2=Rapier of Somber Notes
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
PowerSource=NULL
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
MeleeTwistOn=1
MeleeTwistWhat=2 3 4 10 
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=1
DPSSkip=0
DPSInterval=2
DPS1=Boastful Bellow|98|once
DPS2=Pests of the Piper|95
DPS3=Selo's Kick|98
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Pull]
PullTwistOn=0
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=5
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=Min Mez Spell Level
MezMaxLevel=Max Mez Spell Level
MezStopHPs=80
MezSpell=Your Mez Spell
MezAESpell=Your AE Mez Spell|0
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Funeral Dirge|95
Burn2=Song of Stone|94
Burn3=Cacophony|95
Burn4=Quick Time|96
Burn5=Dance of Blades|97
Burn6=Bladed Song|90
Burn7=Flurry of Notes|95
Burn8=Frenzied Kicks|95
Burn9=Thousand Blades|95
Burn10=Suppressed Etheric Loremaster Breastplate|95
Burn11=A Tune Stuck In Your Head|99
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=97
 
I'm not sure if this will cause you to not melee, but you have holyflag0=1 but no matching holyshit0 entry.
 
What does it respond with if you do a /meleeon while the mac is running? What does it say when you do a /meleeon with debug running?
 
I fixed the holy flag but it didn't change. Here is my log after debug and /meleeon (which turned it OFF) and /meleeon (which turned back on). I've also restarted the toon, restarted the computer, deleted the INI and Holy and made a new one, unloaded MQ2 and MQ2 Melee and reloaded. Still nothing works.

Rich (BB code):
[2016/03/15 08:11:52] MQ2Log :: Logging is ON

[2016/03/15 08:11:53] MQ2Twist::Starting Twist.

[2016/03/15 08:11:53] [MQ2] ** Vicious Rabbit on >> a corrupted Akhevan <<

[2016/03/15 08:11:57] [MQ2] toggle Debug all

[2016/03/15 08:11:57] [MQ2] >> Set Debug: 

[2016/03/15 08:12:12] [MQ2] DebugAll

[2016/03/15 08:12:12] [MQ2] Debug ALL On

[2016/03/15 08:12:12] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:12] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:12] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:12] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:12] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:12] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:12] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:13] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:13] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:13] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:13] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:13] [MQ2] DEBUG DoBardStuff: Enter

[2016/03/15 08:12:13] [MQ2] DEBUG DoBardStuff: Leave

[2016/03/15 08:12:13] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:13] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:13] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:13] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:13] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:13] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:13] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:13] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:13] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:13] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:13] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:13] [MQ2] DEBUGCOMBAT CombatCast Enter

[2016/03/15 08:12:14] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:14] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:14] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:14] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:14] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast Banestrike|98 Banestrike 98 NULL

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike|98

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike|98

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast /echo 98

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast Spell: Banestrike Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT CombatCast Banestrike  DPSTimer1 0

[2016/03/15 08:12:14] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:14] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:15] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:15] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:15] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:15] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast Lyrical Prankster|95 Lyrical Prankster 95 NULL

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster|95

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster|95

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo 95

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast Spell: Lyrical Prankster Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast Lyrical Prankster  DPSTimer2 0

[2016/03/15 08:12:15] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:15] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:15] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:15] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:15] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast A Tune Stuck In Your Head|93 A Tune Stuck In Your Head 93 NULL

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head|93

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head|93

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast /echo 93

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast Spell: A Tune Stuck In Your Head Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:15] [MQ2] DEBUGCOMBAT CombatCast A Tune Stuck In Your Head  DPSTimer3 0

[2016/03/15 08:12:15] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:15] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:16] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:16] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:16] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:16] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast Bladed Song|91 Bladed Song 91 NULL

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song|91

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song|91

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo 91

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast Spell: Bladed Song Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast Bladed Song  DPSTimer4 0

[2016/03/15 08:12:16] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:16] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:16] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:16] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:16] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast Vicious Rabbit|90 Vicious Rabbit 90 NULL

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit|90

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit|90

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast /echo 90

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast Spell: Vicious Rabbit Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:16] [MQ2] DEBUGCOMBAT CombatCast Vicious Rabbit  DPSTimer5 0

[2016/03/15 08:12:16] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:16] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:17] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:17] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:17] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:17] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast Boastful Bellow|87 Boastful Bellow 87 NULL

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast /echo Boastful Bellow|87

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast /echo Boastful Bellow|87

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast /echo Boastful Bellow

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast /echo 87

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast Spell: Boastful Bellow Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:17] [MQ2] DEBUG CastWhat: Enter castWhat - Boastful Bellow castTargetID - 15340

[2016/03/15 08:12:17] [MQ2] DEBUG CastWhat: Start of AbilityCheck and exceptions.

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT CombatCast Boastful Bellow CAST_RECOVER DPSTimer6 0

[2016/03/15 08:12:17] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:17] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:17] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:17] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:17] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:17] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:17] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast Reflexive Retort|84 Reflexive Retort 84 NULL

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast /echo Reflexive Retort|84

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast /echo Reflexive Retort|84

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast /echo Reflexive Retort

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast /echo 84

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast Spell: Reflexive Retort Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast Reflexive Retort  DPSTimer7 0

[2016/03/15 08:12:18] [MQ2] DEBUGCOMBAT CombatCast: Leave

[2016/03/15 08:12:18] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:18] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:18] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:18] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:18] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:18] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:18] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:18] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:18] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:18] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:18] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:18] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:19] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:19] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:19] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:19] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:19] [MQ2] DEBUG DoBardStuff: Enter

[2016/03/15 08:12:19] [MQ2] DEBUG DoBardStuff: Leave

[2016/03/15 08:12:19] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:19] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:20] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:20] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:20] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:20] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast Enter

[2016/03/15 08:12:20] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:20] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:20] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:20] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:20] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast Banestrike|98 Banestrike 98 NULL

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike|98

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike|98

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast /echo 98

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast Spell: Banestrike Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:20] [MQ2] DEBUGCOMBAT CombatCast Banestrike  DPSTimer1 0

[2016/03/15 08:12:20] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:20] [MQ2] toggle MeleeOn

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:21] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:21] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:21] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:21] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast Lyrical Prankster|95 Lyrical Prankster 95 NULL

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster|95

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster|95

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo 95

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast Spell: Lyrical Prankster Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast Lyrical Prankster  DPSTimer2 0

[2016/03/15 08:12:21] [MQ2] >> Set MeleeOn: Off

[2016/03/15 08:12:21] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:21] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:21] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:21] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:21] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast A Tune Stuck In Your Head|93 A Tune Stuck In Your Head 93 NULL

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head|93

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head|93

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast /echo 93

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast Spell: A Tune Stuck In Your Head Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:21] [MQ2] DEBUGCOMBAT CombatCast A Tune Stuck In Your Head  DPSTimer3 0

[2016/03/15 08:12:21] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:21] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:22] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:22] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:22] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:22] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast Bladed Song|91 Bladed Song 91 NULL

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song|91

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song|91

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo 91

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast Spell: Bladed Song Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast Bladed Song  DPSTimer4 0

[2016/03/15 08:12:22] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:22] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:22] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:22] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:22] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast Vicious Rabbit|90 Vicious Rabbit 90 NULL

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit|90

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit|90

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast /echo 90

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast Spell: Vicious Rabbit Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:22] [MQ2] DEBUGCOMBAT CombatCast Vicious Rabbit  DPSTimer5 0

[2016/03/15 08:12:22] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:22] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:23] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:23] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:23] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:23] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast Boastful Bellow|87 Boastful Bellow 87 NULL

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo Boastful Bellow|87

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo Boastful Bellow|87

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo Boastful Bellow

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo 87

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast Spell: Boastful Bellow Target: 15340=15340 Timer: 0 DPSOn: 1

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast Boastful Bellow  DPSTimer6 0

[2016/03/15 08:12:23] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:23] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:23] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:23] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:23] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast Reflexive Retort|84 Reflexive Retort 84 NULL

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo Reflexive Retort|84

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo Reflexive Retort|84

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo Reflexive Retort

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast /echo 84

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast Reflexive Retort  DPSTimer7 0

[2016/03/15 08:12:23] [MQ2] DEBUGCOMBAT CombatCast: Leave

[2016/03/15 08:12:23] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:23] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:24] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:24] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:24] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:24] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:24] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] toggle MeleeOn

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:24] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:24] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:24] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:24] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:24] [MQ2] >> Set MeleeOn: On

[2016/03/15 08:12:24] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:24] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:25] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:25] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:25] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:25] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:25] [MQ2] DEBUG DoBardStuff: Enter

[2016/03/15 08:12:25] [MQ2] DEBUG DoBardStuff: Leave

[2016/03/15 08:12:25] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:25] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:25] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:25] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:25] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:25] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:25] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:25] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:25] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:25] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:25] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast Enter

[2016/03/15 08:12:26] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:26] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:26] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:26] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:26] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast Banestrike|98 Banestrike 98 NULL

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike|98

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike|98

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast /echo Banestrike

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast /echo 98

[2016/03/15 08:12:26] [MQ2] DEBUGCOMBAT CombatCast Banestrike  DPSTimer1 0

[2016/03/15 08:12:26] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:26] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:27] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:27] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:27] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:27] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast Lyrical Prankster|95 Lyrical Prankster 95 NULL

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster|95

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster|95

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo Lyrical Prankster

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo 95

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast Lyrical Prankster  DPSTimer2 0

[2016/03/15 08:12:27] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:27] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:27] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:27] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:27] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast A Tune Stuck In Your Head|93 A Tune Stuck In Your Head 93 NULL

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head|93

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head|93

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo A Tune Stuck In Your Head

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast /echo 93

[2016/03/15 08:12:27] [MQ2] DEBUGCOMBAT CombatCast A Tune Stuck In Your Head  DPSTimer3 0

[2016/03/15 08:12:27] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:27] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:28] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:28] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:28] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:28] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast Bladed Song|91 Bladed Song 91 NULL

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song|91

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song|91

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo Bladed Song

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo 91

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast Bladed Song  DPSTimer4 0

[2016/03/15 08:12:28] [MQ2] DEBUGMEZ DoMezStuff: Enter

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar Enter

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  1 15340 && TRUE && TRUE

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar: MezMobCount 1 15340

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  2 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  3 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  4 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  5 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  6 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  7 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  8 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  9 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  10 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  11 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  12 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar:  13 0 && TRUE && NULL

[2016/03/15 08:12:28] [MQ2] DebugAll

[2016/03/15 08:12:28] [MQ2] DEBUG MezRadar: MezMobCount: 1 Leave

[2016/03/15 08:12:28] [MQ2] DoMezStuff MezMobCount 1

[2016/03/15 08:12:28] [MQ2] MezMobCount was 1 (so less than 2) & Tank is alive so we return

[2016/03/15 08:12:28] [MQ2] Sub CheckHealth Enter

[2016/03/15 08:12:28] [MQ2] Sub CheckHealth leave

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck 7NULL20 Fading Memories

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck 7NULL0 NULL

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT AggroCheck Leave

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast Vicious Rabbit|90 Vicious Rabbit 90 NULL

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit|90

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit|90

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo Vicious Rabbit

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast /echo 90

[2016/03/15 08:12:28] [MQ2] DEBUGCOMBAT CombatCast Vicious Rabbit  DPSTimer5 0

[2016/03/15 08:12:28] [MQ2] Debug ALL Off

- - - Updated - - -

The ONLY way the bard will attack automatically is if I type /assist on which I think is related to a change in EQ, not Kiss. At some point, this will turn OFF and bard goes back to standing around.

- - - Updated - - -

The ONLY way the bard will attack automatically is if I type /assist on which I think is related to a change in EQ, not Kiss. At some point, this will turn OFF and bard goes back to standing around.
 
You sure you listed the correct INI file? I see where the debuglog is running through the Aggrocheck sub and you have nothing setup in the agro section.

Rich (BB code):
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL

Rich (BB code):
2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck Enter

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck 6NULL20 Fading Memories

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck 6NULL0 NULL

[2016/03/15 08:12:14] [MQ2] DEBUGCOMBAT AggroCheck Leave

Check and make sure you are looking at the correct ini file.
 
Same toon... The aggro was a change I made while trying to fiddle with it and make it work.

I did get it to work though... I changed CastingInterruptOn=0 to CastingInterruptOn=1 and that seemed to fix it. Not sure why...
 
One problem I've run into using various plugins (I forget which always did it.... MQ2Movement, MQ2Cast, or MQ2Melee), but there's one that basically says "if you're casting, stand still and don't move!" ... which is clearly great for all other characters EXCEPT bard. Once I turned that feature off everything worked like a charm. It sounds like that's kind of what was happening here.
 
Yeah my bard is still doing it off and on... I don't know what's wrong with it. I do notice that when it starts acting up, he is holding his Range item rather than primary/secondary. Seems like it's switching or something...
 
Yeah my bard is still doing it off and on... I don't know what's wrong with it. I do notice that when it starts acting up, he is holding his Range item rather than primary/secondary. Seems like it's switching or something...

Eqgeek... try turning off your DPS spell section. If you have meleetwist on, you should be able to set those for your damage. That's how I do my bard and he melee's like a champ in either assist, puller or pullertank mode. Not sure if it matters but worth a shot!
 
I just thought this was a bard thing, I have 5 bards and they all belong to the same Bard Union, some days they melee some days they just sing... lazy bastards, I chalked it up to that's what all bards do....
 
Guess I shoulda just rolled yet another chanter! ;)

If you make them all look like you avatar, why wouldn't you just make more? :P hehe... I will say that I tend prefer the bard in general... so please don't beat me for saying that! :)
 
If you make them all look like you avatar, why wouldn't you just make more? :P hehe... I will say that I tend prefer the bard in general... so please don't beat me for saying that! :)

I couldn't beat you for very long because the bard hits a few times then just stands around. Ha!
 
Problem - Bard won't melee

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