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Question - Bard Pulling

Kargan11

New member
Joined
Nov 3, 2015
RedCents
Hello,

I'm running a 6 box crew and have my bard set to puller. I use Maskoi's bard INI and it's perfect.

I'm wondering if there is a way to get the bard puller to leave the mob my crew is fighting when the mob is at 50% life and go start another pull to reduce downtime.

Cheers
 
Thank you Darkie but could you be little more specific.

I'm just learning all of this and not all that swift. :(

- - - Updated - - -

Okay, I think I found it.

PullWait=5 Not sure what this is
PullRoleToggle=0 Same
ChainPull=1 I'm assuming this turns chain pulling on?
ChainPullHP=90 Is this where my puller drops target and heads out to pull? 90% being the HP?
ChainPullPause=30|2 Not sure about this
PullLevel=0|0 Leave this empty?

I'll dig around more.
Thanks for responding though
 
https://www.redguides.com/community/threads/26002-KissAssist-Instructions-amp-Settings-Info

has more details but short version:

Rich (BB code):
PullWait= pause for how many seconds to wait for nearby mobs to spawn
PullRoleToggle= set group role as puller when pulling or leave alone
ChainPull=1 yes
ChainPullHP=90 mob health to look for new mob
ChainPullPause=30|2 chain pull for 30 min, pause for 2 min (rebuff cycle)
PullLevel=0|0 min / max level of mobs to pull

I would also be very watchful of it when you first start, there are a significant number of things that can cause headaches
 
I would also be very watchful of it when you first start, there are a significant number of things that can cause headaches

Ya I'm finding that.

Now it works sometimes but other times my bard says something like "pausing pulling, tank too far away from camp" Is there a way to enlarge what the bard means by too far away?
 
The default is 75 units. You can go in and make that larger, but I wouldn't suggest it.. But if you like life on the wild side here is what you need to change in the Combat routine:

Rich (BB code):
                /if (${Role.Equal[puller]} && ${ChainPull}) {
                   /if (${Math.Distance[${CampYLoc},${CampXLoc}:${Spawn[=${MainAssist}].Y},${Spawn[=${MainAssist}].X}]}<=75) {
                        /if (!${ChainPullHold} && ${MobCount}<2 && !${Me.XTarget[${XTSlot2}].ID} && ${If[${Target.Named},0,1]}==1) {
                            /if (${Target.ID} && ${Target.PctHPs} < ${ChainPullHP}) {
                                /call FindMobToPull 0
                                /if (${Macro.Return}>0 && (!${PullXPCheck} || (${Spawn[${ChainPullTemp}].Distance}<${Math.Calc[${PullRange}+400]} && ${PullXPCheck})) && ${Me.TargetOfTarget.Name.NotEqual[${Me.CleanName}]} && ${Me.PctAggro}<50) {
                                    /varset PullMob ${Macro.Return}
                                    /if (${UseMQ2Melee}) /squelch /melee melee=0
                                    /if (${Stick.Active}) /squelch /stick off 
                                    /squelch /attack off
                                    /delay 10
                                    /if (${UseMQ2Melee}) /squelch /melee melee=1
                                    /varset ChainPull 2
                                    /varset MyTargetID 0
                                    /varset Attacking 0
                                    /return
                                }
                            }
                        }
                    } else /if (${SpamTankWait}) {
                        /call BroadCast ${IRCOn} ${EQBCOn} r "Holding Pulls. Tank to far from camp."
                        /varset SpamTankWait 0 
                    }

Just change the 75 at the end of the line to whatever you want, but you have been warned. When chain pulling the tank will continue to creep farther and farther from camp. If the tank gets to far from camp, the healer and the other characters may not be able to reach the mob and/or the tank/other melee characters.

Make sure you have ReturnToCamp turned on, on your tank.
 
Question - Bard Pulling

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